Really Stupid Question

For Descent, Descent II and Descent3 level editing and modification assistance.
Post Reply
User avatar
Alter-Fox
The Feline Menace
Posts: 3164
Joined: Thu May 24, 2007 12:49 pm
Location: the realms of theory
Contact:

Really Stupid Question

Post by Alter-Fox »

I've been thinking for a while about making a mod for D3 that replaces the thresher's ambient sound with maniacal laughter. I'd like to find out how to do it, as I might make a \"comedy mod\" for D3.

Or maybe I'm just feeling silly today.
User avatar
d3jake
DBB Admiral
DBB Admiral
Posts: 1074
Joined: Tue Dec 21, 2004 10:08 am
Location: Minnesota, USA

Post by d3jake »

You could do it one of two ways, one less involved than the other.

Firstly, you could dig around in the d3.hog untill you find the .wav that contains that sound. Then get your maniacal laughter .wav, make sure it is the correct format, and then rename it to the name of the actual sound. After you've done that, stick it in the base directory of your Descent 3 and play the game.

Or you could get the tablefile editor, extract the d3.gam out of the d3.hog, open it and find the tablefile entry for that Thresher sound, and then rename the file name entry to the name of your .wav. Then save it, stick it into your base D3 directory with the .wav file and play D3. Both ways achieve the same effect, theoretical.
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Post by Foil »

That actually begs a question I haven't yet posted.

In my own gametype mod (called \"BreakOut\", hopefully released in a few weeks), I'd like to include some custom sounds. Will renaming them to the sound matching the filename in the .gam and packing them in the .d3m work?

I suppose I could just try it, but I'm a bit lazy... :P
User avatar
Duper
DBB Master
DBB Master
Posts: 9214
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Post by Duper »

there was a skybox mod where everyone are Pac Man characters. :lol:
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Post by Foil »

Yep, \"Pac-Box\".

Actually, I'm talking about a gametype (.d3m) mod, not a level mod.
User avatar
Duper
DBB Master
DBB Master
Posts: 9214
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Re:

Post by Duper »

Foil wrote:Yep, "Pac-Box".

Actually, I'm talking about a gametype (.d3m) mod, not a level mod.
I think it was both rolled into one.
User avatar
WillyP
DBB Ace
DBB Ace
Posts: 461
Joined: Sat Feb 11, 2006 9:57 pm
Location: NH
Contact:

Post by WillyP »

Foil, it would work in an mn3, but I don't know about a d3m. Why don't you just try? OOPS... you already answered that :oops:
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Post by Foil »

Turns out it does work in a .d3m; guess I'm not so lazy after all. :)
Post Reply