D2X-XL Bug Reports - MS Windows
Moderators: Grendel, Aus-RED-5
when I press Esc during a d1 mission it cloaks me, whether I've picked up a cloak or not. On the customize keyboard window I specified Q as use cloak and W as use invulnerability.I can press these any time during the game and it will cloak or make me invulnerable, whether I have picked one up or not.
Help!
I can't explain what happened. Yesterday I installed the newest 1.6.52 and started up D2. The in-game configurations were all changed and I was getting like 1 FPS! I re-configured the game and re-installed all files that are in my DATA folder and ROOT folder of descent. Now with good FPS, I do not have any mouse control. I can use the mouse to select menu items but can't use the mouse to control ship's pitch and yaw.
Before all this happened, I had no mouse issues at all. None. My mouse is a logitech MX510.
It's not my mouse driver because my mouse works in other apps.
EDIT: I have partial mouse control now. If mouse sensitivity is set to minimum, I get no mouse control at all. Now, I have pitch (PITCH U/D) control but no yaw like I used to have two days ago. Strange indeed.
Yogi
Here's what my config.ini looks like:
-fullscreen
-grabmouse
-sound22k
-nocdrom
-1600x1200
-render_quality 3
-gl_alttexmerge
-use_shaders 1
-playermessages
-noredundancy
;use bitmap reticle
-gl_reticle 0
-shortpackets
;send 10 updates per second in multiplayer games
-pps 10
-player Yogi
-render2texture 1
-menustyle 1
-fastmenus 1
;set the following value to 0 to use Descent 2 sounds in Descent 1 levels
-use_d1sounds 1
-altbg_name menubg.tga
-altbg_brightness 0.75
-altbg_alpha -1.0
-altbg_grayscale 0
-hires_textures 0
-nomovies 0
-mathformat 2
-secretsave
Before all this happened, I had no mouse issues at all. None. My mouse is a logitech MX510.
It's not my mouse driver because my mouse works in other apps.
EDIT: I have partial mouse control now. If mouse sensitivity is set to minimum, I get no mouse control at all. Now, I have pitch (PITCH U/D) control but no yaw like I used to have two days ago. Strange indeed.
![Confused :?](./images/smilies/icon_confused.gif)
Yogi
Here's what my config.ini looks like:
-fullscreen
-grabmouse
-sound22k
-nocdrom
-1600x1200
-render_quality 3
-gl_alttexmerge
-use_shaders 1
-playermessages
-noredundancy
;use bitmap reticle
-gl_reticle 0
-shortpackets
;send 10 updates per second in multiplayer games
-pps 10
-player Yogi
-render2texture 1
-menustyle 1
-fastmenus 1
;set the following value to 0 to use Descent 2 sounds in Descent 1 levels
-use_d1sounds 1
-altbg_name menubg.tga
-altbg_brightness 0.75
-altbg_alpha -1.0
-altbg_grayscale 0
-hires_textures 0
-nomovies 0
-mathformat 2
-secretsave
there seems to be something wrong with the lighting - D1 Level 1 shouldn't be this dark:
![Image](http://upload3.postimage.org/228146/scrn0000.jpg)
in D2 Levels it's just the same...
in the movies list \"intro.mve\" appears twice, but \"final.mve\" does not appear
v1.6.52 messes up the autoselect ordering making all items laser cannon/concussion missle - this generates the error message \"weapon not in autoselect list\" when you pick up a weapon
![Image](http://upload3.postimage.org/228146/scrn0000.jpg)
in D2 Levels it's just the same...
