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 Post subject: Into Cerberon 0.0.2 \"Copper\" Released!
PostPosted: Sat May 20, 2006 1:12 pm 
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DBB Ace
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Joined: Mon May 09, 2005 8:22 pm
Posts: 99
Location: Toronto,Canada
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The Into Cerberon team is pleased to announce the release of version 0.0.2 of Into Cerberon, codenamed \"Copper\". This release ups the ante on 0.0.1 by including a brand-new map (Spectre's \"ic_mine\"), a functional HUD, new sound effects and music, and tons of bugfixes. Multiplayer is working well but may suffer in high-lag situations due to incomplete code that we hope to rectify in 0.0.3. Doom 3 1.3 is required (but not RoE). This release includes binaries for Windows, Mac, and Linux, and we've even tested that Linux<->Windows play works fine!Refer to the readme file for instructions; for bug reports or additional help please check in the IC 0.0.2 release forums thread.

Narfig is will be running an IC 0.0.2 server at 24.57.197.74 all day today, so get downloadin'!


(Cross-posted from the Into Cerberon front page)


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PostPosted: Sun May 21, 2006 2:11 pm 
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DBB Captain
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Joined: Mon Sep 17, 2001 2:01 am
Posts: 990
Location: Tacoma, Wa, USA
Much improved over the first release!

Looks very nice. I know joystick is a low priority but... Weps worked very well. Had a nice couple of dogfights with Duper, no complaints considering the stage of development. Seems a few issues with drift. when you switch directions, there is little or no drift.

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