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 Post subject: Creating an EXE that runs a Hog file with D3?
PostPosted: Thu Sep 11, 2008 7:50 pm 
DBB Defender
DBB Defender
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Joined: Mon Dec 20, 1999 3:01 am
Posts: 3512
I was wondering how the developers of Pyromania got the Extra 13 hog or whatever HOG file they used to run off from an exe file in order to get D3 to use the textures and ships along with the main exe file?

In order to complete D3:U, I'm going to need to have to have it perform the same kind of operation.

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PostPosted: Fri Sep 12, 2008 2:26 am 
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Joined: Wed Sep 05, 2007 6:03 am
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Website: http://3d-get.de/metalbeast
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I'm not very familiar with the D3 modding, so I do not know, how custom HOG-files are to be used, but if there are some command-line options, or any text based config files, it should be no problem to create small EXE as launcher.

My 3D modelling site * Our 3D-GET projects homepage

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