D2X-XL suggestions thread

D2X-XL - Descent II update for modern systems with many new features and enhanced graphics. Home Page

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Diedel
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Post by Diedel »

\"Shader support\" is a subject 500 miles wide.

I will not add specular maps or so. I don't even know what that is.

Hires models need to be in OOF format.
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Dynamite
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Post by Dynamite »

The Hi-res models can be built in D3Edit, then converted to OOF files in OOF Edit. Both are separate downloads and can be found on PlanetDescent.com

But then, the question would be, what would you do from there? Would you edit the HXM or edit the OOF? I don't know the answer to this...
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Diedel
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Post by Diedel »

Dynamite wrote:But then, the question would be, what would you do from there? Would you edit the HXM or edit the OOF? I don't know the answer to this...
Huh? Me? Do what why?
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Diedel
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Post by Diedel »

The discussion about adding new stuff to D2X-XL has been moved here.
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d3jake
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Post by d3jake »

On the joystick\\game controller set up screen, coudl you add options for use invul, and use cloak please?
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Post by Aus-RED-5 »

Heya d3jake,

You can still post suggestions here, but if you really want Diedel to add your idea/s.
I'd suggest posting it at the SourceForge.net/D2X-XL site under the Feature Requests section.

This thread is more of a discussion of suggestion and features for D2X-XL.

Diedel is requesting that all suggestions or features request to be posted at the SF.net site.

Thanks. :)

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Post by d3jake »

Ah, my mistake, I guess I didn't see that he wanted requests there too, my mistake.
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Diedel
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Post by Diedel »

np. I noticed that SF.net offers a feature request tracker too, and it's nice to have them neatly ordered in a list as well; helps not to forget any.
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Post by Dynamite »

Wait, you noticed that? Yay!!! :D :P
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Post by Diedel »

I am having OGG/MP3 support in the back of my head for months now. It's just that it's a bit of a bigger change to the program, and there's stuff with higher priority (bugs).
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Post by Dynamite »

Oh, okay... :roll:
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