D2X-XL Bug Reports - MS Windows
Moderators: Grendel, Aus-RED-5
Nikolai,
re the stuck in passage problem: This is caused by a segment not being a convex polyhedron and hence the 'point in polyhedron' test failing. This problem must stem from the original D2, as far as I can see from the code. I haven't found a half-way easy way to fix this, and as my \"fix\" lead to worse bugs and as this is a rather rare case, I will revert to v1.5.105.
You can sneak through that opening if flying through it right at one of the corners. Try a little, and it will work.
The easiest way to fix this would be to fix the level in that area, but that would mean to modify descent2.hog which you can do locally for yourself but will not be a solution for everybody encountering that problem.
re the stuck in passage problem: This is caused by a segment not being a convex polyhedron and hence the 'point in polyhedron' test failing. This problem must stem from the original D2, as far as I can see from the code. I haven't found a half-way easy way to fix this, and as my \"fix\" lead to worse bugs and as this is a rather rare case, I will revert to v1.5.105.
You can sneak through that opening if flying through it right at one of the corners. Try a little, and it will work.
The easiest way to fix this would be to fix the level in that area, but that would mean to modify descent2.hog which you can do locally for yourself but will not be a solution for everybody encountering that problem.
Re:
I did not say "try to read", I said "read".Warlock wrote:tryed that
Hi,
only a small glitch this time
After finishing the 'Phobos Encounter' mission, credit screen fades to white and the text leaves 'trails' that show non-faded credits screen.
only a small glitch this time
After finishing the 'Phobos Encounter' mission, credit screen fades to white and the text leaves 'trails' that show non-faded credits screen.
Descent 1 mines no longer crash on escaping. Yay. (Though the textures are still pretty glitchy)
However, what happens instead is that upon escaping, the first person view turns black, hiding the HUD, and only letting you see any extra cockpit stuff you have up, like a rear window or radar. After the escape, on the next level the HUD is off for no reason at all, and has to be toggled back on.
Edit: Also I don't know if this was supposed to happen in the original Descent/D2, but is switching the screen size, going to options, etc., supposed to bring your ship to an instantaneous halt?
However, what happens instead is that upon escaping, the first person view turns black, hiding the HUD, and only letting you see any extra cockpit stuff you have up, like a rear window or radar. After the escape, on the next level the HUD is off for no reason at all, and has to be toggled back on.
Edit: Also I don't know if this was supposed to happen in the original Descent/D2, but is switching the screen size, going to options, etc., supposed to bring your ship to an instantaneous halt?
Flying through walls in the mines!
Hello all!
I just installed D1 and D2 along with Diedel's D2X-XL. I have only played three levels, one in D1 and two in D2. I have two issues to report:
1) In level 2 of D2, I can fly through the walls in the mines. It gets completely dark on my screen whenever any part of my Pyro goes \"out of the boundary\" of the mine - hope this makes sense. I can't play D2 with this issue.
When this first happened, I thought Diedel's program turned off the electricity in the mine - I am able to fly away from the mines into the dark abyss (outside of the game defined mines) and robots can fire at me through the mine walls. Once I found a floating power-up outside of the game!
I have played D2 level 2 without D2X-XL and I don't have such issue above. What do I need to do to remove this problem in D2?
2) Whenever I minimize D2X-XL, or ALT-TAB to the desktop, and then go back into D2X-XL, I get a blank screen. I hear the sound effects, but nothing else.
Here is my PC:
ASUS P4C800E P4 2.8c Ghz/800Mhz FSB
Thermaltake Spark 7 HSF and Antec silver thermal paste
1GB Corsair Twinx 3200LL
WD36G Raptor (x2) S-ATA HDD in RAID 0 array
Pioneer DVR-108 DVD-RW
Floppy Drive
SB Audigy 1
ATI Radeon 9800 Pro 128MB
Lian-Li PC-60 with Antec 430W TruePower
Sony FD G520 monitor at 1200x1600/100Hz
MS multimedia keyboard
Logitech MX510 mouse <== broken right-click button
Monsoon Planar Media 9 speakers
Windows XP Pro SP2 and latest security patches
Norton Systemworks 2005
Thanks for all the help I can get!
