I ran into it when I was poking though the CD website. And after reading alot of threads on CD here... and I figured that I wanted to find out as much as I could.
BTW, since I couldn't check, will a 2GHz 1 GB RAM, 256 MB vid card run CD okay?
I ran into it when I was poking though the CD website. And after reading alot of threads on CD here... and I figured that I wanted to find out as much as I could.
BTW, since I couldn't check, will a 2GHz 1 GB RAM, 256 MB vid card run CD okay?
You'll need a shader 3.0 complient video card as well. Or a faster CPU to make up the emulation difference.
Actually I think the limitation is PS 2.0; The engine supports 3.0 presently but there are fallbacks for 2.0. If you look at the specs on the engine and the minimum requirements posted here you should find the acceptable range.
zbriggs wrote:Actually I think the limitation is PS 2.0; The engine supports 3.0 presently but there are fallbacks for 2.0. If you look at the specs on the engine and the minimum requirements posted here you should find the acceptable range.
I assume then that there are no fallbacks for anything earlier, say a RADEON 9200 (waits for hysterical laughter from everyone else).
I'm kidding, of course, by the time this comes out I should have a computer with at least a RADEON X1600.
They probably have a fall back all the way back to DX7 mode. IIRC the major difference between PS 2.0 and PS 3.0 is that 3.0 can do all the same things that 2.0 can do, but it can do a number more of them in only one pass.
Krom wrote:They probably have a fall back all the way back to DX7 mode.
Or the nearest OpenGL equivalent (I'm on Mac, though *nixers qould benefit as well)
Krom wrote:IIRC the major difference between PS 2.0 and PS 3.0 is that 3.0 can do all the same things that 2.0 can do, but it can do a number more of them in only one pass.