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Feedback for the Outrage Entertainment D3 dev team members - bug reports, patch issues, your raves (or rants).
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Krom
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Re:

Post by Krom » Sun Dec 20, 2009 11:20 am

Duper wrote:If I could as one question: Why was this decision made to not carry weapons picked up to the next level in coop mode? Balancing?
Just noticed this edit...

IIRC the reason was because it would require a lot of :effort: to code for weapon/shield carryovers in multiplayer so they just made it behave like any other multiplayer mode.
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Duper
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Post by Duper » Sun Dec 20, 2009 1:10 pm

Oh!

That would make sense as they were pressed for time.
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Duper
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Post by Duper » Mon Jun 07, 2010 12:49 pm

*knock, knock, knock*

HeellOOOOOOoooooo? Is anyone home?

:mrgreen:

Anyone heard anything of late?
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Checksum

Post by Dadas » Tue Sep 14, 2010 12:13 pm

Any news? ^^
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Grendel
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Post by Grendel » Tue Sep 14, 2010 12:31 pm

I wish he would dump what he has into public domain, that way we may at least get an update some day..

Most unreliable programmer ever. :roll:
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Top Gun
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Re:

Post by Top Gun » Tue Sep 14, 2010 7:48 pm

Grendel wrote:Most unreliable programmer ever. :roll:
I think the fact that he was/is still working for free on a game he helped program a full eleven years ago is amazing enough. It certainly earns my respect.
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Re:

Post by Xamindar » Tue Sep 14, 2010 8:02 pm

Top Gun wrote:I think the fact that he was/is still working for free on a game he helped program a full eleven years ago is amazing enough. It certainly earns my respect.
You see, that's the problem. He ISN'T working on it. Otherwise we would have heard something from him.

No offense, but I suggest you actually go through and read this thread before posting in it and then realize how useless your post was. 8)
Why doesn't it work?
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Post by Ferno » Tue Sep 14, 2010 9:35 pm

or maybe... he doesn't want to wade through all the needling.
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Top Gun
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Post by Top Gun » Sun Sep 19, 2010 6:08 pm

Um...I did read everything in this folder, and my point stands. I was shocked as hell when I came back here after a hiatus and saw that Kevin had posted several times about work he had been doing. That isn't the sort of thing you expect in the gaming industry as a whole.
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Post by Grendel » Sun Sep 19, 2010 9:59 pm

Yes, it's impressive. If you actually get results in your hands. Watching videos of what supposedly has been done just doesn't cut it after a few years -- having a carrot dangling for 10 years is pretty lame.
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