Wishlist - what do you want to see in DXX-Rebirth
Moderator: zico
Sure - you can also implement a whole 3D engine into a text-processing program. The question is if it's the right approach - like Diedel said a new engine would probably be a better choice for that fancy effects.
On the other side I still think effects like reflections look totally out of place in an old game like Descent.
On the other side I still think effects like reflections look totally out of place in an old game like Descent.
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yeaps I totally agree btw Zico your slogan @ DXX-REBIRTH in your sig says exactly the right thingzico wrote:Sure - you can also implement a whole 3D engine into a text-processing program. The question is if it's the right approach - like Diedel said a new engine would probably be a better choice for that fancy effects.
On the other side I still think effects like reflections look totally out of place in an old game like Descent.
"You can take that game engine out of 1994, but you can't take the 1994 out of the engine."
adding reflections as other new gen based effects would make Descent 1 & 2 alot less original, that we have OpenGL rendering does clean up the pixels alot, though still has the good old feel.
Mouse support for single player is very smooth, though mouse player for multiplayer should be implented also but that's just my opinion there bud
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Well, that is something that would be cool to see. @Diedel-Would you be able to implement that in D2X-XL then? Maybe even customizable shaders? that would be the next step towards realistic-ness. I don't need an old time gameplay type thing, even though it can be quite a blast at times.Diedel wrote:Using shader programs in Descent 1/2 is possible, but not with the Rebirth code base.
A better approach would be to add an entirely new renderer as well as a modern physics and networking library. Again, you'd need a better code base than Rebirth though.
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maybe that would've been better...Floyd wrote:
uhh?
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I think that depends on what makes Descent being Descent for you.zico wrote:Sure - you can also implement a whole 3D engine into a text-processing program. The question is if it's the right approach - like Diedel said a new engine would probably be a better choice for that fancy effects.
On the other side I still think effects like reflections look totally out of place in an old game like Descent.
For some it's the looks - those will prefer Rebirth, for some it's rather the gameplay - those will probably be happy with XL. Personally I'd love to see Descent 2 with modern gfx, like parallax mapping, per pixel lighting, proper shadow casting, environment mapping, and I believe if applied properly and decently that would still convey D2's atmosphere very well.
D2X-XL is ready for addition of a modern renderer, physics engine and networking code, and that's what I will try during the next months. It will be done in a way that you can still play every legacy Descent 1/2 level, or create new levels with state of the art level editors.
Well, I hope I am not straying too far from this thread's topic - maybe a mod wants to split it?
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I'm running D1X on an xp machine, and the original game on a '98 machine. I tested both within a few days-I didn't get THAT much better THAT fast.Sirius wrote:I don't think D1X-Rebirth would actually have changed the level 7 boss. Perhaps you're just a better pilot than you used to be?
Amg! It's on every post and it WON'T GO AWAY!!
The relevant page to use in the Wayback Machine is:
http://www.interplay.com/descent/descent.html
There is a section toward the bottom titled \"Having trouble with Level 7?\". The savegame is still downloadable.
http://www.interplay.com/descent/descent.html
There is a section toward the bottom titled \"Having trouble with Level 7?\". The savegame is still downloadable.
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I have a proposal for a tweak in D2X-Rebirth. If you can, please add a command line called -d1fusion. If typed in an .ini file, it would double the power of the fusion cannon in Descent 2 (bringing it to its power from Descent 1).
This way it would be possible to arbitrarily switch the Fusion power to its D1 value. I suggested a command instead of a slider, as using a slider would just be too tempting (playing regular D2 with stronger Fusion CAN be considered cheating). The reason I'm asking is that I started a new mission set for Descent 2, where you are stuck with only D1 weapons for quite a few levels, having Fusion at its rightful power is therefore a necessity. I hope this issue gets addressed in the next release
This way it would be possible to arbitrarily switch the Fusion power to its D1 value. I suggested a command instead of a slider, as using a slider would just be too tempting (playing regular D2 with stronger Fusion CAN be considered cheating). The reason I'm asking is that I started a new mission set for Descent 2, where you are stuck with only D1 weapons for quite a few levels, having Fusion at its rightful power is therefore a necessity. I hope this issue gets addressed in the next release