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Finally got the source!
Posted: Wed Feb 04, 2004 9:13 pm
Today I finally got the Linux and MacOS source for D3. So right now I'm working on the Linux port, then I'll do the MacOS port.
This patch will eventually include a reworked PXO setup...PXO games won't require a login and will be interchangable with direct ip games. We'll probably keep the chat server, but I'm thinking of changing the way the game tracker works to use a http request to get a list of games. Then the user could add in custom URL to check in addition the standard one. The details aren't final, but Matt and Mike want to turn over PXO to the community, which means I will be making the server source available at some point.
I've got a lot of work to do now, as soon as a I have a testable Linux and Mac version I'll be looking for people to test. Thanks for your patience...I'll work as fast as I can.
P.S. My 4.5 year old Christopher can now complete level one, two, and four all by himself (except for getting through the subways, I do that for him) -- without cheating! Loving to play Descent must be genetic!
Posted: Wed Feb 04, 2004 9:25 pm
Oh yeah, Mobius, eat me... See, Kevin did come back!
Posted: Wed Feb 04, 2004 9:29 pm
Thank You!! WOOOOOOOOohOOOOOoooooooo!
Posted: Wed Feb 04, 2004 9:32 pm
This sounds promising... Hey Bill, ummm, if you look like that (avatar) at the next lan... your MINE!
Posted: Wed Feb 04, 2004 9:38 pm
Kevin, many thanks
Wonderful news indeed!
Posted: Wed Feb 04, 2004 9:40 pm
Posted: Wed Feb 04, 2004 10:35 pm
Heck friggin yeah!
Posted: Wed Feb 04, 2004 10:45 pm
THANK THE LARD!
Posted: Wed Feb 04, 2004 10:56 pm
Heck yeah! Just in time too. Logitech has been giving me major trouble about getting my stick replaced, but now I have a plan for getting another one. So... I expect to be back in the mines soon, although I'll probably suck again (I hate taking breaks from D3 like this).
Posted: Wed Feb 04, 2004 10:59 pm
Holy ****! I never thought I'd ever see you post here again Kevin! Hell, I haven't heard much out of you since you left Kahn.
(though I doubt you'll remember me from way back then) This just flat out kicks ass.
I think I speak for everyone here when I say..... <FONT SIZE="+4">THANK YOU!</FONT>
Posted: Wed Feb 04, 2004 11:05 pm
so this is going to be Descent 3 V1.5 ?
Posted: Wed Feb 04, 2004 11:21 pm
Thanks, Kevin! All for love of the game.
Posted: Wed Feb 04, 2004 11:21 pm
/me will post photo of me eating hat the day 1.5 is OFFICIALLY released.
I will be MOST HAPPY to eat my hat. Very happy indeed.
I was on the original 1.5 beta test team. I'm more than happy to resurrect a 1.5 install and dig up a lot of notes I made during the testing.
Posted: Wed Feb 04, 2004 11:29 pm
Great words from the "DBB Friend"
Posted: Wed Feb 04, 2004 11:50 pm
I would be happy to help you test the Linux version of the patch.
Many thanks for what you have done for the Descent community
Posted: Thu Feb 05, 2004 12:02 am
You are the mother ****ing man!
BTW, why not level 3? Thiefbot?
Posted: Thu Feb 05, 2004 2:31 am
you da DBB hookup, bruthah! *hug*
Posted: Thu Feb 05, 2004 2:45 am
Where will the files be posted?
And thank you!
Posted: Thu Feb 05, 2004 2:56 am
/me breaks out the beer, weed, hookers and whatever else needed for a party.
Posted: Thu Feb 05, 2004 7:56 am
I'm with Moby, I was part of the original 1.5 test team and be happy to do it again.
Finally nice to hear something from the source.
Posted: Thu Feb 05, 2004 7:57 am
Seems to be great news!
Posted: Thu Feb 05, 2004 7:59 am
If somebody asked me: \"Hey Checkor - do you really think a 1.5 will ever be officially released?\" I always said: \"If Kevin says so, it will happen, but don't ask me of WHEN\".
So I am REALLY glad that my words seem to become true.
THANK YOU VAAAAAARRRRY MUCH Sir Bentley for your continued support to our community!
A big hug from my fellas at the german www.Descentforum.DE
If you need testers, tell us. We have buddies on MAC and Linux very much and I am administrating the Descentforum.NET Gameservers aswell...
So If we can help you in ANY way please tell us!
Posted: Thu Feb 05, 2004 9:20 am
Great news indeed, this inspires me to resume my work on UCTF.
Posted: Thu Feb 05, 2004 9:42 am
It still sounds like everything is still heading in the right direction....the release
I hate to be the realistic one, but I'll be more excited when its installed on my PC
Anywho, this will have to be enough for now. Keep up the good work Kevin
Posted: Thu Feb 05, 2004 11:40 am
*raises hand* I'd be more than willing to help with the Mac testing. A quick question though; is it going to be Carbonized? It's fine if it's not, I'll just have to grab my other hard drive. But having a OS X native version of D3 would be kickass.
Posted: Thu Feb 05, 2004 11:41 am
Hmmm, where did I put my install discs?
Aside from the great news about the patch, wise decision regarding giving PXO to the community. That is the only way to keep the game going.
Posted: Thu Feb 05, 2004 12:28 pm
Thanks for the great news, Kevin!
Posted: Thu Feb 05, 2004 12:38 pm
Yeah, I'm more than willing to test for the PC side.
Posted: Thu Feb 05, 2004 1:29 pm
Posted: Thu Feb 05, 2004 1:34 pm
Wow, Just NOW got the source? Did you count the hoops?
Posted: Thu Feb 05, 2004 3:58 pm
Thanks a lot !!
Team [NuB] can aid in beta testing 1.5 PC and Mac clients/servers. Contact me or Deadmeat if need be.
Posted: Thu Feb 05, 2004 4:30 pm
hmmm, I'd like to get my hands on the fusion engine
Posted: Thu Feb 05, 2004 8:17 pm
$100,000 gets you a license from Outrage.
Posted: Thu Feb 05, 2004 8:20 pm
Except that Outrage doesn't exist anymore and I believe the one additional project for which they wanted to use the Fusion Engine, Rubu Tribe, wound up canned. I'm pretty sure Alter Echo uses a different engine as well.
Posted: Thu Feb 05, 2004 8:39 pm
so, does that mean the fusion engine is up for grabs?
Posted: Thu Feb 05, 2004 9:11 pm
Posted: Thu Feb 05, 2004 9:13 pm
THQ did not buy anything related to Descent, Freespace, or Parallax Online. Matt Toschlog owns the rights to the source code, but Interplay has some control over the game itself still.
Posted: Thu Feb 05, 2004 10:55 pm
ccb, as I understand it, the Fusion engine was "up for grabs" the day wit was copyrighted. You sell it off to other developers just like the Quake 3 engine and the Half-Life engine. The fusion engine is rather antiquated4 years later. It is also 2 engines working together. One for outside environments and one for inside. As I recall, D3 was one of the first to offer this kind of transition.
Posted: Fri Feb 06, 2004 4:54 pm
Thanks a lot, Kevin! I'll also be happy to test the Linux beta.
(Assuming that I manage to get my other problems with the Loki version of D3 fixed first.)