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 Post subject: D2X-XL v1.15 Retrospect
PostPosted: Thu Jul 28, 2011 6:03 am 
DX-XL Master
DX-XL Master

Joined: Tue Mar 25, 2008 3:38 am
Posts: 153
Website: http://www.descent2.de
D2X-XL v1.15 is around for quite a while now, having gathered over 200 entries in its changelog, and so I thought I write a little retrospect, bringing its main features back into memory. So here's the major additions and improvements v1.15 has brought:

  • Anaglyph stereoscopic rendering
  • Support for three different player ship types
  • Vastly improved lightmaps
  • Realtime glow
  • Rain and snow particle fx
  • External tracker support via XML queries
  • Improved level building and modding support (directed exits, mission configs)
  • Shockwave effect w/ frame postprocessing
  • Much improved explosions with a gorgeous shrapnel effect
  • Improved RADAR
  • Particles are handled more efficiently
  • The game runs much better on low end machines
  • Improved shadow rendering creating soft shadows
  • Better collision handling

Besides these improvements, roughly 300 bug fixes have contributed to making D2X-XL a lot more stable and offer a smooth gaming experience.

I can seeeee you!

The first pico second of a thermonuclear explosion:

No, this isn't Descent 3!

The firy blossom of destruction:

 Post subject: Re: D2X-XL v1.15 Retrospect
PostPosted: Wed Nov 16, 2011 10:47 am 
User avatar

Joined: Tue Jan 17, 2006 6:39 pm
Posts: 247
ICQ: 70707240
Website: http://www.3dfx.ch/gallery/v/3dfx_collectors/collectors_goldleader/?g2_navId=x4ac2a47b
WLM: skippythequaker@zonnet.nl
Location: Guatamala, Tatooine, Yavin IV
That looks fantastic Diedel! Great to see new improvements weekly with your project :D :mrgreen: Thanks bud 8)

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