sounds unrealistic...Diedel said that even trying to implement custom reticles would be a challenge, let alone a whole cockpitMugz wrote:I have idea!!! Everyone!
May be create hud and cockpit like in descent 3???
I create graphics and everything what you need
D2X-XL suggestions thread
Moderators: Grendel, Aus-RED-5
Re:
Kirby,
custom reticle wouldn't be that hard. You'd need 5 bitmaps or so, because each active missile bay is displayed in the reticle, and you have the dual wing mounted and the single fuselage mounted missile pods. You'd only need to take care of the 'hot spot' being at the proper screen location.
An entire cockpit would be quite a bigger effort.
I prefer implementing volume shadows.
custom reticle wouldn't be that hard. You'd need 5 bitmaps or so, because each active missile bay is displayed in the reticle, and you have the dual wing mounted and the single fuselage mounted missile pods. You'd only need to take care of the 'hot spot' being at the proper screen location.
An entire cockpit would be quite a bigger effort.
I prefer implementing volume shadows.
A couple ideas
Hello all, recently I've been playing D2X and I've noticed something missing in the comtrols menu (where you assign the keystrokes and such). It's missing the option \"Bomb Switch\" Now this might no be a major problem I miss it and would like it back (if you could please).
Next I was wondering if there would be anyway to program in force-feedback? I mean like for joysticks when you smash up against the wall it'll skock you or when you get hit by a Mega missle. Or (in my case) I have a USB controller with the rumble thingies so when you get hit by a missle it'll rumble itself.
Any questions?
Next I was wondering if there would be anyway to program in force-feedback? I mean like for joysticks when you smash up against the wall it'll skock you or when you get hit by a Mega missle. Or (in my case) I have a USB controller with the rumble thingies so when you get hit by a missle it'll rumble itself.
Any questions?
Re:
Too much effort for something I consider exotic and actually counterproductive. Try aiming with a stick shaking from the Gauss cannon recoil (not that you would feel the recoil of a hull mounted machine gun ...) in the best case, you will ruin the stick after a while because you try to hold it tight enough to have good aim (personal experience ).d3jake wrote:Why's that? too hard to program or...?
There's a bomb switch control. It's labelled "toggle bomb" in the keyboard config menu.
Re:
not too sure if you already know about this:Diedel wrote:Tell me how to query the mouse wheel via SDL and I'll add it.
1.2.5: Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
basically...wheel-up = button 4, and wheel-down = button 5
Maybe we should try to submit a bug report to SDL developers?
added:
check out this link http://www.google.com/search?q=site:www ... se%20wheel
added:
check out this link http://www.google.com/search?q=site:www ... se%20wheel
Re:
I think it should be fine for step-by-step weapon cycling. Give it a try.Diedel wrote:when moving the wheel, the corresponding buttons gets a pressed and immediately after that a released message
added:
v1.5.92... The new builds are appearing so fast, that I don'n have time to play each one of them Good job!
Make Joystick Calibration Ingame and editable
I would like to see an ingame JS calibration and maybe saved to a file that is editable? Some way of making the stick turn faster but not jerky like turning up the sensitivity way up. Kinda of like an ingame Joyfix
It'd be handy if d2x-xl would remember your multiplayer setup options from session to session. Some things like pps and short packets can be configured in the ini file or from on the command line, but I find myself always having to check \"industructable lights\" and setting difficulty to \"insane\" and setting the reactor life to 50 minutes every time I start a game. It'd be nice if I didn't have to go to \"More Options\" every time I start a game and configure these things.
spud
spud
What I offered eariler...
Okay, several posts ago I asked for the \"Bomb Switch\" option to be added, I was later pointed to the keyboard control options. I guess I didn't think of it but I meant to ask for it to b added to the \"Customize Above\" area for joysticks\\gamepads(which I use).
Could it be added please?
Sorry for not clarifying.
Could it be added please?
Sorry for not clarifying.
Guide-bot's behavior was discussed here. Nevertheless, can you make him not to attack player with flares? Because GB does it all the time and without any purpose. I'm so tired of it. Pressing Shift+7 doesn't solve the problem, because I still want GB to guide me, but without that sort of aggression...
Turning Rate
I have noticed a major difference between the turning rates in D1x and D2x. D1 they turn a lot slower and allow for the player to shot better and move around enimies, but in D2 it moves too fast and is hard to move about easily.
I was wondering if you could somehow let the player control how fast the ship turns about and all? That way, those who like the D1x speed can set it to that or they can go in between or even to this new D2x speed. I am just thinking on this is all and I do hope some one notices this too.
I was wondering if you could somehow let the player control how fast the ship turns about and all? That way, those who like the D1x speed can set it to that or they can go in between or even to this new D2x speed. I am just thinking on this is all and I do hope some one notices this too.
hi diedel
In multiplayer I have to uncheck dual missiles everytime I start a game, (so do other people) could you please fix that? plz plz Better yet, can you take it out? I dont know how everyone feels about dual missiles but I hate them with a passion. Whos the dork that requested them? lol
thx
I Still get intermittant dual missiles launch when someone else starts a game thats using dx2 and has it uncheck and I also do too. Its a bug between dx2 players. Or maybe they have it checked \"offline play\" IDK. It's very fustrating. plz help
thx
I Still get intermittant dual missiles launch when someone else starts a game thats using dx2 and has it uncheck and I also do too. Its a bug between dx2 players. Or maybe they have it checked \"offline play\" IDK. It's very fustrating. plz help
Weird bug. Will check.
Edit:
There are two \"dual missile launch\" options in D2X-XL. The one for multiplayer games is in the \"more multiplayer options\" menu, which is accessible via the multiplayer options menu. Make sure dual missile launch is turned off there.
I couldn't observe that bug with this flag properly set.
Edit:
There are two \"dual missile launch\" options in D2X-XL. The one for multiplayer games is in the \"more multiplayer options\" menu, which is accessible via the multiplayer options menu. Make sure dual missile launch is turned off there.
I couldn't observe that bug with this flag properly set.
any chance for improved mod support, for example allowing custom player ships and weapons. i remember in the old days you could to a degree replace a player ship's model. however all the performance settings were unchangeable, as were the gunpoints. the only way to modify player ships and weapons is to hack the main hog file. i think it would be cool if we could make modifications to the players arsonal within the hog file of a custom mission. perhaps even support for multiple ships which may be selected like in d3. in addition it would be cool if we could do custom sound effects without hacking the sound files. and of course as a rule of thumb such mods should be multiplayer compatable and cheat-proof.
dual missiles multiplayer
Can you possibly make \"dual missiles launch\" in multiplayer default as UNCHECHED/OFF, so we dont have to uncheck it everytime we start a game? You've made everything else easier why not this option? huh? plz?