* FAQ    * Search  * Register * Login 
Active topics
Unanswered topics

All times are UTC-06:00



Forum locked  This topic is locked, you cannot edit posts or make further replies.  [ 56 posts ]  1 2
Author Message
 Post subject:
PostPosted: Tue Feb 21, 2006 12:14 am 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Feb 20, 2006 12:22 am
Posts: 1575
Location: St. Petersburg, Florida
Okay, is this negotiation thing not working as in they don't budge no matter what, or it would take lots of money to get the game rights?


Top
   
 Post subject:
PostPosted: Tue Feb 21, 2006 1:44 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Thu Nov 22, 2001 3:01 am
Posts: 9205
WLM: biffski@yahoo.com
Location: Beaverton, Oregon USA
Valin can answer this better than I, but I'm pretty sure this is a principle thing and not a money thing. Now if you through a LOT of money (and I'm talking an obscene amount) that might do the trick, but still maybe not. Descent was created somewhat outta spite so I think it holds a very special place in Matt's and Mike's hearts.


Top
   
 Post subject:
PostPosted: Fri Feb 24, 2006 8:32 am 
Offline
DBB Ace
DBB Ace

Joined: Sun Jul 11, 2004 8:22 pm
Posts: 215
ICQ: 167150922
Website: http://www.highoctanesoftware.com
WLM: zachbriggs@hotmail.com
Yahoo Messenger: zbriggs2001
AOL: zb120837
Location: Michigan
As I have stated many times before, Mike Kulas and Matt Toschlog own the development rights as Parallax. Interplay owns the publishing rights. Haven't development rights doesn't do a spit worth of good without the publishing rights. And you will under no conditions get Interplay to caugh them up.

I got this \"Mike Kulas and Matt Toschlog own the development rights as Parallax.\" directly from Matt Toschlog. And when I did get to talk to the former CEO of Interplay and the former staff it was confirmed.


Top
   
 Post subject:
PostPosted: Fri Feb 24, 2006 8:45 am 
Offline
DBB Ace
DBB Ace
User avatar

Joined: Mon May 23, 2005 5:15 pm
Posts: 382
I could swear there was some kind of legal definition of an \"Abandoned work\".

Interplay is not in the best of shape financially right now and if they go completely under, wouldnt Descent become an abandoned work, possibly allowing reverse engineering/compiling when that happens?


Top
   
 Post subject:
PostPosted: Fri Feb 24, 2006 9:04 am 
Offline
DBB_Master
DBB_Master
User avatar

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 9485
Location: Capital Of Canada
I think the rights stay for 10 years.


Top
   
 Post subject:
PostPosted: Fri Feb 24, 2006 1:53 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Thu Nov 22, 2001 3:01 am
Posts: 9205
WLM: biffski@yahoo.com
Location: Beaverton, Oregon USA
Then we still have a wait ahead of us. D3 isn't 10 yet. :\\


Top
   
 Post subject:
PostPosted: Wed Mar 01, 2006 7:15 pm 
Offline
DBB Cadet
DBB Cadet
User avatar

Joined: Sat Feb 25, 2006 8:43 pm
Posts: 5
not to good with copyrights, but i did find this. thought it was interesting.
Image


Top
   
 Post subject:
PostPosted: Wed Mar 01, 2006 8:06 pm 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Tue Dec 21, 2004 10:08 am
Posts: 1074
Location: Minnesota, USA
Booyah! THat means all we have to do is wait about four more years and we can finally get to it! I'm hoping that there will be a D3 community left...


Top
   
 Post subject:
PostPosted: Sat Jun 03, 2006 6:36 pm 
Offline
DBB Ace
DBB Ace

Joined: Sat Jun 03, 2006 1:23 pm
Posts: 23
Website: http://www.freewebtown.com/blackhole12
If someone wanted to make an entirely new descent game, they wouldn't want to work off of the D3 engine, its too old and out of date. It'd be easier just to make a new engine.

Of course, just making improvements to the D3 source code is another matter entirely.


