* FAQ    * Search  * Register * Login 
Active topics
Unanswered topics

All times are UTC-06:00



Post new topic  Reply to topic  [ 9 posts ] 
Author Message
 Post subject: InstaReap on Linux
PostPosted: Fri Nov 24, 2006 12:56 pm 
Offline
DBB Ace
DBB Ace

Joined: Wed Nov 22, 2006 1:50 pm
Posts: 53
ICQ: 193114620
Website: http://www.odf-online.org
AOL: aquariaboy
Location: Schwieberdingen (Germany)
Hi,

I am about to compile InstaReap for Linux. The problem is: The InstaReap.d3m has only 91 KB, but it must have 1,4 MB!!!

If someone wants to help me, contact me via ICQ or mail.

ICQ: 193114620
Mail: descent1@gmx.net

Thanks.


Top
   
 Post subject:
PostPosted: Thu Nov 30, 2006 5:32 am 
Offline
DBB Alumni
DBB Alumni
User avatar

Joined: Wed Mar 15, 2000 3:01 am
Posts: 8826
Location: Seattle
Uh... why \"must\" it have 1.4 MB? If it compiled and stuffed into a HOG at only 91 KB, then what's the problem?


Top
   
 Post subject:
PostPosted: Mon Dec 04, 2006 1:23 pm 
Offline
DBB Ace
DBB Ace

Joined: Wed Nov 22, 2006 1:50 pm
Posts: 53
ICQ: 193114620
Website: http://www.odf-online.org
AOL: aquariaboy
Location: Schwieberdingen (Germany)
Um... You know, the *.d3m is not a hog-file, it is a so-file. It was compiled, that mod, yes, but:

Error initializing game module!

D.Cent


Top
   
 Post subject:
PostPosted: Mon Dec 04, 2006 3:00 pm 
Offline
DBB Material Defender
DBB Material Defender
User avatar

Joined: Tue Nov 23, 2004 3:31 pm
Posts: 4900
Location: Denver, Colorado, USA
A .d3m is a .hog file (with the .dll and string files, if I remember correctly).

If you think it's too small because it's missing something, go back and check to see what's in it!


Top
   
 Post subject:
PostPosted: Mon Dec 04, 2006 3:24 pm 
Offline
DBB Alumni
DBB Alumni
User avatar

Joined: Wed Mar 15, 2000 3:01 am
Posts: 8826
Location: Seattle
Foil, I seem to vaguely remember that on Windows (and on Windows only!) you can rename a .dll to .d3m and put its resources in the main Descent3 directory. Other than that, the .d3m must be a HOG containing .dll's and .so's, and if the first method was even an option, I never used it in my D3 coding days.


Top
   
 Post subject:
PostPosted: Sat Dec 09, 2006 9:56 am 
Offline
DBB Material Defender
DBB Material Defender
User avatar

Joined: Tue Nov 23, 2004 3:31 pm
Posts: 4900
Location: Denver, Colorado, USA
I tried simply renaming my .dll as a .d3m... it didn't seem to work.

And I just remembered something:
D.Cent wrote:
The problem is: The InstaReap.d3m has only 91 KB, but it must have 1,4 MB!!!

When compiling a mod of the Anarchy code, mine compiled to around 90Kb, but I once compiled it in "debug", and it came out about 1.4Mb... could you be compiling it in "debug"?


Top
   
 Post subject:
PostPosted: Sun Jul 08, 2007 12:05 pm 
Offline
DBB Ace
DBB Ace

Joined: Wed Nov 22, 2006 1:50 pm
Posts: 53
ICQ: 193114620
Website: http://www.odf-online.org
AOL: aquariaboy
Location: Schwieberdingen (Germany)
Sorry, I forgot this forum...

I got it compiled now (with gcc-2.95) and I can join servers now. But if I shoot, nobody sees my shot and I can't kill someone.

The version of my InstaReap-sources were different from these on our servers. So I've started my own server and tried again - no succes!

Maybe you can explain why it doesn't work!

Source: http://odf-forum.lima-city.de/temp_down ... eap.tar.gz

Thanks and sorry again!


Top
   
 Post subject: Re:
PostPosted: Mon Jul 09, 2007 8:39 pm 
Offline
DBB Alumni
DBB Alumni
User avatar

Joined: Wed Mar 15, 2000 3:01 am
Posts: 8826
Location: Seattle
D.Cent wrote:
But if I shoot, nobody sees my shot and I can't kill someone.


After looking through the code, I can't see any reason why this would be happening. Anything suspect has been commented out.

But this is the exact behavior that occurrs if client/server negotiation fails, either due to latency, packet loss, or custom negotiation. It doesn't look like there's any custom negotiation going on at the beginning, though I may be missing something. If you stay connected, do you get kicked automatically?


Top
   
 Post subject:
PostPosted: Tue Jul 10, 2007 4:58 am 
Offline
DBB Ace
DBB Ace

Joined: Wed Nov 22, 2006 1:50 pm
Posts: 53
ICQ: 193114620
Website: http://www.odf-online.org
AOL: aquariaboy
Location: Schwieberdingen (Germany)
No, everything stays normally (No loss, no higher ping, no disconnects).


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 9 posts ] 

All times are UTC-06:00


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  



Descent'rs have piloted these pages
 
The layout and contents contained within this site are © DescentBB.net 1997-2006.
Descent, Descent II are © Parallax Software Corporation.
Descent III is Outrage Entertainment.
Descent is a Trademark of Interplay Productions.

Miner Wars™ is trademark of Keen Software House s. r. o.
.


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group