I just installed D1 and D2 along with Diedel's D2X-XL. I have only played three levels, one in D1 and two in D2. I have two issues to report:
1) In level 2 of D2, I can fly through the walls in the mines. It gets completely dark on my screen whenever any part of my Pyro goes \"out of the boundary\" of the mine - hope this makes sense. I can't play D2 with this issue.
When this first happened, I thought Diedel's program turned off the electricity in the mine - I am able to fly away from the mines into the dark abyss (outside of the game defined mines) and robots can fire at me through the mine walls. Once I found a floating power-up outside of the game!
I have played D2 level 2 without D2X-XL and I don't have such issue above. What do I need to do to remove this problem in D2?
2) Whenever I minimize D2X-XL, or ALT-TAB to the desktop, and then go back into D2X-XL, I get a blank screen. I hear the sound effects, but nothing else.
Here is my PC:
ASUS P4C800E P4 2.8c Ghz/800Mhz FSB
Thermaltake Spark 7 HSF and Antec silver thermal paste
1GB Corsair Twinx 3200LL
WD36G Raptor (x2) S-ATA HDD in RAID 0 array
Pioneer DVR-108 DVD-RW
Floppy Drive
SB Audigy 1
ATI Radeon 9800 Pro 128MB
Lian-Li PC-60 with Antec 430W TruePower
Sony FD G520 monitor at 1200x1600/100Hz
MS multimedia keyboard
Logitech MX510 mouse <== broken right-click button
Monsoon Planar Media 9 speakers
Windows XP Pro SP2 and latest security patches
Norton Systemworks 2005
Thanks for all the help I can get!
Re:
Hi Diedel!Diedel wrote:#1 Re-download v1.5.106. I had a 1.5.106 up with that bug, but had withdrawn and later replaced it with a new 1.5.106 (1.5.106b, so to speak).
#2 What drivers are you using? Any flicker fix or @home clients running in the background?
Thanks for your continuous support! I did a search on this subforum concerning the D1 and D2 briefings: I see the text but not the 3-D robots during the briefings. The search on this forum wasn't helpful. Have I misplaced a file?
Also, I downloaded the 1.5.107 and, so far, the two issues I mentioned previously have gone! Thanks so much! I am using CAT 5.11 CCC for my Radeon 9800 Pro and overclocking using Rage3D Tweak.
Techpro,
Smiley image shamelessly ripped.
Yogi,
try '-nomovies 1' in d2x.ini (full explanation see www.descent2.de/d2x-switches.html). There's Cat 6.1 available, btw. I recommend using that one.
Smiley image shamelessly ripped.
Yogi,
try '-nomovies 1' in d2x.ini (full explanation see www.descent2.de/d2x-switches.html). There's Cat 6.1 available, btw. I recommend using that one.
Re:
Diedel,Diedel wrote:Techpro,
Smiley image shamelessly ripped.
Yogi,
try '-nomovies 1' in d2x.ini (full explanation see www.descent2.de/d2x-switches.html). There's Cat 6.1 available, btw. I recommend using that one.
I have installed D2X-XL 1.5.108 and CAT 5.13 CCC (not bothering with 6.1 for now).
Two issues:
1) The 3-D robots will now display during the briefings , but I'm now having the issue of blank screen in Descent when I ALT-TAB away from D2X-XL to the desktop and back to D2X-XL
2) While in the main menu, pressing any key will quit the game! When selecting menu with the mouse, however, the game menu responds ok.
I'm enjoying D1 and D2. I never thought people play enough to create a program for Descent Win XP compatibility. Thanks for all the hard work!
Yogi,
I cannot reproduce your bugs.
Please update your gfx driver. I will not spend my time on your bug reports any more unless you first have eliminated this potential source of your problems.
If you upgrade, make sure to first uninstall using the ATI uninstall utility, then reboot, and only install the new driver after having rebooted.
I am using Cat 6.1 myself and can only recommend it.
I cannot reproduce your bugs.
Please update your gfx driver. I will not spend my time on your bug reports any more unless you first have eliminated this potential source of your problems.
