Wishlist - what do you want to see in DXX-Rebirth

DXX Rebirth Descent I/II for modern systems, maintains the look and feel of the original. Home Page

Moderator: zico

User avatar
Diedel
D2X Master
D2X Master
Posts: 5278
Joined: Thu Nov 05, 1998 12:01 pm
Contact:

Post by Diedel »

Using shader programs in Descent 1/2 is possible, but not with the Rebirth code base.

A better approach would be to add an entirely new renderer as well as a modern physics and networking library. Again, you'd need a better code base than Rebirth though.
zico
DXX Master
DXX Master
Posts: 229
Joined: Wed Sep 07, 2005 8:11 am

Post by zico »

Sure - you can also implement a whole 3D engine into a text-processing program. The question is if it's the right approach - like Diedel said a new engine would probably be a better choice for that fancy effects.

On the other side I still think effects like reflections look totally out of place in an old game like Descent.
User avatar
Gold Leader
DBB Ace
DBB Ace
Posts: 247
Joined: Tue Jan 17, 2006 6:39 pm
Location: Guatamala, Tatooine, Yavin IV
Contact:

Re:

Post by Gold Leader »

zico wrote:Sure - you can also implement a whole 3D engine into a text-processing program. The question is if it's the right approach - like Diedel said a new engine would probably be a better choice for that fancy effects.

On the other side I still think effects like reflections look totally out of place in an old game like Descent.
yeaps I totally agree btw Zico your slogan @ DXX-REBIRTH in your sig says exactly the right thing :)

"You can take that game engine out of 1994, but you can't take the 1994 out of the engine."

adding reflections as other new gen based effects would make Descent 1 & 2 alot less original, that we have OpenGL rendering does clean up the pixels alot, though still has the good old feel.

Mouse support for single player is very smooth, though mouse player for multiplayer should be implented also but that's just my opinion there bud :)
jshaner
DBB Ace
DBB Ace
Posts: 124
Joined: Sat Feb 23, 2008 4:16 pm

Re:

Post by jshaner »

Diedel wrote:Using shader programs in Descent 1/2 is possible, but not with the Rebirth code base.

A better approach would be to add an entirely new renderer as well as a modern physics and networking library. Again, you'd need a better code base than Rebirth though.
Well, that is something that would be cool to see. @Diedel-Would you be able to implement that in D2X-XL then? Maybe even customizable shaders? that would be the next step towards realistic-ness. I don't need an old time gameplay type thing, even though it can be quite a blast at times. :D
User avatar
Floyd
DBB Captain
DBB Captain
Posts: 561
Joined: Sat Apr 26, 2003 2:01 am
Location: Germany
Contact:

Post by Floyd »

Image
uhh?
jshaner
DBB Ace
DBB Ace
Posts: 124
Joined: Sat Feb 23, 2008 4:16 pm

Re:

Post by jshaner »

Floyd wrote:Image
uhh?
maybe that would've been better...
karx11erx
DX-XL Master
DX-XL Master
Posts: 153
Joined: Tue Mar 25, 2008 3:38 am
Contact:

Re:

Post by karx11erx »

zico wrote:Sure - you can also implement a whole 3D engine into a text-processing program. The question is if it's the right approach - like Diedel said a new engine would probably be a better choice for that fancy effects.

On the other side I still think effects like reflections look totally out of place in an old game like Descent.
I think that depends on what makes Descent being Descent for you.

For some it's the looks - those will prefer Rebirth, for some it's rather the gameplay - those will probably be happy with XL. Personally I'd love to see Descent 2 with modern gfx, like parallax mapping, per pixel lighting, proper shadow casting, environment mapping, and I believe if applied properly and decently that would still convey D2's atmosphere very well.

D2X-XL is ready for addition of a modern renderer, physics engine and networking code, and that's what I will try during the next months. It will be done in a way that you can still play every legacy Descent 1/2 level, or create new levels with state of the art level editors.

