![Image](http://img2.postimage.org/152287/Screenshot001.jpg)
This is what my D3 currently looks like in OpenGL. In OGL, D3 automatically uses 640x480 in 16 bit, even though I have set it a number of times at 1024x768 in 32 bit, even in-game. When you quit, it stays in 640x480. In Direct3D, it's even more unstable, (looks pretty much similar to the screenshot too) and crashes at random.
Running Windows XP, ATI Radeon 9000 with Omega v2.6.87 drivers installed. Every other OGL game (Warcraft 3, Quake 3, Quake 4...) has worked fine for me.