If you upgrade, make sure to first uninstall using the ATI uninstall utility, then reboot, and only install the new driver after having rebooted.
I am using Cat 6.1 myself and can only recommend it.
Re:
Something similar happened to me on D2 lvl2 with v106.
Control panels turned into doors when shot (like u shot a panel and the texture changed to a door, which opened and stayed open) and various sprites were changing while animated
like Hostage->Quad lasers->Rocket 4pack->Hostage.
I haven't been able to reproduce it in any way since then and i don't have a screenshot.
Anyway, great work!
dual missile launch
hello diedel,
Playing multi (kali) after a spawn my ship starts to fire two missiles with the option uncheck,I checked it and unchecked it, its seems to be a intermittant problem. The only way to get rid of the bug is to quickly start a new game offline then hop back into multi.I reinstalled, I downgraded to .103 and I still have the problem. I did create a new player file after the reinstall. thank you, plz help.
Playing multi (kali) after a spawn my ship starts to fire two missiles with the option uncheck,I checked it and unchecked it, its seems to be a intermittant problem. The only way to get rid of the bug is to quickly start a new game offline then hop back into multi.I reinstalled, I downgraded to .103 and I still have the problem. I did create a new player file after the reinstall. thank you, plz help.
ahh thanks,
I'll play offline after a update from now on, lol.
One other question,Im using a sw3dpro, and for some reason I have a big dead spot,(deadzone @ zero) I tried to under calibrated the stick, but that doesnt help, does anyone else have this problem? I've tried two dif sticks with same problem. In other words, If I moved the stick left and right without going past the resistance, I have no movement at all. I dont have that problem in reg d2. I hope you have another trick up your sleeve. heh
I'll play offline after a update from now on, lol.
One other question,Im using a sw3dpro, and for some reason I have a big dead spot,(deadzone @ zero) I tried to under calibrated the stick, but that doesnt help, does anyone else have this problem? I've tried two dif sticks with same problem. In other words, If I moved the stick left and right without going past the resistance, I have no movement at all. I dont have that problem in reg d2. I hope you have another trick up your sleeve. heh
Diedel,
I can read and understand what im reading, the manual and switchs were no help at all. Thats why im posting this problem. Btw, what is linear joystick sensitivity scaling? No discription in the manual.
hi sirus, couldnt find a switch or maybe its just not listed. Ive been fighting this for a month now. : (
I can read and understand what im reading, the manual and switchs were no help at all. Thats why im posting this problem. Btw, what is linear joystick sensitivity scaling? No discription in the manual.
hi sirus, couldnt find a switch or maybe its just not listed. Ive been fighting this for a month now. : (
Ack, there's two options missing in the manual.
Linear joystick sensitivity means that for every notch on the sens slider, sensitivity gets decreased by 5%. The opposite is exponential sens: Notch 1 is 1%, 2=2, 3=3, 4=5, 6=10, etc. That means you have more fine control in the lower areas of joy sens.
Theoretically, you should have no deadzone if you turn it off.
Linear joystick sensitivity means that for every notch on the sens slider, sensitivity gets decreased by 5%. The opposite is exponential sens: Notch 1 is 1%, 2=2, 3=3, 4=5, 6=10, etc. That means you have more fine control in the lower areas of joy sens.
Theoretically, you should have no deadzone if you turn it off.
There's a lot of coop issues floating about... I'll list the important ones here.
Sometimes, the two of us would get disconnected at the screen where you wait for other players. This happened once in Anarchy too, I believe. No idea what could cause this. I also had difficulty rejoining netgames from time to time (got the infamous \"Your network card is missing packets\" message).
When using the energy->shield converter, it displays the minimum energy message even when you have enough energy and it's converting. I think it has another erroneous state where it displays a message it shouldn't, can't remember for sure.
The reactor was present on D2 level 4, which is a boss level. I don't know if the \"end level when all bosses destroyed\" option was ticked on the host or not, but I would assume it was at its default setting, whatever that may be. Destroying the reactor did nothing but award points. Killing the boss also did nothing but award points.
