D2X-XL suggestions thread
Moderators: Grendel, Aus-RED-5
Re: Thief Bot config switch for D2
Thief bot is more a pain in my furry bottom than a real threat. I am trying to not waste ammo destroying the bot. And, besides, that thief bot sort of works on my guilty conscience - since I steal many pic-a-nic baskets with all kinds of goodies!Aus-RED-5 wrote:Isn't that like "cheating"?Yogi wrote:I did a search in the D2X forum and found no such suggestions: for D2, add a switch config setting to have thief bot in game (value of 1) or no thief bot in the game (value of zero). Would this be too much work Diedel?
Thanks,
Yogi
Scared of him are ya??
Yogi
You forgot the diabolical laughter BWAA-HHHAA-HA-HA-HA!!
I have realized recently that std mines are quite effective against the thiefbot. Especially if you can chase him into a room with a single door on it. Lay a string of mines behind you as you go in and then chase him so that he tries to exit....at great speed....into waiting mines.....YES!!!!
Very satisfying!
I have realized recently that std mines are quite effective against the thiefbot. Especially if you can chase him into a room with a single door on it. Lay a string of mines behind you as you go in and then chase him so that he tries to exit....at great speed....into waiting mines.....YES!!!!
Very satisfying!
Suggestions for both D1 and D2, either or...
I would like to see 4 keys, a green one added with corresponding secondary textures for green doors etc.
Guided missles in D1 (one can dream!)
A ricocheting weapon would be nice in D1 but I imagine that is asking a lot.I might as well just use D2 in this case.
I think I remember seeing this in the suggestion thread...The ability to toggle dual missle fire during gameplay without going to the options menu.
Object triggers in D1.
I know, I know.....just play D2!
I would like to see 4 keys, a green one added with corresponding secondary textures for green doors etc.
Guided missles in D1 (one can dream!)
A ricocheting weapon would be nice in D1 but I imagine that is asking a lot.I might as well just use D2 in this case.
I think I remember seeing this in the suggestion thread...The ability to toggle dual missle fire during gameplay without going to the options menu.
Object triggers in D1.
I know, I know.....just play D2!
I wonder how hard it would be to incorporate the pilot pix zip from D3,or an organized new one maybe for newer players in XL.
I never really played online much, but the few times when i did it was kinda cool,,When killing/getting killed/and or comms their lil personal icon/avatar popped up.Along with them using personal audio taunts was pretty cool.
It sounds like it would be a tall request to fill though..and prolly created lag or twitchiness, i dunno, at the time I was lucky to get under a 500/700 ping and discos with our crappy ISP here, so it ALL lagged for me.
I never really played online much, but the few times when i did it was kinda cool,,When killing/getting killed/and or comms their lil personal icon/avatar popped up.Along with them using personal audio taunts was pretty cool.
It sounds like it would be a tall request to fill though..and prolly created lag or twitchiness, i dunno, at the time I was lucky to get under a 500/700 ping and discos with our crappy ISP here, so it ALL lagged for me.
Could you make d2x-xl do one of two things
1: check to see if there is a d2x.ini and if not then create one
2: check to see if there is a custom.ini(or something like that) and of so use it instead of d2x.ini.
The point is so that I don't have to keep making sure not to overwrite my d2x.ini every time I install an update.
And please just make an \"enable cheats\" option in multiplayer.
1: check to see if there is a d2x.ini and if not then create one
2: check to see if there is a custom.ini(or something like that) and of so use it instead of d2x.ini.
The point is so that I don't have to keep making sure not to overwrite my d2x.ini every time I install an update.
And please just make an \"enable cheats\" option in multiplayer.
- Aus-RED-5
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This is true. I don't care for them either. Just thought it could be a good option for some who might like it.Diedel wrote:Personally, I dislike splash screens and intro movies though. They just delay being able to access the game.
Just put this suggestion at the very bottum of the list of things to do.
