Debugging on Linux/g++

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Iceman
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Debugging on Linux/g++

Post by Iceman »

Just moved to Fedora Core 1 ... I am porting my old OpenGL code and have had good success so far. Problem is that the gdb debugger sux0rz wrt the M$ Dev Studio debugger.

<font color="yellow"><strong>Anyone know of an industrial strength debugger for Fedora/g++ ? I don't believe Kdevelop is an option at this point ...</strong></font>
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Post by Horizon »

You could try DDD. It's just a frontend to gdb, but it has visual breakpointing and step functionality, plus other cool features (it's visual). It's as close to the MS debugger as I've ever seen (on Linux/BSD).

Also, make sure to compile with -g so debugging information gets left in the object files.

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Post by MehYam »

MS Dev STuddio debgger is teh r0ock.
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DCrazy
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Post by DCrazy »

Except that it doesn't work on Linux. Image

I hate gdb as well. I solved my problem by not developing for Linux, though that probably isn't an option for you. Image
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Post by fliptw »

non-graphical debuging sucks period.
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Marix
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Post by Marix »

Maybe a dumb question, but:
Why is KDevelop not an option?
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Post by Iceman »

Marix wrote:Maybe a dumb question, but:
Why is KDevelop not an option?
Lack of documentation ...
Creation of a large file hierarchy mess ...
Crashes while using ...
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Post by Marix »

Actually kdevelop3 is documented pretty well. and if you create a custom-project you will not have all those gnu-makeutils-files created.
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