* FAQ    * Search  * Register * Login 
Active topics
Unanswered topics

All times are UTC-06:00



Post new topic  Reply to topic  [ 357 posts ]  1 5 6 7 8 9
Author Message
 Post subject:
PostPosted: Fri Feb 23, 2007 3:24 am 
Offline
D2X Master
D2X Master
User avatar

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 5278
Website: http://www.descent2.de
Don't use mp3, use ogg. mp3 support is buggy (due to buggy and badly supported 3rd party mp3 playback lib).


Top
   
 Post subject:
PostPosted: Fri Feb 23, 2007 7:53 am 
Offline
DBB Cadet
DBB Cadet

Joined: Thu Feb 22, 2007 12:08 pm
Posts: 12
AOL: herecomethej2000
Ok ill find a way to change them to .ogg then what do i do with them? One thing i noticed about the game when it was playing off the cd was that it was playing the intro music durring the first mission. How does one organize a playlist and where does one put it?

EDIT: :) Ok done! I used the best .ogg quality that a little program called OggDropX could do, and the thing is all 13 songs ammount to 162.9mb If you want guys want them i'd be more then happy to give them to you. For thoes who are getting tired of the midi songs.
Note: I did not ogg \"vorbify\" (That cant be a word?!?) the lower quality mp3 files I ogg \"vorbified\" the songs directly off the cd.
Edit 2: I typed in the following for a my mac -introsong /Volumes/Games/Decent2xl/music/1PrimitiveRage.ogg but that did not work ither. and i checked i had -sdl_mixer 1 on the ini also

_________________
\"Life is pain. Anyone who says otherwise is selling something\"


Top
   
 Post subject:
PostPosted: Fri Feb 23, 2007 11:37 am 
Offline
D2X Master
D2X Master
User avatar

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 5278
Website: http://www.descent2.de
the d2x.ini file from the windows distro contains instructions how to use custom music in d2x-xl.


Top
   
 Post subject:
PostPosted: Fri Feb 23, 2007 1:26 pm 
Offline
DBB Cadet
DBB Cadet

Joined: Thu Feb 22, 2007 12:08 pm
Posts: 12
AOL: herecomethej2000
It isn't very usefull, It doesn't say what exactly the playlist.m3u shoud say. Is there some kind of format or do you just type in all the directories of the files one after an other? Is there some kind of puncutuation in between files or just enter? Also is there a command I need for the vorbis.dll in the ini like the mixer_sdl has? Ither way i typed in the command -introsong <path\\file> and am getting nothing even on the windows version on my windows computor all i get is the midi music which isn't being over written unless there is a command that i am missing. I made sure to copy the vorbis.dll,vorbisfile.dll,ogg.dll,and msvcr71.ddl on the mac, do they belong in the data folder in the mac version? I have tried putting them both in root and root/data but nothing.

_________________
\"Life is pain. Anyone who says otherwise is selling something\"


Top
   
 Post subject:
PostPosted: Fri Feb 23, 2007 9:17 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
There is a format. WinAmp and Windows Media Player can both save playlists into M3U format; it's plain-text but it does need certain markup.


Top
   
 Post subject:
PostPosted: Sat Feb 24, 2007 4:29 am 
Offline
D2X Master
D2X Master
User avatar

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 5278
Website: http://www.descent2.de
The D2X-XL installation guide on my Descent site contains a more detailled description.


Top
   
 Post subject:
PostPosted: Mon Feb 26, 2007 10:39 am 
Offline
DBB Cadet
DBB Cadet

Joined: Thu Feb 22, 2007 12:08 pm
Posts: 12
AOL: herecomethej2000
I have a theroy to my music problem. The windows version includes .dll files like vorbis.dll and ogg.dll. Is there an equivelent framework for this inculded in the mac? I didn't see one in the install for mac. So I asume that it was forgotten. I looked at the sdl version of Alephone (source.bungie.org) and saw that it had framework files like sdl and vorbis included with the program in a single package. Ill try moving the vorbis.framework folder into the library and see if that does anything though i doubt it.
It just occuered to me that I never said that midi music never worked on the mac either despite midi being at full volume in configure

_________________
\"Life is pain. Anyone who says otherwise is selling something\"


Top
   
 Post subject:
PostPosted: Mon Feb 26, 2007 1:48 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
Hm. Not sure how the Mac handles dynamic linking.

I suggest copying the files that come with Alephone - it is probably a good bet - as long as they aren't source code files (which are quite useless for existing programs...).


