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 Post subject: Geocore
PostPosted: Fri Apr 14, 2017 8:08 am 
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DBB Ace
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Joined: Mon Apr 10, 2000 2:01 am
Posts: 244
Website: http://sonik.dyndns.org
Location: Portland, OR

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 Post subject: Re: Geocore
PostPosted: Fri Apr 14, 2017 10:22 am 
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DBB Database Master
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Joined: Sun Nov 29, 1998 3:01 am
Posts: 15048
ICQ: 46028958
Website: http://krom.d3k.org
AOL: dutenhnj
Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
Seems promising, but needs more texture and color. Everything is gray shiny plastic/metal looking and there is hardly any contrast between the enemies and the map. Sure it is a gameplay demo, but if you want real attention to the project the map needs to look good too.


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 Post subject: Re: Geocore
PostPosted: Fri Apr 14, 2017 10:50 am 
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DBB Ace
DBB Ace

Joined: Mon Apr 10, 2000 2:01 am
Posts: 244
Website: http://sonik.dyndns.org
Location: Portland, OR
Thanks for the feedback!

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 Post subject: Re: Geocore
PostPosted: Sun Apr 16, 2017 8:01 pm 
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The Feline Menace
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Joined: Thu May 24, 2007 12:49 pm
Posts: 2531
Website: http://vertigofox.bandcamp.com
Location: the realms of theory
Sound design sounds pretty good. Visuals need some serious work -- explosions especially look ugly even compared to Descent Underground. Enemies seem pretty rigid as well.

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 Post subject: Re: Geocore
PostPosted: Mon Apr 17, 2017 5:39 pm 
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DBB Defender
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Joined: Thu Feb 18, 2010 1:54 pm
Posts: 3352
Location: Mars
Looks like a contender! But I think you need an art director for the project.

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