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WiiMote implementation
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Author:  BenJuan26 [ Fri Oct 12, 2012 1:34 pm ]
Post subject:  WiiMote implementation

Hi everyone,
It's been some time since I've been on these forums but I was just looking through my YouTube videos and was reminded that someone had commented saying they wanted to share the video of my WiiMote implementation into D3. I'm not sure if he ever did so I thought I'd share it in case anyone is into that sort of thing. The video can be found here.

On another note, I lost the code I had to make this work, but it could easily be recreated or I could give instructions if anyone is interested in doing this themselves. It was done using GlovePIE and PPJoy, with the WiiMote connected through Bluetooth. To be perfectly honest it's not the most ideal/practical control method but it does offer a nice alternative in case a joystick is not available and you already have a WiiMote lying around.

Cheers

Author:  snoopy [ Mon Oct 15, 2012 6:53 am ]
Post subject:  Re: WiiMote implementation

Welcome!

Looks cool. You should track down the code again!

Author:  BenJuan26 [ Mon Oct 29, 2012 10:25 am ]
Post subject:  Re: WiiMote implementation

I'm going to be around the computer that probably still has the code this weekend, I'll see if I can dig it up.

Author:  Jeff250 [ Tue Oct 30, 2012 4:39 am ]
Post subject:  Re: WiiMote implementation

Cool!

Author:  BenJuan26 [ Fri Nov 02, 2012 3:35 pm ]
Post subject:  Re: WiiMote implementation

Hi all,
I managed to dig up the code. In order for everything to work properly you will need PPJoy and GlovePIE installed (I won't go over how to do that here). The following code is then run within GlovePIE:
Code:
if wiimote1.pointerx > 0.25 and < 0.75
   ppjoy1.analog0 = MapRange(wiimote1.pointerX,0.25,0.75,-0.25,0.25)
   else ppjoy1.analog0 = MapRange(wiimote1.pointerX,0,1,-1,1)
   endif

if wiimote1.pointery > 0.25 and < 0.75
   ppjoy1.analog1 = MapRange(wiimote1.pointery,0.25,0.75,-0.25,0.25)
   else ppjoy1.analog1 = MapRange(wiimote1.pointery,0,1,-1,1)
   endif

PPJoy1.Analog2 = Maprange(Wiimote1.Nunchuk.JoyX,-1,1,-1,1)

if wiimote1.roll > -30 and < 30
   ppjoy1.Analog3 = 0
   else ppjoy1.Analog3 = MapRange(Wiimote1.roll, -120 degrees,120 degrees, -1,1)
   endif

PPJoy1.Analog4 = MapRange(Wiimote1.Nunchuk.JoyY,-1,1,-1,1)
PPJoy1.Analog5 = MapRange(WiiMote1.Nunchuk.Pitch,-90,90,-1,1)
PPJoy1.Digital0 = Wiimote1.A
PPJoy1.Digital1 = Wiimote1.B
PPJoy1.Digital2 = Wiimote1.Nunchuk.CButton
PPJoy1.Digital3 = Wiimote1.Nunchuk.ZButton
PPJoy1.Digital4 = Wiimote1.Plus
PPJoy1.Digital5 = Wiimote1.Minus
PPJoy1.Digital6 = Wiimote1.Home
PPJoy1.Digital7 = Wiimote1.One
PPJoy1.Digital8 = Wiimote1.Two
PPJoy1.Digital9 = Wiimote1.Up
PPJoy1.Digital10 = Wiimote1.Down
PPJoy1.Digital11 = Wiimote1.Left


Hopefully some of you can try it out and see what you think.

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