Reactors behave erratically, in anarchy too. Killing one doesn't always make the mine start shaking (actually, I think it only worked right on D2 level 3), or set off the small explosions visible on the reactor.
Secret levels do not work in coop. I'm pretty sure they were functional in coop in the original D2... I think it would just teleport all other players in the level to the secret level. I'm not sure because I was always the one finding the teleports
Message text colors were screwed up after the first level, and they changed each level afterward. Weird.
hmm... oh, and the theif is a ★■◆●, can you fix that too?
Sometimes, the two of us would get disconnected at the screen where you wait for other players. This happened once in Anarchy too, I believe. No idea what could cause this. I also had difficulty rejoining netgames from time to time (got the infamous \"Your network card is missing packets\" message).
When using the energy->shield converter, it displays the minimum energy message even when you have enough energy and it's converting. I think it has another erroneous state where it displays a message it shouldn't, can't remember for sure.
The reactor was present on D2 level 4, which is a boss level. I don't know if the \"end level when all bosses destroyed\" option was ticked on the host or not, but I would assume it was at its default setting, whatever that may be. Destroying the reactor did nothing but award points. Killing the boss also did nothing but award points.
Reactors behave erratically, in anarchy too. Killing one doesn't always make the mine start shaking (actually, I think it only worked right on D2 level 3), or set off the small explosions visible on the reactor.
Secret levels do not work in coop. I'm pretty sure they were functional in coop in the original D2... I think it would just teleport all other players in the level to the secret level. I'm not sure because I was always the one finding the teleports
Message text colors were screwed up after the first level, and they changed each level afterward. Weird.
hmm... oh, and the theif is a ★■◆●, can you fix that too?
I was playing the last (17th) level of the Belial mission and cheating a bit by saving each time a got a significant hit on the boss and then reloading when I died. I found after the first two restores that I got the \"robot out of range\" error, but after hitting ok, the game would continue to load. Also, with each reload, the top range value would decrease by one and I would have to ok the error message to continue. The top range started with a value of 65. the first message was robot 65 error range 0-64, click ok; the second time error 64 range 0-63, click ok, error 65 click ok; third time error 63 range 0-62, click ok, error 64, click ok, error 65 click ok and so-on with each new restore.
Weird hey!
Weird hey!
Weyrman,
please send me your save game to karx11erx at hotmail dot com.
patches,
in non-robot multiplayer modes, the boss robot is removed from the mine, and if the mine contains a reactor, the reactor gets enabled. In any game modes allowing robots, if there's a boss present, any reactor present too gets removed from the mine - unless multiple bosses is enabled. There may have been a flaw in the code handling this; I have improved it (v1.5.111 coming soon).
Secret levels are definitely disabled in all multiplayer modes.
Though I believe you, I cannot reproduce the missing reactor timeout bug.
I know about the font color bug, but it's a PITA to fix. The entire palette handling of D2 is a PITA.
E converter bug fixed.
please send me your save game to karx11erx at hotmail dot com.
patches,
in non-robot multiplayer modes, the boss robot is removed from the mine, and if the mine contains a reactor, the reactor gets enabled. In any game modes allowing robots, if there's a boss present, any reactor present too gets removed from the mine - unless multiple bosses is enabled. There may have been a flaw in the code handling this; I have improved it (v1.5.111 coming soon).
Secret levels are definitely disabled in all multiplayer modes.
Though I believe you, I cannot reproduce the missing reactor timeout bug.
I know about the font color bug, but it's a PITA to fix. The entire palette handling of D2 is a PITA.
E converter bug fixed.
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Found a bug in the later D2 missions. The might be a wrong model for the smaller robots called spawn (i guess).
these white orbs appear instead of spawn, including the one when destroying a spider. I don't know if it is a bug of d2x-xl or if it allready occured before.
http://www-user.tu-chemnitz.de/~kupa/bilda/Image1.jpg
these white orbs appear instead of spawn, including the one when destroying a spider. I don't know if it is a bug of d2x-xl or if it allready occured before.
http://www-user.tu-chemnitz.de/~kupa/bilda/Image1.jpg