Top
   
 Post subject:
PostPosted: Mon Feb 26, 2007 2:09 pm 
Offline
DBB Cadet
DBB Cadet

Joined: Thu Feb 22, 2007 12:08 pm
Posts: 12
AOL: herecomethej2000
Well i opened the alephone package. and copied the entire contents of the framework folder inside it. Which were folders callled Libmikmodcoreaudio.framework Ogg.framework SDL.framework SDL_image.framework SDL_net.framework, SDL_sound.framework smpeg.framework and Vorbis.framework I then tried Decent2_xl though i noticed no improvement. The mac version of the Decent2x_xl probably wasn't coded to use them if they have been left out.

_________________
\"Life is pain. Anyone who says otherwise is selling something\"


Top
   
 Post subject:
PostPosted: Tue Feb 27, 2007 1:33 am 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
Diedel's site indicates that although the OS X version of D2x is older, it does not predate OGG etc support.

To the best of my knowledge, you have installed the libraries correctly though (which is a tenuous statement considering I don't have access to OS X in any shape or form - but that's the way Diedel said you should install them in his installation guide...).

Have you got the M3U thing worked out? Of course, WMP and WinAmp are not options when you're using a Mac, but I'm fairly sure there will be some media player you either have or can get that will save playlists to .M3U format. It's very common.

Though it occurs to me that if even MIDI music isn't working, the problem may not have anything to do with D2X-XL at all.


Top
   
 Post subject:
PostPosted: Tue Feb 27, 2007 6:44 am 
Offline
DBB Cadet
DBB Cadet

Joined: Thu Feb 22, 2007 12:08 pm
Posts: 12
AOL: herecomethej2000
well I created the play list on the windows computor then changed the directories when i moved it through the network to my mac. I did get user music working on the windows computor so I must be doing something right. I folowed the instructions exactly on the www.descent2.de site. It's very weird. I'm no expert in mac programing, but i'm pretty sure that if usermusic were propery supported it would definity need thoes framework files or there would be no way that it would work. And you do make a point with the midi music. (missing software?)Did anyone else with a mac have similar problems? or got evreything working?

_________________
\"Life is pain. Anyone who says otherwise is selling something\"


Top
   
 Post subject:
PostPosted: Tue Feb 27, 2007 7:00 am 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
darklord42,

Do you know simX from the hard-light.net forum site?
He is a Mac user/ programmer and helps code the Mac versions of D2X-XL.

If you goto the SF.net site and sign up there for more help.
You can post a bug report and Assigned To: simX in that report.
I'm sure Diedel and simX will look into this problem you are having. ;)


Top
   
 Post subject: Issues with missing files
PostPosted: Tue Mar 13, 2007 10:23 am 
Offline
DBB Ace
DBB Ace

Joined: Wed Jun 21, 2006 8:20 pm
Posts: 23
d2x-xl 1.9.151 is producing an error that it cannot load cambot.hxm, and it is producing errors when multiplayer games are started that hoard.ham is missing. How do I get these files?


Top
   
 Post subject: Is Vertigo required for multiplayer play?
PostPosted: Tue Mar 13, 2007 3:07 pm 
Offline
DBB Ace
DBB Ace

Joined: Wed Jun 21, 2006 8:20 pm
Posts: 23
Is Hoard.Ham required for multiplayer to work?


Top
   
 Post subject:
PostPosted: Wed Mar 14, 2007 1:58 am 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
Only for Hoard mode. Might be required if you have a Vertigo installation, but if you did you'd have Hoard.ham anyway.


Top
   
 Post subject: See thats my issue,
PostPosted: Wed Mar 14, 2007 2:56 pm 
Offline
DBB Ace
DBB Ace

Joined: Wed Jun 21, 2006 8:20 pm
Posts: 23
My multiplayer games die if Hoard.Ham is absent.


Top
   
 Post subject: Re: See thats my issue,
PostPosted: Wed Mar 14, 2007 3:19 pm 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
Zombie Ryushu wrote:
My multiplayer games die if Hoard.Ham is absent.

Sounds like a possible bug.

Info on bug reports

Please read the info in the link and I'm sure Diedel will look into the prob.
Thanks :)


Top
   
 Post subject:
PostPosted: Fri Mar 30, 2007 10:50 am 
Offline
DBB Cadet
DBB Cadet

Joined: Mon Mar 13, 2006 9:46 am
Posts: 10
I've downloaded the hi-res textures from the Descent Relived site, and made the changes to my .ini file - however, they don't seem to load up...I've put the full unzipped file in the data folder of my d2x-xl install. Is there anything I'm doing wrong?

I'm currently using the Mac OS X version, 1.9.161 on a MacBook Pro running 10.4.9.

(EDIT: Oops, meant to say \"1.9.161\")

Also, where can I find the 3D rendered models for the energy and shield powerups?


Top
   
 Post subject:
PostPosted: Fri Mar 30, 2007 10:54 am 
Offline
DBB Ace
DBB Ace
User avatar

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 375
Website: http://www.enspiar.com/dmdb
WLM: blackf0rk@hotmail.com
AOL: blackf0rk
Location: MKE. WI
Im using Windows XP and I never was able to get the high-res textures to work.


