Accurate Collisions, Please!

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Accurate Collisions?

On
15
71%
Off
6
29%
 
Total votes: 21
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Dakatsu
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Accurate Collisions, Please!

Post by Dakatsu »

I love the feature, and I think it should be on. I am wondering what everyone else thinks.

P.S: If your on descentbb.com and descentbb.net, please vote on descentbb.net only, but discussion can be anywhere.
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Post by Duper »

With bandwidth these days it shouldn't be too much of an issue; unless there is a cross Atlantic connections (server or player in Europe and the other in the States)
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Post by Foil »

Accurates doesn't increase bandwidth requirements, is just requires more cpu power on the server, plus a certain level of patience from players who are used to shield-orb hits counting.

That said, whenever I've hosted a server with accurates on, it just usually results in players complaining. Except at LANs, of course.
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Post by Duper »

lol! Players complain all the time anyways. ^^
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Ferno
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Re:

Post by Ferno »

Foil wrote:That said, whenever I've hosted a server with accurates on, it just usually results in players complaining.
It's because they're forced to aim their shots and lead better.
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Testiculese
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Post by Testiculese »

I didn't vote, but I don't think it should be enabled online unless it auto-kicks >75ms.

Can you imagine Veins with accurates?
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Foil
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Re:

Post by Foil »

Ferno wrote:
Foil wrote:That said, whenever I've hosted a server with accurates on, it just usually results in players complaining.
It's because they're forced to aim their shots and lead better.
Exactly. People are used to lobbing stuff around, and when it doesn't work as well with accurates on, they start to complain.
Testiculese wrote:Can you imagine Veins with accurates?
Last time I played Veins with accurates was at the NYC LAN. It was certainly different, you couldn't just snap MD shots quite the same, but it was a blast!
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Post by Testiculese »

OK, now do that online (which is what I meant :P)
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d3jake
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Post by d3jake »

It'll be nice when I can jam myself into a corner of a hallway and actually have it help, instead of that giant sphere hanging off my arse..
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Post by Krom »

I already can't hit anyone, so what would be the difference? :P
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Post by WillyP »

LOL, Krom, I'm with you, I need all the help I can get.
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Post by CDN_Merlin »

Turning it on will shy people away from the game because it's THAT much harder to play it and get any kills. People have a hard enough time to hit something now. Why make it harder?
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Post by Wings »

This would be good for players who like to improve.
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Money!
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Re:

Post by Money! »

Wings wrote:This would be good for players who like to improve.
Example A: Me.

Turn em on, I need to get better.
Birdseye wrote:It's never over
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Post by CDN_Merlin »

Turn them on on a single server, let people know. This way the newbies can play on the easier servers until they get good enough to even attempt it.
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Dakatsu
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Post by Dakatsu »

Two noobies who would REALLY WANT Accurate Collisions:
MD-Wood and Sendokami/Forthsye
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Re:

Post by d3jake »

Krom wrote:I already can't hit anyone, so what would be the difference? :P
Lies! It would let me dodge your triple-barney more easily...
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Post by BUBBALOU »

As I have always Said.....\"Shoot the Ship, Not The Shield\" you will not notice the slight difference, except that Vauss shreds instead of peppering, MD if not hit on the main hull of the Ship only does minor damage and you can recovery is fast, Fusion in tight hallways can be dodged..

Servers hosting accurates should state AWC - AWC/AC or AWCRV - AWCRV/AC(best) in the Title

I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
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Post by Foil »

AWC = Accurate Weapon Collisions
AWCRV = ???
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Re:

Post by BUBBALOU »

Foil wrote:AWC = Accurate Weapon Collisions
AWCRV = ???
AWCRV - Accurate Weapon Collision / Rotational Velocity

I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
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Post by The Lion »

Why has no one mentioned the word \"missile\" or \"secondary\"?

Turning on accurates definitely makes it harder to hit people with primary weapons,
but it's not going to affect missiles much - giving players yet one more reason to do
the usual stuff: enter the room, bounce around for a few seconds emptying their
inventory of secondaries, scram, resupply, repeat.

In a level where you need primaries to get most of your kills, accurates can be
turned on, but in general I think it should be left off.
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Post by Foil »

I can agree with that. Accurates should be off for \"Secondary Chucking\" levels (like Subway or Abend 2).

P.S. I currently have two games up with Accurates on - BillTheCat and Gladius.
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Post by Sendokami »

i say it sould be on. even with the secondary weps. after all iv died quite a few times from smart/mega/homeing. when im trying to get around the courner. and they hit that tiny bit of Shield. and it would help newbs like me deal with the fusion :D
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Post by The Lion »

That's more likely because of the latency (lag) between you and the server;
from its point of view you're not yet past the corner, so effectively the weapon
is closer than it appears.

It may also go around the corner while from the player's point of view it hit the
wall, thereby creating the \"silent\" smart/mega effect.
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Post by BUBBALOU »

The Lion wrote:Why has no one mentioned the word "missile" or "secondary"?

Turning on accurates definitely makes it harder to hit people with primary weapons,
but it's not going to affect missiles much - giving players yet one more reason to do
the usual stuff: enter the room, bounce around for a few seconds emptying their
inventory of secondaries, scram, resupply, repeat.

In a level where you need primaries to get most of your kills, accurates can be
turned on, but in general I think it should be left off.
Wrong, secondaries rely on shield hit's also with accurates off. What is easier to hit and or shred to pieces with homers, concs or frags

The BASKETBALL or the SHOE that fits inside


The difference bewtween the 2 is obvious, do you need me to draw a picture????
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Post by Krom »

The most obvious difference with accurates on vs off isn't in primaries, it is the frag missile. They immediately seem incredibly underpowered compared to normal because so much more shrapnel misses without the huge hit sphere to catch it all.
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Post by Ferno »

the flipside to that thinking is people see how the frag is supposed to act and realize it's incredibly overpowered with the hitsphere on.
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Re:

Post by Foil »

BUBBALOU wrote:...secondaries rely on shield hit's also with accurates off.
Krom wrote:...more [frag missile] shrapnel misses without the huge hit sphere to catch it all.
Hm, one of you has to be wrong there. I'd put my $$ on Krom being right that secondaries have to hit the ship model (not just the shield). Maybe I'll check it out this weekend.
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Post by Krom »

Foil wrote:
BUBBALOU wrote:...secondaries rely on shield hit's also with accurates off.
Krom wrote:...more [frag missile] shrapnel misses without the huge hit sphere to catch it all.
Hm, one of you has to be wrong there. I'd put my $$ on Krom being right that secondaries have to hit the ship model (not just the shield). Maybe I'll check it out this weekend.
We are both right, read what Bubbalou replied to and said a little more carefully.
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Post by Foil »

Krom wrote:We are both right, read what Bubbalou replied to and said a little more carefully.
D'oh! You're right, I misread B'Lou's statement. (My apologies, Bubbalou.)
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Post by Foil »

I still think Lion is right, though. Having accurates on affects primaries more than it affects secondaries (with the exception of frags, as Krom pointed out).

Yes, it clearly affects both, but I agree with Lion that it weights things toward secondary-chucking, especially in levels which already have way too many napalms, mortars, 4-pack-homers, etc.
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Re:

Post by Dedman »

Krom wrote:I already can't hit anyone, so what would be the difference? :P
x2
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