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 Post subject: DXX-Rebirth v0.57 released
PostPosted: Sun Jun 19, 2011 12:18 pm 
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DXX Master
DXX Master

Joined: Wed Sep 07, 2005 8:11 am
Posts: 229
Hello folks!

Finally the wait is over: DXX-Rebirth v0.57 is now released. This time I can safely say it really was worth all the 9 months of development since it's probably the most feature-rich release we've pulled out so far.

Here is a small overview of the most important changes and additions:

* OpenGL ES Support by Florian Feucht and Oliver Haag
* Anisotropic texture filtering
* Improved transparency effects
* Colored Lighting effects
* A wide collection of Reticles is selectable including settings for Reticle size, color and transparency
* Expanded Sensitivity and Deadzone settings for Mouse and Joystick
* New optional control type for Mouse - FlightSim. Provides Mouse movement with an absolute center similar to Joystick-like control
* Improved weapon cycling/selection options (for Mouse mostly)
* Many improvements for the ingame menus such as scrolling via Mouse wheel, closing menus via right Mouse button, key repeats, Numlock support and more
* Support for keyboard layout-specific keys for game controls
* Find and join online games via Tracker server created and hosted by Matt "1360" Vandermeulen
* D1X-Rebirth now supports Descent 2 Multiplayer features such as fixed Play Time, Kill goal, Bright Palyers and Invulnerability when respawning
* Option to disable Friendly Fire in Multiplayer Team games
* Bounty game mode for Multiplayer by Matt "1360" Vandermeulen. Goal is it to kill the targeted player to score and become the new target
* Possibility to save and restore Cooperative games
* The game will automatically remember previously set Multiplayer rules
* M3U Playlist support for the Jukebox
* Random playback mode for the Jukebox
* Slightly improved wall collision handling
* Expanded possibilities for level authors: Support for custom descent2.ham inside missions (D2X-Rebirth). Support for Levels with up to 9000 segments (cubes). Support for Textures bigger than 64x64 pixels
* To prevent type-kills the game HUD will show "TYPING" below a player when a chat message is composed
* Free flight controls for the Automap
* Many Bugfixes and further improvements. Check CHANGELOG.txt for a full list of changes

I hope you'll have much fun with our newest release. Get it while it's hot! http://www.dxx-rebirth.com


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 Post subject: Re: DXX-Rebirth v0.57 released
PostPosted: Sun Jun 19, 2011 12:43 pm 
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DBB Database Master
DBB Database Master
User avatar

Joined: Sun Nov 29, 1998 3:01 am
Posts: 15144
ICQ: 46028958
Website: http://krom.d3k.org
AOL: dutenhnj
Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
Crap, now I'm really running out of excuses for not playing some single player... :P Thanks for all your work. :)


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 Post subject: Re: DXX-Rebirth v0.57 released
PostPosted: Sun Jun 19, 2011 2:43 pm 
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DBB Master
DBB Master
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Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
Dude got the date wrong, the gates of heaven opened on June 19, not May 21. :mrgreen:


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 Post subject: Re: DXX-Rebirth v0.57 released
PostPosted: Sun Jun 19, 2011 6:19 pm 
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DBB Master
DBB Master
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Joined: Wed Nov 13, 2002 3:01 am
Posts: 7090
Holy crap, that all sounds awesome. It's way past time for me to fire up the games again. :D


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 Post subject: Re: DXX-Rebirth v0.57 released
PostPosted: Sun Jun 19, 2011 11:40 pm 
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DBB Captain
DBB Captain
User avatar

Joined: Tue Jan 18, 2005 11:48 pm
Posts: 703
Website: http://www.pumosoftware.co.nr
WLM: digipumo@hotmail.com
Location: Mexico
Facebook: rubenpumo
Twitter: Pumo_Torbernite
YouTube: PumoTorbernite
:o Woow! Super great. Those are very good news, Zico. :D

_________________
[Pumo software main website] - Pumo Mines current progress: 60%
Visit my Steam profile, and add me as friend if you want :D


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 Post subject: Re: DXX-Rebirth v0.57 released
PostPosted: Wed Jun 22, 2011 8:02 am 
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DX-XL Master
DX-XL Master

Joined: Tue Mar 25, 2008 3:38 am
Posts: 153
Website: http://www.descent2.de
=> :shock: <=


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 Post subject: Re: DXX-Rebirth v0.57 released
PostPosted: Thu Jun 23, 2011 12:08 pm 
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DBB DemiGod
DBB DemiGod

Joined: Thu Nov 29, 2001 3:01 am
Posts: 2102
Website: http://www.descentvalhalla.com
This is great news! However, is the dev info page serious? "Not much to say?"

I'd love to know how to query the info for display on my website. A lot more detail on how Matt's tracker can be queried would help. Please point me to the specifics cause I'm sure I'm missing it.

Thanks for the hard work guys!


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 Post subject: Re: DXX-Rebirth v0.57 released
PostPosted: Thu Jun 30, 2011 6:26 pm 
Offline
DBB DemiGod
DBB DemiGod

Joined: Thu Nov 29, 2001 3:01 am
Posts: 2102
Website: http://www.descentvalhalla.com
Descent Valhalla Game Tracker now supports Rebirth! :D

Thanks for your help!


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 Post subject: Re: DXX-Rebirth v0.57 released
PostPosted: Fri Jul 01, 2011 1:14 am 
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DBB Master
DBB Master
User avatar

Joined: Sun Sep 05, 1999 2:01 am
Posts: 6377
Location: ☃☃☃
Nice, the tracker looks well-engineered. And JSON! At some point, I should talk to Koolbear about this, since I'm sure he's going to want DBB integration. ;)


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