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PostPosted: Mon Aug 21, 2006 8:06 pm 
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\"Shader support\" is a subject 500 miles wide.

I will not add specular maps or so. I don't even know what that is.

Hires models need to be in OOF format.


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PostPosted: Mon Aug 21, 2006 8:28 pm 
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The Hi-res models can be built in D3Edit, then converted to OOF files in OOF Edit. Both are separate downloads and can be found on PlanetDescent.com

But then, the question would be, what would you do from there? Would you edit the HXM or edit the OOF? I don't know the answer to this...

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"If you vote for me, all of your wildest dreams will come true." -Pedro Sanchez,Napoleon Dynamite


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PostPosted: Tue Aug 22, 2006 12:42 am 
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Dynamite wrote:
But then, the question would be, what would you do from there? Would you edit the HXM or edit the OOF? I don't know the answer to this...

Huh? Me? Do what why?


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PostPosted: Tue Aug 22, 2006 5:07 am 
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The discussion about adding new stuff to D2X-XL has been moved here.


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PostPosted: Fri Sep 01, 2006 6:16 pm 
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On the joystick\\game controller set up screen, coudl you add options for use invul, and use cloak please?


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PostPosted: Sat Sep 02, 2006 1:07 am 
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Heya d3jake,

You can still post suggestions here, but if you really want Diedel to add your idea/s.
I'd suggest posting it at the SourceForge.net/D2X-XL site under the Feature Requests section.

This thread is more of a discussion of suggestion and features for D2X-XL.

Diedel is requesting that all suggestions or features request to be posted at the SF.net site.

Thanks. :)

Aus-RED-5


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PostPosted: Sat Sep 02, 2006 11:31 am 
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Ah, my mistake, I guess I didn't see that he wanted requests there too, my mistake.


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PostPosted: Tue Sep 05, 2006 10:26 am 
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np. I noticed that SF.net offers a feature request tracker too, and it's nice to have them neatly ordered in a list as well; helps not to forget any.


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PostPosted: Tue Sep 05, 2006 12:50 pm 
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Wait, you noticed that? Yay!!! :D :P

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 Post subject:
PostPosted: Tue Sep 05, 2006 3:09 pm 
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I am having OGG/MP3 support in the back of my head for months now. It's just that it's a bit of a bigger change to the program, and there's stuff with higher priority (bugs).


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PostPosted: Tue Sep 05, 2006 3:13 pm 
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Oh, okay... :roll:

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