Top
   
 Post subject:
PostPosted: Sun Jun 04, 2006 2:12 am 
Offline
DBB Master
DBB Master
User avatar

Joined: Thu Nov 22, 2001 3:01 am
Posts: 9205
WLM: biffski@yahoo.com
Location: Beaverton, Oregon USA
Black hole..

welcome. This is actually more about copyrights and whether or not another Descent game (by title) can legally be made.

That's pretty much not going to happen.

Where the D3 engine is concerned, we only wish to get the source so we can fix some problems ourselves (instead of waiting 4 years for someone else...) and maybe mod something by those so inclined. :)


Top
   
 Post subject:
PostPosted: Sat Nov 11, 2006 2:06 am 
Offline
DBB Alumni
DBB Alumni
User avatar

Joined: Mon Feb 15, 1999 3:01 am
Posts: 830
Website: http://moon.descent-3.com/
Burlyman wrote:
Descent has its design problems...like overpowered missiles in multiplayer.


Overpowered in terms of what? Speed? Destructive power? Cause I disagree.

You know, I've modified the Stadium port in D3 to include all weapons in the game (after all the host can disallow any he doesn't like) and we've been playing this on LAN parties with Megas and Black Sharks and noone was in any real trouble. The Afterburner does help a lot evading those

_________________
Moon's Descendarium - THE single-player guide to Descent 1-3

Maintainer of The 'official' Descent 3 FAQ

Coming soon to a domain near you


Top
   
 Post subject:
PostPosted: Mon Nov 02, 2009 3:10 pm 
Offline
DBB Ace
DBB Ace
User avatar

Joined: Tue Sep 08, 2009 3:12 pm
Posts: 288
Website: http://www.youtube.com/user/Cypher501
Location: Florida
Whew! 3 year revive, but it has been 10 years since D3 was released, so where's the code?


Top
   
 Post subject:
PostPosted: Mon Nov 02, 2009 5:37 pm 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
Posted Sat Oct 24, 2009

Kevin Bentley wrote:
If/when the owners of D3 code ever agree to release the source I'm going to encourage them to do so under a GPL license so there won't be as much duplication of effort. I'm normally not a fan of GPL, but in this case I can see the benefits.


http://www.descentbb.net/viewtopic.php?t=16059


Top
   
 Post subject:
PostPosted: Mon Nov 02, 2009 9:06 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Thu Nov 22, 2001 3:01 am
Posts: 9205
WLM: biffski@yahoo.com
Location: Beaverton, Oregon USA
Thanks Red. perfect cross link.

yeah, Interplay probably won't let their end of it go. They're so strapped for cash right now, they'll use what they can, where they can to generate revenue.


Top
   
 Post subject:
PostPosted: Mon Nov 02, 2009 9:48 pm 
Offline
DBB Ace
DBB Ace
User avatar

Joined: Tue Sep 08, 2009 3:12 pm
Posts: 288
Website: http://www.youtube.com/user/Cypher501
Location: Florida
You can miss a lot if you don't check this forum thuroughly. I don't really even know Kevin.

Here's a plan, spam the owners of the code with 1000 emails saying \"Your time is up! Hand it over!\" jk

But I do say that we need to do something big to get their attention. I'd bet that they just don't know that we exist. It seems like every time someone tries to send them an email, they get no reply. As to what \"big\" would be, I have no idea.


Top
   
 Post subject:
PostPosted: Mon Nov 02, 2009 10:51 pm 
Offline
DBB Friend
DBB Friend
User avatar

Joined: Fri Apr 23, 2004 7:27 am
Posts: 1604
ICQ: 243831557
Yahoo Messenger: AusRED5
AOL: AuzzieGeorge
Location: Adelaide, South Australia
Kevin is one of the devs from Descent 3.

If possible, he'd be the one to \"get their attention\". ;)


Top
   
Display posts from previous:  Sort by  
Forum locked  This topic is locked, you cannot edit posts or make further replies.  [ 56 posts ]  1 2

All times are UTC-06:00


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  



Descent'rs have piloted these pages
 
The layout and contents contained within this site are © DescentBB.net 1997-2006.
Descent, Descent II are © Parallax Software Corporation.
Descent III is Outrage Entertainment.
Descent is a Trademark of Interplay Productions.

Miner Wars™ is trademark of Keen Software House s. r. o.
.


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group