Top
   
 Post subject:
PostPosted: Fri Mar 30, 2007 7:47 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Tue Jan 18, 2005 11:48 pm
Posts: 703
Website: http://www.pumosoftware.co.nr
WLM: digipumo@hotmail.com
Location: Mexico
Facebook: rubenpumo
Twitter: Pumo_Torbernite
YouTube: PumoTorbernite
Do you have a video card with Pixel Shader support?

I think that cards without pixel shaders can't render the Hi-res texture packs.

However, if you put hi-res textures in POG files (not in Textures directory) specifically for each level, it works even without pixel shader supports (I've used some hi-res textures on POG files on my levels with an nVidia mx4000 and it works)

Don't know why the textures needs pixel shaders when they are in the Textures dir and not when they are in POG files. :?


Top
   
 Post subject:
PostPosted: Sat Mar 31, 2007 5:46 pm 
Offline
D2X Master
D2X Master
User avatar

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 5278
Website: http://www.descent2.de
Sniper,

you have behaved like an arse to me w/o any good reason. I propose you stop being so characterless to scrounge on my work. Use rebirth.

Diedel


Top
   
 Post subject: Re:
PostPosted: Sat Mar 31, 2007 11:01 pm 
Offline
DBB Cadet
DBB Cadet

Joined: Mon Mar 13, 2006 9:46 am
Posts: 10
Pumo wrote:
Do you have a video card with Pixel Shader support?

I think that cards without pixel shaders can't render the Hi-res texture packs.

However, if you put hi-res textures in POG files (not in Textures directory) specifically for each level, it works even without pixel shader supports (I've used some hi-res textures on POG files on my levels with an nVidia mx4000 and it works)

Don't know why the textures needs pixel shaders when they are in the Textures dir and not when they are in POG files. :?


Er, well, right now I'm on a Radeon Mobility X1600, which AFAIK does support pixel shaders. But uh, how would I put the textures in POG files?


Top
   
 Post subject: Re:
PostPosted: Sat Mar 31, 2007 11:20 pm 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
rampancy wrote:
I've downloaded the hi-res textures from the Descent Relived site, and made the changes to my .ini file - however, they don't seem to load up...I've put the full unzipped file in the data folder of my d2x-xl install. Is there anything I'm doing wrong?

I'm currently using the Mac OS X version, 1.9.161 on a MacBook Pro running 10.4.9.

(EDIT: Oops, meant to say "1.9.161")

Also, where can I find the 3D rendered models for the energy and shield powerups?

I have no idea how the install for the Mac OS is ment to be setup (folders wise).
For Windows OS you need a "textures" folder in the D2 directory. Place all hires texture in that folder.

Have you read the install info on Diedel's website?
Try there if you haven't already. :)

As for 3D models of the energy and shield powerups. There are none for D2X-XL, that I know of. Just hires textures.
You can download all hires textures and models from Diedel's website. 8)


Top
   
 Post subject:
PostPosted: Sun Apr 01, 2007 4:53 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Tue Jan 18, 2005 11:48 pm
Posts: 703
Website: http://www.pumosoftware.co.nr
WLM: digipumo@hotmail.com
Location: Mexico
Facebook: rubenpumo
Twitter: Pumo_Torbernite
YouTube: PumoTorbernite
Well, you can put the textures on a POG file using DLE-XP, but it's too much work and you must do it for every single level you want to play :shock: (it will not affect the entire game)

That's only useful for level developers :(
And if you have Pixel Shader support, then this could be a problem with your installation.

However, if you followed the Install instructions in Diedel's page (as Aus-red saids) and the problem persists, then maybe is a bug. Report it to SimX in the D2X-XL sourceforge site (the link is on Diedel's site)


Top
   
 Post subject:
PostPosted: Sun Apr 01, 2007 6:57 pm 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
Ahhh but here is the other problem you'll have.

There is no DLE-XP for Mac OS and probably never will be. :shock:

So now you'll have to find a pog manager program that will work on the Mac OS. :(

After all, that is what OS rampancy is using. ;)


Top
   
 Post subject:
PostPosted: Mon Apr 02, 2007 2:28 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
Virtual machine? :)


Top
   
 Post subject:
PostPosted: Sat Aug 04, 2007 8:13 pm 
Offline
DBB Ace
DBB Ace
User avatar

Joined: Mon Jun 18, 2007 9:48 pm
Posts: 133
WLM: gandalfdagraay@hotmail.com
Location: In the mines
I'm trying to get D2X-XL's smoke effects working for me, but I don't see so much as a puff. Is the effect dependent on video-card capabilities? My card (ATI Radeon All-In-Wonder 9000 Pro - 64 MB) isn't spectacular, but I'm pretty sure it's capable of handling the smoke.