in the movies list \"intro.mve\" appears twice, but \"final.mve\" does not appear
v1.6.52 messes up the autoselect ordering making all items laser cannon/concussion missle - this generates the error message \"weapon not in autoselect list\" when you pick up a weapon
Re:
Contrast? (Advanced Render Options)Neumaennl wrote:there seems to be something wrong with the lighting
shrugNeumaennl wrote:in the movies list "intro.mve" appears twice, but "final.mve" does not appear
Oops.Neumaennl wrote:v1.6.52 messes up the autoselect ordering making all items laser cannon/concussion missle - this generates the error message "weapon not in autoselect list" when you pick up a weapon
could be that the file was corrupted before, too - don't know how or why but could be
entered LogErr (\"%s.%d\\n\", __FILE__, __LINE__); several times but now it won't compile:
Fehler 77 error C2143: Syntaxfehler: Es fehlt ';' vor 'Typ' g:\\Dokumente und Einstellungen\\Martin\\Eigene Dateien\\Visual Studio 2005\\Projects\\D2X-XL\\main\\menu.c 1696
seems like the syntax of the line I pasted in isn't quite correct, but I'm quite sure I pasted the line in correctly and there is a semicolon before each int or the like (at least I can't find a place where a semicolon could be missing)
entered LogErr (\"%s.%d\\n\", __FILE__, __LINE__); several times but now it won't compile:
Fehler 77 error C2143: Syntaxfehler: Es fehlt ';' vor 'Typ' g:\\Dokumente und Einstellungen\\Martin\\Eigene Dateien\\Visual Studio 2005\\Projects\\D2X-XL\\main\\menu.c 1696
seems like the syntax of the line I pasted in isn't quite correct, but I'm quite sure I pasted the line in correctly and there is a semicolon before each int or the like (at least I can't find a place where a semicolon could be missing)
- Master Xan
- DBB Cadet
- Posts: 12
- Joined: Fri May 12, 2006 10:08 am
Ok, as suggested/ordered/whatever, here's a report on my issue with doors. Running D2X-XL v 1.6.53, I can't see through doorways. Instead of 'open space' or a transparent wall/texture (not sure how the game handles it), I'm instead treated to a nice bit of blank wall, of the same texture as that next to the doorway. The doors all open as normal, and I can fly through what should be the opening (as well as fire through it or be hit by enemy fire). But not being able to see into a room before entering it is a major tactical disadvantage, and is causing me major headaches trying to play the game.
Here's a picture (link so as to help keep this post smaller). http://img.photobucket.com/albums/v286/ ... n/door.jpg
Looking at the picture, you should notice that 1) you can't see through the door, and 2) the door itself looks weird. Isn't there supposed to be more to the doorframe then that? Maybe its just my imagination, but I thought there should be a 'door' sort of color between the light and the actual door, rather then more of the red wall texture.
Here's a picture (link so as to help keep this post smaller). http://img.photobucket.com/albums/v286/ ... n/door.jpg
Looking at the picture, you should notice that 1) you can't see through the door, and 2) the door itself looks weird. Isn't there supposed to be more to the doorframe then that? Maybe its just my imagination, but I thought there should be a 'door' sort of color between the light and the actual door, rather then more of the red wall texture.
When your teacher needs a calculator to count how many you missed more then you need one to do a calc test, that's bad.
- Aus-RED-5
- DBB Friend
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- Location: Adelaide, South Australia
- Contact:
Re:
What switches are you using in the d2x.ini file?Master Xan wrote:Ok, as suggested/ordered/whatever, here's a report on my issue with doors. Running D2X-XL v 1.6.53, I can't see through doorways. Instead of 'open space' or a transparent wall/texture (not sure how the game handles it), I'm instead treated to a nice bit of blank wall, of the same texture as that next to the doorway. The doors all open as normal, and I can fly through what should be the opening (as well as fire through it or be hit by enemy fire). But not being able to see into a room before entering it is a major tactical disadvantage, and is causing me major headaches trying to play the game.
Here's a picture (link so as to help keep this post smaller).
Look for this one: -gl_alttexmerge.
If thats what it reads. Then add a 0 or 1 to the switch and see if that fix it.
It should look like this: -gl_alttexmerge 0 or -gl_alttexmerge 1.
Good luck.
![Smile :)](./images/smilies/icon_smile.gif)
If at all, the problem should disappear when using '-gl_alttexmerge 0', because with that option every frame of a door animation (which consists of several images of the door in various stages of opening) is merged with the underlying texture (usually the door texture is put as an overlay to a wall texture to give it a solid frame), and a new merged texture is created for it. In this case, the special transparency handling for the door's interior is done when merging and not when rendering the texture - the problem shown happens when rendering the texture. I cannot reproduce it, neither with -gl_alttexmerge 0 nor 1 though.
- Master Xan
- DBB Cadet
- Posts: 12
- Joined: Fri May 12, 2006 10:08 am
- Master Xan
- DBB Cadet
- Posts: 12
- Joined: Fri May 12, 2006 10:08 am
Hey Diedel,
Cloak bug:
1.6.53
D1 Main Game.
SaveGame already existing when cloak and inv became inventory items.
Esc mapped as alternative cloak key.
