Hostage placement

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Xfing
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Hostage placement

Post by Xfing » Sun Jul 25, 2010 2:58 pm

Any tips that could help me place hostages seamlessly on the surfaces they're supposed to be standing on?
Descent 1,5: Level layouts done: 34/54 Secret level layouts done: 1/6
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Alter-Fox
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Post by Alter-Fox » Tue Jul 27, 2010 8:37 pm

Move them down 6 units, I believe (this would be in a cube with normal height). I can't remember if it's 6 or 7 units, but I'm more confident about 6, for whatever reason.
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Post by Xfing » Wed Jul 28, 2010 2:01 pm

6 units down in relation to the surface, right? Might try that. Not particularly easy to pull off, though.
Descent 1,5: Level layouts done: 34/54 Secret level layouts done: 1/6
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Alter-Fox
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Post by Alter-Fox » Tue Aug 10, 2010 3:41 pm

It's pretty easy. Just use your numpad in object mode.
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Re:

Post by Stroodles » Wed Aug 11, 2010 6:28 pm

Alter-Fox wrote:It's pretty easy. Just use your numpad in object mode.
LOL
Amg! It's on every post and it WON'T GO AWAY!!
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Post by Alter-Fox » Wed Aug 11, 2010 10:01 pm

You won't believe where I got the info for 6 or 7 units...
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Post by Sirius » Wed Aug 11, 2010 10:46 pm

I fail to see the humour in the situation...
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Post by Xfing » Wed Sep 01, 2010 4:02 pm

I can't get my numpad to work with the editor toolbar. Another problem is that you need to highlight an appropriate vertex or cube wall in order to get a good point in relation to which the movement will be taking place. It's a huge, huge pain in the ass! >_<
Descent 1,5: Level layouts done: 34/54 Secret level layouts done: 1/6
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Re:

Post by Stroodles » Wed Sep 01, 2010 4:13 pm

Xfing wrote:I can't get my numpad to work with the editor toolbar. Another problem is that you need to highlight an appropriate vertex or cube wall in order to get a good point in relation to which the movement will be taking place. It's a huge, huge pain in the ass! >_<
Now you know why the hostages were all ugly in Descend Again.
Amg! It's on every post and it WON'T GO AWAY!!
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