If such a thing was added. It should be a cheat command or an option to turn on or off in config. Like the options for "Show Robots on radar" and "Show powerups on radar".reetus wrote:for D1 and D2, A power bar showing the health of the boss? Not for every robot, just the boss. It would be nice to know if he is almost dead.
Re: D2X-XL suggestions thread
I wasn't sure if this should be in Q&A or Suggestions, but here goes...Diedel wrote:This thread is intended for suggestions regarding D2X-XL - no bug reports, no questions here please.
Can you please put the older OGL reticle back in as an option?
The one from before the v1.6.89 change "Improved: OpenGL reticle visuals"
Old & New...
If it's still available in there somewhere, can you tell me how to activate it (and my apologies for this being a question and in the wrong thread in that case).
*EDIT* Actually... I've just tried toggling -gl_reticle 1/0 again in v1.6.74 and v1.6.103 and compared the reticle and it seems to stay exactly the same in v1.6.103 no matter how the option is set. Maybe this is a bug instead? Or, am I doing something wrong?
Thanks,
Max
Yeah, that was the only place I had previously messed with it. With it set as 0, 1 or even commented out I still get the same reticle. I've now tried it as a command-line parameter with no d2x.ini file... same thing.Aus-RED-5 wrote:did you try and apply the -gl_reticle 1 in the d2x.ini file as well?
Does the option work for you? Do you get different Bitmap and OGL reticles?
Tried that as well and there was no difference.Diedel wrote:-gl_reticle 2
*EDIT* Ignore what I said here before about -gl_reticle being listed twice in the printlog.. that was my doing due to misuse of http://shellext.synesis.com.au/#merunprg). But I still get no reticle changes with -gl_reticle 0/1/2 though).
Theoretically, hires models for all objects can be supported. I just need someone to create them and convert them to OOF format. D2X-XL doesn't currently support rotating or moving object parts for hires models though.
zif,
I just made the OpenGL reticle lines thicker, and I will not revert that. I think it looks much better than the old OpenGL reticle with its one pixel wide lines.
zif,
I just made the OpenGL reticle lines thicker, and I will not revert that. I think it looks much better than the old OpenGL reticle with its one pixel wide lines.
Re: D2X-XL suggestions thread
Diedel wrote:This thread is intended for suggestions regarding D2X-XL - no bug reports, no questions here please.
Well what I see with -gl_reticle 1 or 2 enabled looks fat and ugly. The thinner version was much better.Diedel wrote:I just made the OpenGL reticle lines thicker, and I will not revert that. I think it looks much better than the old OpenGL reticle with its one pixel wide lines.
Therefore; my suggestion/request for the re-implementation of the old reticle as an *option*, not a reversion, stands.
Re: D2X-XL suggestions thread
Well fortunately it turns out that it was a suggestion, after all.d3jake wrote:Diedel wrote:This thread is intended for suggestions regarding D2X-XL - no bug reports, no questions here please.
- Aus-RED-5
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If you know anything about editing the D2.hog file.zif wrote:Well what I see with -gl_reticle 1 or 2 enabled looks fat and ugly. The thinner version was much better.Diedel wrote:I just made the OpenGL reticle lines thicker, and I will not revert that. I think it looks much better than the old OpenGL reticle with its one pixel wide lines.
Therefore; my suggestion/request for the re-implementation of the old reticle as an *option*, not a reversion, stands.
Why not just make your own reticle and save it to the hog file?
In the old days when I used to make levels. I added custom recticles to a pog file for that level.
I bet I could do better nowa days.
You can edit descent.tex.eng and put it in the D2 or data folder under the name descent.tex.d3jake wrote:Would there be a way to setup D2X so we can change what the GUide-Bot says? Like instead of I'm coining back to get you" it'll say, "i'm coiming back yo find your lard @$$" well...something like that...
I might add damage indicators for bots in the future, but no promises, only if I feel like it.