Since I don't have my own forum....

Pyro Pilots Lounge. For all topics *not* covered in other DBB forums.

Moderators: fliptw, roid

Post Reply
Zanboo
DBB Cadet
DBB Cadet
Posts: 20
Joined: Sun Dec 18, 2005 12:22 pm
Location: Underground
Contact:

Since I don't have my own forum....

Post by Zanboo »

For the game *we* are developing...

Here's a screenshot:


Image

And um... yeah.

We have a publisher and a full team and we plan on shipping in 5 months. That is all.

Oh and you can read more @
http://zanboo.blogspot.com/

That is all.
I think.
User avatar
CDN_Merlin
DBB_Master
DBB_Master
Posts: 9750
Joined: Thu Nov 05, 1998 12:01 pm
Location: Capital Of Canada

Post by CDN_Merlin »

Looks decent, keep posting updates here and more screenshots or videos and we'll love it.

Seems to be an infulx of new Descent type games coming soon.
User avatar
[]V[]essenjah
DBB Defender
DBB Defender
Posts: 3512
Joined: Mon Dec 20, 1999 3:01 am

Post by []V[]essenjah »

Somehow they look like a lot of RC space-ships shooting each other in someone's basement. Might be cool if you can flesh it out though.
User avatar
Aus-RED-5
DBB Friend
DBB Friend
Posts: 1604
Joined: Fri Apr 23, 2004 7:27 am
Location: Adelaide, South Australia
Contact:

Post by Aus-RED-5 »

Aren't you the same guy that was working on this project?
Orion Wing

What happend to that?

Anyways.
The new project looks cool.
Can't wait to play it when it comes out. :)

Good luck and wish you guys the best!
Zanboo
DBB Cadet
DBB Cadet
Posts: 20
Joined: Sun Dec 18, 2005 12:22 pm
Location: Underground
Contact:

Post by Zanboo »

Yeah unfortunately we develop things the right way... proven gameplay and code first, art second.

We got hired to make Orion Wing. Well sort of. We're all getting paid to make a 6DoF shooter on the Source engine now. It's been a blast.

There's a bunch of trip photos from our ventures to Valve and Seattle here:

http://picasaweb.google.com/yosoyelchris/Seattle

Unfortunately I forgot my digital when we went to Valve so I had to settle for my camera phone :'(
User avatar
Sir Sam II
DBB Ace
DBB Ace
Posts: 176
Joined: Mon May 01, 2000 2:01 am
Location: Bradenton/Sarasota, FL USA
Contact:

Post by Sir Sam II »

Looks like flyable RC mircromachines mixed with a Rush 2 mod :) Cool stuff.
User avatar
[]V[]essenjah
DBB Defender
DBB Defender
Posts: 3512
Joined: Mon Dec 20, 1999 3:01 am

Post by []V[]essenjah »

Wow, wait.... so Valve is hiring you guys to build this on the Source Engine? Valve.... wants to produce a 6DoF title? Man, I would love to see a game like this on the Source engine. :) Make a multi-only game and slap it up on Steam and you could get some decent pay for it. :)


Though, I really hope it doesn't look like a bunch of RC ships flying around by the time you ship. I wouldn't bet on 5 months either for a game like this.
Zanboo
DBB Cadet
DBB Cadet
Posts: 20
Joined: Sun Dec 18, 2005 12:22 pm
Location: Underground
Contact:

Post by Zanboo »

It's not sponsored by Valve, just published on Steam.

And I receive a paycheck every two weeks to work on it.
And yes, five months... as was stated. Gameplay and code is almost complete, now art assets have to catch up.
User avatar
d3jake
DBB Admiral
DBB Admiral
Posts: 1075
Joined: Tue Dec 21, 2004 10:08 am
Location: Minnesota, USA

Post by d3jake »

How does one get into one of these \"playtests\"? That mean that you guys were BETA testing it..?
User avatar
Aus-RED-5
DBB Friend
DBB Friend
Posts: 1604
Joined: Fri Apr 23, 2004 7:27 am
Location: Adelaide, South Australia
Contact:

Re:

Post by Aus-RED-5 »

d3jake wrote:How does one get into one of these "playtests"? That mean that you guys were BETA testing it..?
DBB.COM

The call came out some time ago.

A bit late now. ;)
zico
DXX Master
DXX Master
Posts: 229
Joined: Wed Sep 07, 2005 8:11 am

Post by zico »

Valve... Steam... sounds like I will miss that game on Linux. :/
User avatar
ArcherOmega
DBB Ace
DBB Ace
Posts: 53
Joined: Wed Aug 11, 2004 5:20 pm
Location: New York City, New York USA

Post by ArcherOmega »

Publisher...full team...shipping in 5 months...develop things the right way...proven gameplay and code first...6DOF shooter on the Source engine...gameplay and code almost complete...

Nice work...