Well, I hope I am not straying too far from this thread's topic - maybe a mod wants to split it?
User avatar
Stroodles
DBB Ace
DBB Ace
Posts: 406
Joined: Sun Jul 05, 2009 11:36 am
Location: Right Behind You

Post by Stroodles »

Unnerf the level 7 boss. He's beyond easy now. Put it back to the definitive edition boss. That was actually difficult. Or at least fun.
Amg! It's on every post and it WON'T GO AWAY!!
User avatar
Sirius
DBB Master
DBB Master
Posts: 5616
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius »

I don't think D1X-Rebirth would actually have changed the level 7 boss. Perhaps you're just a better pilot than you used to be?
User avatar
Duper
DBB Master
DBB Master
Posts: 9214
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Post by Duper »

Lvl 7 Boss was never really that hard as long as you had all the other bots destroyed. *shrug* Like I posted, head on over to the Dxx site and ask Zico.
User avatar
Stroodles
DBB Ace
DBB Ace
Posts: 406
Joined: Sun Jul 05, 2009 11:36 am
Location: Right Behind You

Re:

Post by Stroodles »

Sirius wrote:I don't think D1X-Rebirth would actually have changed the level 7 boss. Perhaps you're just a better pilot than you used to be?
I'm running D1X on an xp machine, and the original game on a '98 machine. I tested both within a few days-I didn't get THAT much better THAT fast.
Amg! It's on every post and it WON'T GO AWAY!!
User avatar
Xfing
DBB Fleet Admiral
DBB Fleet Admiral
Posts: 2021
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

Post by Xfing »

Maybe add the robot counter and the powerup counter like they are in DXX-XL? On the other hand, no. Those give essential information for completionists. And they should acquire that information by themselves :)
User avatar
Alter-Fox
The Feline Menace
Posts: 3164
Joined: Thu May 24, 2007 12:49 pm
Location: the realms of theory
Contact:

Post by Alter-Fox »

Sorry for the bump, but...

Interplay turned the difficulty of the level 7 boss down in the first patch, I've heard. This is because players kept complaining it was too hard. I believe you could download a save game at the beginning of level 8 from their website as well.
User avatar
akula65
DBB Ace
DBB Ace
Posts: 365
Joined: Mon Sep 20, 2004 6:34 pm
Location: Virginia

Post by akula65 »

The relevant page to use in the Wayback Machine is:

http://www.interplay.com/descent/descent.html

There is a section toward the bottom titled \"Having trouble with Level 7?\". The savegame is still downloadable.
User avatar
Duper
DBB Master
DBB Master
Posts: 9214
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Post by Duper »

hmm. link didn't work for me. iirc, that boss was Bugged and couldn't be taken down. ... or was that the demo... :?
User avatar
Alter-Fox
The Feline Menace
Posts: 3164
Joined: Thu May 24, 2007 12:49 pm
Location: the realms of theory
Contact:

Post by Alter-Fox »

I managed to kill it in the demo... using the invulnerability cheat. It took about 20 minutes of shooting to bring him down (on Trainee!)
User avatar
Sirius
DBB Master
DBB Master
Posts: 5616
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius »

Hey, that sounds like it'd be fun to try killing without cheats now.
User avatar
Xfing
DBB Fleet Admiral
DBB Fleet Admiral
Posts: 2021
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

Post by Xfing »

I have a proposal for a tweak in D2X-Rebirth. If you can, please add a command line called -d1fusion. If typed in an .ini file, it would double the power of the fusion cannon in Descent 2 (bringing it to its power from Descent 1).

This way it would be possible to arbitrarily switch the Fusion power to its D1 value. I suggested a command instead of a slider, as using a slider would just be too tempting (playing regular D2 with stronger Fusion CAN be considered cheating). The reason I'm asking is that I started a new mission set for Descent 2, where you are stuck with only D1 weapons for quite a few levels, having Fusion at its rightful power is therefore a necessity. I hope this issue gets addressed in the next release :)
User avatar
Duper
DBB Master
DBB Master
Posts: 9214
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Post by Duper »

lol!
User avatar
Krom
DBB Database Master
DBB Database Master
Posts: 16042
Joined: Sun Nov 29, 1998 3:01 am
Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
Contact:

Post by Krom »

The Fusion damage in D2 is not set by anything in the game source code, it is part of the game data files. DXX can't change them without using a horrible hard coded override hack.
Post Reply