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Zanboo
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Since I don't have my own forum....

Post by Zanboo »

For the game *we* are developing...

Here's a screenshot:


Image

And um... yeah.

We have a publisher and a full team and we plan on shipping in 5 months. That is all.

Oh and you can read more @
http://zanboo.blogspot.com/

That is all.
I think.
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CDN_Merlin
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Post by CDN_Merlin »

Looks decent, keep posting updates here and more screenshots or videos and we'll love it.

Seems to be an infulx of new Descent type games coming soon.
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[]V[]essenjah
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Post by []V[]essenjah »

Somehow they look like a lot of RC space-ships shooting each other in someone's basement. Might be cool if you can flesh it out though.
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Aus-RED-5
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Post by Aus-RED-5 »

Aren't you the same guy that was working on this project?
Orion Wing

What happend to that?

Anyways.
The new project looks cool.
Can't wait to play it when it comes out. :)

Good luck and wish you guys the best!
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Post by Zanboo »

Yeah unfortunately we develop things the right way... proven gameplay and code first, art second.

We got hired to make Orion Wing. Well sort of. We're all getting paid to make a 6DoF shooter on the Source engine now. It's been a blast.

There's a bunch of trip photos from our ventures to Valve and Seattle here:

http://picasaweb.google.com/yosoyelchris/Seattle

Unfortunately I forgot my digital when we went to Valve so I had to settle for my camera phone :'(
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Sir Sam II
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Post by Sir Sam II »

Looks like flyable RC mircromachines mixed with a Rush 2 mod :) Cool stuff.
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[]V[]essenjah
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Post by []V[]essenjah »

Wow, wait.... so Valve is hiring you guys to build this on the Source Engine? Valve.... wants to produce a 6DoF title? Man, I would love to see a game like this on the Source engine. :) Make a multi-only game and slap it up on Steam and you could get some decent pay for it. :)


Though, I really hope it doesn't look like a bunch of RC ships flying around by the time you ship. I wouldn't bet on 5 months either for a game like this.
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Post by Zanboo »

It's not sponsored by Valve, just published on Steam.

And I receive a paycheck every two weeks to work on it.
And yes, five months... as was stated. Gameplay and code is almost complete, now art assets have to catch up.
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d3jake
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Post by d3jake »

How does one get into one of these \"playtests\"? That mean that you guys were BETA testing it..?
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Aus-RED-5
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Post by Aus-RED-5 »

d3jake wrote:How does one get into one of these "playtests"? That mean that you guys were BETA testing it..?
DBB.COM

The call came out some time ago.

A bit late now. ;)
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Post by zico »

Valve... Steam... sounds like I will miss that game on Linux. :/
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Post by ArcherOmega »

Publisher...full team...shipping in 5 months...develop things the right way...proven gameplay and code first...6DOF shooter on the Source engine...gameplay and code almost complete...

Nice work...

Don't lose the momentum here...can we add \"tri-chording\" to these sound bytes? 8)
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d3jake
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Post by d3jake »

Aww.... I wish I had payed more attention.....
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Aus-RED-5
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Post by Aus-RED-5 »

Same :(
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DCrazy
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Post by DCrazy »

Zanboo wrote:Gameplay and code is almost complete, now art assets have to catch up.
Yeah, I'll say. Based on that screenshot, five months looks like a tough run, especially when you're working on something as demanding an capable as Source.

Luckily, with Steam, you can always push out better graphics down the road. Good luck, and I hope you don't have to rely on that. This looks like it could be freakin' sweet.
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Post by Zanboo »

ArcherOmega wrote: Don't lose the momentum here...can we add "tri-chording" to these sound bytes? 8)
Yep. Sorry I can't post more, I just had that set as my current desktop and thought it was fun. I probably broke my NDA but isn't that what rules are for?

Most of you know the capabilities of the Source engine, so I don't need to tell you we will be taking full advantage of them. We're working off the source of Episode 2 (unreleased) not Episode 1/HL2. So that gives us a lot of extra features you guys haven't seen (watch the Ep 2 trailers closely) and should be excited about.
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Aus-RED-5
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Post by Aus-RED-5 »

Cool!

So I take we'll be seeing some in game video of those features when things gets closer to finish? :)
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Post by Suncho »

Zanboo wrote:Yeah unfortunately we develop things the right way... proven gameplay and code first, art second.
HAHAHA! So true. =)
-Suncho
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Post by Zanboo »

Heh, one of the most fun things to do imho is to go through the moddb that lists mods for all sorts of games.

you see these games with STELLAR art. Those are the ones you want to click, because usually they are 10-15% code complete, either have a programmer who works once a week or no programmer at all and are 'plugging' those assets in to the base code of the game they are modding, just to show off the art. It's the main reason you see mods that look almost done take years to complete or fall off the face of the earth, because they started at the roof and forgot to build the foundation.
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Post by DCrazy »

According to IGN, you guys are headquartered in Gaithersburg.

Expect an uninvited visitor at your reception desk soon. ;)
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Post by Zanboo »

And expect no one to be there, since we are contracted over the internet. :wink:
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DCrazy
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Post by DCrazy »

Bah.
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Money!
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Post by Money! »

Aus-RED-5 wrote:
d3jake wrote:How does one get into one of these "playtests"? That mean that you guys were BETA testing it..?
DBB.COM

The call came out some time ago.

A bit late now. ;)
Ouch!

Anyways, I'm super interested in this. Definately keep us all posted.
Birdseye wrote:It's never over
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Grendel
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Post by Grendel »

DCrazy wrote:According to IGN, you guys are headquartered in Gaithersburg.
If the web address listed by IGN for Leaping Lizard is correct you may want to change the content.. :)
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Zanboo
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Post by Zanboo »

Grendel you know damn well that this project is fake.
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