Don't lose the momentum here...can we add \"tri-chording\" to these sound bytes? 8)
User avatar
d3jake
DBB Admiral
DBB Admiral
Posts: 1075
Joined: Tue Dec 21, 2004 10:08 am
Location: Minnesota, USA

Post by d3jake »

Aww.... I wish I had payed more attention.....
User avatar
Aus-RED-5
DBB Friend
DBB Friend
Posts: 1604
Joined: Fri Apr 23, 2004 7:27 am
Location: Adelaide, South Australia
Contact:

Post by Aus-RED-5 »

Same :(
User avatar
DCrazy
DBB Alumni
DBB Alumni
Posts: 8826
Joined: Wed Mar 15, 2000 3:01 am
Location: Seattle

Re:

Post by DCrazy »

Zanboo wrote:Gameplay and code is almost complete, now art assets have to catch up.
Yeah, I'll say. Based on that screenshot, five months looks like a tough run, especially when you're working on something as demanding an capable as Source.

Luckily, with Steam, you can always push out better graphics down the road. Good luck, and I hope you don't have to rely on that. This looks like it could be freakin' sweet.
Zanboo
DBB Cadet
DBB Cadet
Posts: 20
Joined: Sun Dec 18, 2005 12:22 pm
Location: Underground
Contact:

Re:

Post by Zanboo »

ArcherOmega wrote: Don't lose the momentum here...can we add "tri-chording" to these sound bytes? 8)
Yep. Sorry I can't post more, I just had that set as my current desktop and thought it was fun. I probably broke my NDA but isn't that what rules are for?

Most of you know the capabilities of the Source engine, so I don't need to tell you we will be taking full advantage of them. We're working off the source of Episode 2 (unreleased) not Episode 1/HL2. So that gives us a lot of extra features you guys haven't seen (watch the Ep 2 trailers closely) and should be excited about.
User avatar
Aus-RED-5
DBB Friend
DBB Friend
Posts: 1604
Joined: Fri Apr 23, 2004 7:27 am
Location: Adelaide, South Australia
Contact:

Post by Aus-RED-5 »

Cool!

So I take we'll be seeing some in game video of those features when things gets closer to finish? :)
User avatar
Suncho
DBB Defender
DBB Defender
Posts: 3222
Joined: Sat Jan 30, 1999 3:01 am
Location: Richmond, VT
Contact:

Re:

Post by Suncho »

Zanboo wrote:Yeah unfortunately we develop things the right way... proven gameplay and code first, art second.
HAHAHA! So true. =)
-Suncho
Zanboo
DBB Cadet
DBB Cadet
Posts: 20
Joined: Sun Dec 18, 2005 12:22 pm
Location: Underground
Contact:

Post by Zanboo »

Heh, one of the most fun things to do imho is to go through the moddb that lists mods for all sorts of games.

you see these games with STELLAR art. Those are the ones you want to click, because usually they are 10-15% code complete, either have a programmer who works once a week or no programmer at all and are 'plugging' those assets in to the base code of the game they are modding, just to show off the art. It's the main reason you see mods that look almost done take years to complete or fall off the face of the earth, because they started at the roof and forgot to build the foundation.
User avatar
DCrazy
DBB Alumni
DBB Alumni
Posts: 8826
Joined: Wed Mar 15, 2000 3:01 am
Location: Seattle

Post by DCrazy »

According to IGN, you guys are headquartered in Gaithersburg.

Expect an uninvited visitor at your reception desk soon. ;)
Zanboo
DBB Cadet
DBB Cadet
Posts: 20
Joined: Sun Dec 18, 2005 12:22 pm
Location: Underground
Contact:

Post by Zanboo »

And expect no one to be there, since we are contracted over the internet. :wink:
User avatar
DCrazy
DBB Alumni
DBB Alumni
Posts: 8826
Joined: Wed Mar 15, 2000 3:01 am
Location: Seattle

Post by DCrazy »

Bah.
User avatar
Money!
DBB Captain
DBB Captain
Posts: 679
Joined: Sun Sep 11, 2005 10:15 pm

Re:

Post by Money! »

Aus-RED-5 wrote:
d3jake wrote:How does one get into one of these "playtests"? That mean that you guys were BETA testing it..?
DBB.COM

The call came out some time ago.

A bit late now. ;)
Ouch!

Anyways, I'm super interested in this. Definately keep us all posted.
Birdseye wrote:It's never over
User avatar
Grendel
3d Pro Master
3d Pro Master
Posts: 4390
Joined: Mon Oct 28, 2002 3:01 am
Location: Corvallis OR, USA

Re:

Post by Grendel »

DCrazy wrote:According to IGN, you guys are headquartered in Gaithersburg.
If the web address listed by IGN for Leaping Lizard is correct you may want to change the content.. :)
ImageImage
Zanboo
DBB Cadet
DBB Cadet
Posts: 20
Joined: Sun Dec 18, 2005 12:22 pm
Location: Underground
Contact:

Post by Zanboo »

Grendel you know damn well that this project is fake.
Post Reply