* FAQ    * Search  * Register * Login 
Active topics
Unanswered topics

All times are UTC-06:00



Post new topic  Reply to topic  [ 8 posts ] 
Author Message
 Post subject: DXX-Rebirth v0.52 released
PostPosted: Fri May 04, 2007 3:59 pm 
Offline
DXX Master
DXX Master

Joined: Wed Sep 07, 2005 8:11 am
Posts: 229
New version, new page.
DXX-Rebirth is back again!

Main features of this version are:

* Redrawing Menus
* Persistent Debris feature (optional) - Debris stay around one minute and float around
* Code improvements for 64Bit systems
* Big improvements and fixes on Demo system
* Full SCons support for Sourcecode (MAC as well)
* FPS-independent homing missiles
* Extended Joystick configuration Panel
* Large code cleanups
* Improved HAM support for D2X-Rebirth
* Fixed security issue in Multiplayer message-buffer
* + much more bug fixes and improvements (too much to write it here - see CHANGELOG.txt)

Get it at
http://www.DXX-Rebirth.de


Top
   
 Post subject:
PostPosted: Fri May 04, 2007 4:36 pm 
Offline
DBB Ace
DBB Ace
User avatar

Joined: Mon Apr 17, 2006 2:13 pm
Posts: 197
Location: The Netherlands
Good work zico.

The persistent debris is funny. :)

But why are the different laser types gone in the weapon selection preferences menu? :?


Top
   
 Post subject:
PostPosted: Fri May 04, 2007 4:58 pm 
Offline
DXX Master
DXX Master

Joined: Wed Sep 07, 2005 8:11 am
Posts: 229
I needed to remove them since they caused several bugs in Demo playback (secondary weapons displayed in Primary box) and weapon cycling. Probably some day I will re-implement this, but this won't work with the current code, so I need to rewrite some parts of the code and I don't want to break compabilites at this moment..


Top
   
 Post subject:
PostPosted: Fri May 04, 2007 10:36 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Thu Nov 22, 2001 3:01 am
Posts: 9205
WLM: biffski@yahoo.com
Location: Beaverton, Oregon USA
sweet!

btw, nice rework on the site!


Top
   
 Post subject: Re:
PostPosted: Sat May 05, 2007 12:00 am 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
Duper wrote:
sweet!

btw, nice rework on the site!

Yeah X2! :mrgreen:


Top
   
 Post subject:
PostPosted: Sun May 06, 2007 1:29 am 
Offline
DBB Ace
DBB Ace
User avatar

Joined: Sat May 13, 2006 12:51 am
Posts: 32
Website: http://starman.nucleardog.com
Location: Aurora, CO
The automap works in secret levels properly for Descent II. ALL IS RIGHT IN THE WORLD.


Top
   
 Post subject:
PostPosted: Mon May 07, 2007 4:16 pm 
Offline
DBB Grand Master
DBB Grand Master
User avatar

Joined: Sat Mar 24, 2007 12:32 pm
Posts: 10522
Location: Corvallis, Oregon, where you don't tan, you rust.
OOOOOOOOOOOOh nice! Looks spectacular. Keep on feeding my addiction to Descent 2.

Kim


Top
   
 Post subject:
PostPosted: Tue May 08, 2007 2:53 pm 
Offline
DBB Ace
DBB Ace
User avatar

Joined: Mon Apr 17, 2006 2:13 pm
Posts: 197
Location: The Netherlands
Ahh it's not a big problem, I should get more used to manual primary weapon selection anyway.

And I agree about the site. Much better now. ;)


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 8 posts ] 

All times are UTC-06:00


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  



Descent'rs have piloted these pages
 
The layout and contents contained within this site are © DescentBB.net 1997-2006.
Descent, Descent II are © Parallax Software Corporation.
Descent III is Outrage Entertainment.
Descent is a Trademark of Interplay Productions.

Miner Wars™ is trademark of Keen Software House s. r. o.
.


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group