New Missiles

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[]V[]essenjah
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New Missiles

Post by []V[]essenjah »

Ok, I'm starting to work on the missiles. Here is my first:


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Duper
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Post by Duper »

reminds me of a napalm rocket with the bumpy back end.
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Ferno
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Post by Ferno »

Looks good.

You may want to add more definition to the back end though.
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Post by []V[]essenjah »

Not sure what I can do with that back section. You referring to the bumpy mid-section Ferno? I'm trying to decide on what I want to do with that. Reason I added that is because I figured it would be something to help in the \"concussion\" factor. Perhaps something to absorb shock. Not sure though. I could just smooth it back out though. I basically wanted to add a little more interest to it. :) I don't want to go overkill on the polys, since this WILL go into Descent 3. It's like 300 or so polys at the moment.
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Post by Isaac »

I like it. Are you making a mod by any chance?
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Post by Ferno »

I was referring to the fins; which look too stubby.
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[]V[]essenjah
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Post by []V[]essenjah »

I actually agree after looking at it a bit. Another problem is that the missile is overall too long. At this point I have pretty much corrected both and smoothed out the fins so it should look a lot better. Next up is the unwrapping process. :)
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[]V[]essenjah
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Post by []V[]essenjah »

Image



Well, I tested the concussion in-game last night. It shows up in OOFEdit just fine as you can see in the above screenshot. However, in-game it won't show up. I suspect that D3 doesn't allow us to use 256X256 textures on weapons for some reason, even though it WILL allow it on ships.


Other missiles I've been working on thus far:
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DizzyRox
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Post by DizzyRox »

Nice work man,
I sure like that, dark grey/black texture 8)
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Post by Duper »

thye look like a bunch of klingon \"pleasuring\" devices! o_0


;)


Nicely done.
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Post by d3jake »

I think that I can suggest that you may want to make the fins on the Frag lean further foreward.

EDIT: I\"m assuming that you're using Blender for building those models. I was wondering it you were using web tutorials to learn how to work it that well, and if you had, if you could post a link them, that'd be great!
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Post by DizzyRox »

duper wrote:thye look like a bunch of klingon "pleasuring" devices! o_0
ROFL!! :P duper
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[]V[]essenjah
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Post by []V[]essenjah »

Scary thing is that my Mom said something to that effect when she saw me making it lol. :) Not a visual I really wanted to necessarily think about.

As a side note: why is it that I see low-poly, med-poly, and normal versions of the missiles in-game and as OOF's in the hog file, but I don't see any entries for the *gam file? I may have just not looked carefully enough, but that is really annoying. I would rather not create different detail levels for the weapon powerups if I can help it.
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Money!
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Post by Money! »

Keep up the good work! How will this be implemented in game? A mod?
Birdseye wrote:It's never over
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[]V[]essenjah
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Post by []V[]essenjah »

Sorry for the lack of progress. I've been doing this basically when I'm bored or just whenever. Seems that improving D3's graphics and balance is something that has always remained undying. I have thrown in the towel a few times and have come back to rebuild so many times I know that I just simply need to have patience and work on it whenever I feel like it. I'll keep going though.

And yeah, I figure a mod of some kind. I have several ideas on how we can implement it, but I'm trying to decide on exactly how as of yet.
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Post by Duper »

psst,, that's \"towel\". ;)
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[]V[]essenjah
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Post by []V[]essenjah »

lol. ;) Fixed it. I must be gettin' tired again this week heh.

Man, I'm the king of dumb mistakes this week. :P

Fudged up my ankle running and put a modem in a slot that had a cover on it. (dumbest thing I've done at work in a long time.)
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Post by MD-2389 »

And its \"patience\" ;)
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[]V[]essenjah
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Post by []V[]essenjah »

Image

Got some more time to work on it this weekend. I now have the concussion and homing missile in-game.
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Diedel
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Post by Diedel »

The first one rather looks like a torpedo.
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Post by d3jake »

Very nice M! I wanna get some of those in game when yer ready to release them. Are those power up models? or the missile that flies out of your ship when you fire it?
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[]V[]essenjah
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Post by []V[]essenjah »

Right now I'm using them for both. :) I also added a nice new blue smoke trail that follows and no, it's not planner. :)

I agree Diedel. I wasn't 100% happy with it. I found that in-game. It looked too much like the original D3 model. So I'm making a new version that looks more like the original D2 model. :)
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[]V[]essenjah
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Post by []V[]essenjah »

Image

That leaves only the Mega missile for me to finish for the demo release, secondary weapon-wise.

Demo Secondary Weapon list for D3U:

Concussion
Homing Missile
Smart Missile
Mega Missile


I want to do the D1-D2 weapons first to get the balance right. :)
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[]V[]essenjah
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Post by []V[]essenjah »

Image
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Post by Duper »

why rivets? Modern missiles are nearly seamless. makes it look kinda 1890ish.
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[]V[]essenjah
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Post by []V[]essenjah »

I can leave the rivets off. I just wanted to try it. I'm trying to make them look old and worn but detailed.
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