I've enabled smoke (it would be a real embarrassment if I'd forgotten that one) and missile smoke trails, which are what I'm really going after:
Image

My D2X-XL version is 1.9.253.

Is there a setting I've forgotten, or is something else going on?

Thanks. :)

_________________
C:\\>cd games\\descent
C:\\GAMES\\DESCENT>descent


Top
   
 Post subject:
PostPosted: Sat Aug 04, 2007 10:39 pm 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
Hi Wishmaster,

First things first.
The current version is 1.9.265.

Please update to the current version of D2X-XL.

Second, if you haven't already, please be sure to update your ATI drivers for that card.

Once you have done that, please test and see if you still get the same problem.

If you still have problems?
Please make a bug report at the SourceForge.net site so that Diedel can look into it.

Thanks. :)


Top
   
 Post subject:
PostPosted: Sat Aug 04, 2007 10:57 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Tue Jan 18, 2005 11:48 pm
Posts: 703
Website: http://www.pumosoftware.co.nr
WLM: digipumo@hotmail.com
Location: Mexico
Facebook: rubenpumo
Twitter: Pumo_Torbernite
YouTube: PumoTorbernite
Aus-Red, you typed it wrong, the last version is 1.9.265, not 1.9.256 :P

_________________
[Pumo software main website] - Pumo Mines current progress: 60%
Visit my Steam profile, and add me as friend if you want :D


Top
   
 Post subject: Re:
PostPosted: Sun Aug 05, 2007 1:34 am 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
Pumo wrote:
Aus-Red, you typed it wrong, the last version is 1.9.265, not 1.9.256 :P


hehe... yeah you know what I mean.. :P ;)

Thanks :)


Top
   
 Post subject:
PostPosted: Sat Aug 18, 2007 11:12 pm 
Offline
DBB Ace
DBB Ace
User avatar

Joined: Mon Jun 18, 2007 9:48 pm
Posts: 133
WLM: gandalfdagraay@hotmail.com
Location: In the mines
Sorry I didn't get back to you sooner on this.

After updating to 1.9.265, I now get blocky white polygon trails (like a pyramid sticking off the back of each missile). Switching to particle smoke eliminates those, but gives no further results. I'd update my video card drivers, but ATI tried pretty hard to screw up the rest of my computer the last time I updated video card drivers, so I'll have to be content with a working computer and no smoke trails. :(

Thanks for the help, though.

_________________
C:\\>cd games\\descent

C:\\GAMES\\DESCENT>descent


Top
   
 Post subject:
PostPosted: Sun Dec 09, 2007 8:34 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Oct 02, 2004 11:43 pm
Posts: 603
ICQ: 1
When I try to run it, it says it cannot find the hog file. The hog file is right by it...


EDIT: i have also had this problem with many other programs, it'll say a file doesn't exist when the file is in that very folder.

EDITEDIT: I got that to work, but now it says it cannot read the pig files.


Top
   
 Post subject:
PostPosted: Sun Dec 09, 2007 9:11 pm 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
Sounds like the folders aren't setup properly.

Please read here: http://www.descent2.de/forum/viewtopic.php?t=11

Thanks. :)


Top
   
 Post subject:
PostPosted: Sun Dec 09, 2007 9:39 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Oct 02, 2004 11:43 pm
Posts: 603
ICQ: 1
The descent 2 patch seems to not exist.


Top
   
 Post subject:
PostPosted: Mon Dec 10, 2007 1:51 am 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
Planet Descent is your friend. ;)


Top
   
 Post subject: Re:
PostPosted: Mon Dec 10, 2007 8:48 am 
Offline
DBB Master
DBB Master
User avatar

Joined: Thu Nov 22, 2001 3:01 am
Posts: 9205
WLM: biffski@yahoo.com
Location: Beaverton, Oregon USA
Aus-RED-5 wrote:
Planet Descent is your friend. ;)


x2


Top
   
 Post subject:
PostPosted: Mon Dec 10, 2007 7:40 pm 
Offline
DBB Captain
DBB Captain
User avatar

Joined: Sat Oct 02, 2004 11:43 pm
Posts: 603
ICQ: 1
none of the links have been working for me for about a week..

EDIT: fileplanet is my friend.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 357 posts ]  1 5 6 7 8 9

All times are UTC-06:00


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  



Descent'rs have piloted these pages
 
The layout and contents contained within this site are © DescentBB.net 1997-2006.
Descent, Descent II are © Parallax Software Corporation.
Descent III is Outrage Entertainment.
Descent is a Trademark of Interplay Productions.

Miner Wars™ is trademark of Keen Software House s. r. o.
.


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group