D2X-XL Q&A
Moderators: Grendel, Aus-RED-5
Hmmm.
You probably could add extra characters to the font some way or other if it doesn't already support extended ASCII (but I'm pretty sure it doesn't); however I have my doubts that Unicode characters like some of those would work very well without some rather bad font mangling.
Or an extension of the Descent 2 font to support Unicode, which would be ... yeah, a lot more effort. It'd be easier to swap it out in favour of a TrueType font...
You probably could add extra characters to the font some way or other if it doesn't already support extended ASCII (but I'm pretty sure it doesn't); however I have my doubts that Unicode characters like some of those would work very well without some rather bad font mangling.
Or an extension of the Descent 2 font to support Unicode, which would be ... yeah, a lot more effort. It'd be easier to swap it out in favour of a TrueType font...
deadzone
BTW thx for the dual missiles fix mp! : )
Is there anyway I can set each axis (joystick deadzone) using a command line switch? something like -x joydeadzone 3, this would really help me out. Dont ask me why, its a long story lol
thx
Is there anyway I can set each axis (joystick deadzone) using a command line switch? something like -x joydeadzone 3, this would really help me out. Dont ask me why, its a long story lol
thx
deadzone
haha
Its related to that deadspot. Seriously, is there such a command? I know you have a lot of secrets up your sleeve.
Its related to that deadspot. Seriously, is there such a command? I know you have a lot of secrets up your sleeve.
deadzone
actually there is one, -joydeadzone, does something. explain this one?
Re:
Due to the number of passes that needed to be rendered. I believe it was 4 at the time. It made more sense to implement lightmapping as a pixel shader which Geforce 2's do not support. If I could have found a way to multitexture it in it would not have been a problem.Pumo wrote:Don't know if it's a bug, so i put this post here on questions.
Why i can't see the Use Light Maps checkbox on the Render Options menu? How can i activate Lightmaps then?
I have a eGeForce MX4000 video card, this video card doesn't support lightmaps or what's happening?
I've taken all my D1 folder contents and put them into the D2 folder where D2X-XL resides. These D1 files include the 100 or so \"Levels of the World\" included in the Descent 1 & 2: The Definitive Collection. I have been playing the D1 campaign and everything works fine, but I can't figure out for the life of me how to start one of the LOTW levels.
Moved:
bear wrote:I have been playing through the Descent1 missions
with D2X-xl v. 1.5.127 and in one of the levels
(level 26) some textures will flicker,turn black
or disappear. (This has only happened to me with
level 26, no other levels.)
My graphics card is a fx5700 and I am using the
v81.98 forceware drivers. Are there any graphics
settings I can use to eliminate this?
P4 2.8, 1gb ddr ram, fx5700 video,
WinXP sp2, Directx9.0c
Re:
Diedel wrote:Moved:
bear wrote:I have been playing through the Descent1 missions
with D2X-xl v. 1.5.127 and in one of the levels
(level 26) some textures will flicker,turn black
or disappear. (This has only happened to me with
level 26, no other levels.)
My graphics card is a fx5700 and I am using the
v81.98 forceware drivers. Are there any graphics
settings I can use to eliminate this?
P4 2.8, 1gb ddr ram, fx5700 video,
WinXP sp2, Directx9.0c
Forget it
- Aus-RED-5
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D2X-XL v1.5.142
I'm lost with this UDP/IP Tracker stuff.
I want to host a game through the tracker option, but when I select \"Start a UDP/IP Netgame via Tracker\".
I end up with a \"No trackers are available\". Ummm no kidding... I haven't even started one, let alone even looking for one!
Even if I was looking for one. I end up with the same message box.
Is this a bug or am I doing something wrong?
I'm lost with this UDP/IP Tracker stuff.
I want to host a game through the tracker option, but when I select \"Start a UDP/IP Netgame via Tracker\".
I end up with a \"No trackers are available\". Ummm no kidding... I haven't even started one, let alone even looking for one!
Even if I was looking for one. I end up with the same message box.
Is this a bug or am I doing something wrong?
Does D2X-XL differentiate between missions using the mission name listed in the msn file or the name *OF* the msn file?
Basically, I have some MSN files that have the same name, but different mission names listed inside. If I put these in separate subdirectories of the missions folder, should they load properly as separate missions?
Basically, I have some MSN files that have the same name, but different mission names listed inside. If I put these in separate subdirectories of the missions folder, should they load properly as separate missions?
-Suncho
Afaik multicast is a network mode where requests and replies are broadcasted through the entire network w/o naming any specific receiver. All network clients need to check such data whether it is determined for them. This is only suitable for LANs and a very convenient communcations method there as you do not need to keep track of those clients' IP addresses that actually connect to your application. I haven't checked whether this option works though.
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hello
What causes d2 textures/objects to go fuzzy (out of focus)when turning the ship? It's also happening at very slow turning speed, and is more intense with horizontal movement. Its very noticable and i've tried 3 lcd monitors and upgraded to ati x850pro.
I've tried omega and ati drivers, nothing seems to affect this.
When using a regular crt monitor, I see \"object motion blur\", like traces when firing, focus is excellent but i get traces...so i dont think its the lcd monitor. hell i dont know what it is. oof!! Does anyone else have these problems?
help plz, thx
I've tried omega and ati drivers, nothing seems to affect this.
When using a regular crt monitor, I see \"object motion blur\", like traces when firing, focus is excellent but i get traces...so i dont think its the lcd monitor. hell i dont know what it is. oof!! Does anyone else have these problems?
help plz, thx
blurr
Well i've tried viewsonic 3ms response, and now im on samsung 8ms, but the samsung seems tad better. If you want a better picture of this, use smart shader in the ati tray tools set it to \"extreme blur\", if you stay still without turning the ship, that is the same effect as me turning without smart shader. Problem happens at very very slow turning speeds. Can you recomend a 17\" lcd if this is the case?
thx
thx
Oops. Your TFT should be fast enough. As I said never observed this problem on a CRT (Sony Trinitron and two different Eizos).
A remote possibility would be that it's not your monitors, but your eyes. I had such effects when I was extremely exhausted and a little sick, up to the level of seeing only a big white blurry spot where the monitor image was.
A remote possibility would be that it's not your monitors, but your eyes. I had such effects when I was extremely exhausted and a little sick, up to the level of seeing only a big white blurry spot where the monitor image was.