Started a new level, saved the game and then hit Esc to exit out. As I did so, cloak went on and cloak inventory went from 0 to 255. Hmmm...
Dropped out, reloaded level, same thing.
Savegame, profile and log available on request
Cloak bug:
1.6.53
D1 Main Game.
SaveGame already existing when cloak and inv became inventory items.
Esc mapped as alternative cloak key.
Started a new level, saved the game and then hit Esc to exit out. As I did so, cloak went on and cloak inventory went from 0 to 255. Hmmm...
Dropped out, reloaded level, same thing.
Savegame, profile and log available on request
Cloak and invulnerability at 255 when activated here also even when I uncheck the box for use inventory, on D1 missions. I also have trouble with it saving my settings, seems to uncheck the box for missle smoke trails and sound alarm when shield gets low. Everytime I start my game I have to check the box for missle smoke trails and uncheck the box for sound alarm.
Re:
That has nothing to do with being a programmer. It's simply how I built it into D2X-XL. It can be different for other programs.Master Xan wrote:Ah, good to know. I'm not much of a programmer (as if you couldn't tell that already)
![Wink ;)](./images/smilies/icon_wink.gif)
Currently fixing cloak/invul bug, for real this time.
![Smile :)](./images/smilies/icon_smile.gif)
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
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- Location: North Carolina
Bad flare/colored lighting issue.
Surprised no one has spotted something this obvious. I'm current using a ASUS Geforce 4 Nividia 6800 AGP graphics card with 512 mb ram. (yes, that's correct)
I have a 3000+ AMD Anthlon with 1 gig ram. I just downloaded the latest version of D2-XL from the website of Diedel's and installed it and set up all my rendering options. It works fine except for real-time lighting. Dark levels stay dark when it comes time to use flares or use your headlight or fire off your weapons. Nothing you do seems to 'make' any light to lighten up dark areas/levels. It only serves to make the 'light' areas a bit brighter (but not by much), and the dark areas the same. And yes, whatever toggle flag it is that lets weapons have their own light or whatever is flagged, so that probably isn't the issue. So any tips on fixing this myself or do I have to wait for another release for real-time lighting from weapons/flares/headlights?
I have a 3000+ AMD Anthlon with 1 gig ram. I just downloaded the latest version of D2-XL from the website of Diedel's and installed it and set up all my rendering options. It works fine except for real-time lighting. Dark levels stay dark when it comes time to use flares or use your headlight or fire off your weapons. Nothing you do seems to 'make' any light to lighten up dark areas/levels. It only serves to make the 'light' areas a bit brighter (but not by much), and the dark areas the same. And yes, whatever toggle flag it is that lets weapons have their own light or whatever is flagged, so that probably isn't the issue. So any tips on fixing this myself or do I have to wait for another release for real-time lighting from weapons/flares/headlights?
Re: D2X-XL Bug Reports - MS Windows
Ever since installing Rebirth, D2X-XL has been having music problems. When I start the game, I have to turn the music all the way down to zero, then turn it back on to start the music. If I do that the music won't auto-start on the next level (if I remember right).
Whatever I just said, I hope you understood it correctly. Understood what I meant, I mean.
#AllLivesMatter
#AllLivesMatter
- Krom
- DBB Database Master
- Posts: 16042
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- Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
- Contact:
Re: D2X-XL Bug Reports - MS Windows
Don't install rebirth and XL in the same folder.
Re: Bad flare/colored lighting issue.
To whom it may concern:
This thread is dead.
D2X-XL has its own forum.
D2X-XL bugs should be reported via the bug tracker of the D2X-XL project on Sourceforge.net.
This thread is dead.
D2X-XL has its own forum.
D2X-XL bugs should be reported via the bug tracker of the D2X-XL project on Sourceforge.net.
- Krom
- DBB Database Master
- Posts: 16042
- Joined: Sun Nov 29, 1998 3:01 am
- Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
- Contact:
Re: Bad flare/colored lighting issue.
I would hope so since the post about it was from May 2006 (a little over 9 years ago)...karx11erx wrote:...This bug has been fixed a while ago...
Re: D2X-XL Bug Reports - MS Windows
Oh my ... lol.
Funny thing is that the exact same issue had surfaced in D2X-XL just a few weeks ago, so I didn't check the post date.
Why not lock this forum area.
Funny thing is that the exact same issue had surfaced in D2X-XL just a few weeks ago, so I didn't check the post date.
Why not lock this forum area.