DXX-Rebirth v0.57 released

DXX Rebirth Descent I/II for modern systems, maintains the look and feel of the original. Home Page

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zico
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DXX-Rebirth v0.57 released

Post by zico » Sun Jun 19, 2011 12:18 pm

Hello folks!

Finally the wait is over: DXX-Rebirth v0.57 is now released. This time I can safely say it really was worth all the 9 months of development since it's probably the most feature-rich release we've pulled out so far.

Here is a small overview of the most important changes and additions:

* OpenGL ES Support by Florian Feucht and Oliver Haag
* Anisotropic texture filtering
* Improved transparency effects
* Colored Lighting effects
* A wide collection of Reticles is selectable including settings for Reticle size, color and transparency
* Expanded Sensitivity and Deadzone settings for Mouse and Joystick
* New optional control type for Mouse - FlightSim. Provides Mouse movement with an absolute center similar to Joystick-like control
* Improved weapon cycling/selection options (for Mouse mostly)
* Many improvements for the ingame menus such as scrolling via Mouse wheel, closing menus via right Mouse button, key repeats, Numlock support and more
* Support for keyboard layout-specific keys for game controls
* Find and join online games via Tracker server created and hosted by Matt "1360" Vandermeulen
* D1X-Rebirth now supports Descent 2 Multiplayer features such as fixed Play Time, Kill goal, Bright Palyers and Invulnerability when respawning
* Option to disable Friendly Fire in Multiplayer Team games
* Bounty game mode for Multiplayer by Matt "1360" Vandermeulen. Goal is it to kill the targeted player to score and become the new target
* Possibility to save and restore Cooperative games
* The game will automatically remember previously set Multiplayer rules
* M3U Playlist support for the Jukebox
* Random playback mode for the Jukebox
* Slightly improved wall collision handling
* Expanded possibilities for level authors: Support for custom descent2.ham inside missions (D2X-Rebirth). Support for Levels with up to 9000 segments (cubes). Support for Textures bigger than 64x64 pixels
* To prevent type-kills the game HUD will show "TYPING" below a player when a chat message is composed
* Free flight controls for the Automap
* Many Bugfixes and further improvements. Check CHANGELOG.txt for a full list of changes

I hope you'll have much fun with our newest release. Get it while it's hot! http://www.dxx-rebirth.com
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Krom
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Re: DXX-Rebirth v0.57 released

Post by Krom » Sun Jun 19, 2011 12:43 pm

Crap, now I'm really running out of excuses for not playing some single player... :P Thanks for all your work. :)
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Sirius
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Re: DXX-Rebirth v0.57 released

Post by Sirius » Sun Jun 19, 2011 2:43 pm

Dude got the date wrong, the gates of heaven opened on June 19, not May 21. :mrgreen:
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Top Gun
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Re: DXX-Rebirth v0.57 released

Post by Top Gun » Sun Jun 19, 2011 6:19 pm

Holy crap, that all sounds awesome. It's way past time for me to fire up the games again. :D
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Re: DXX-Rebirth v0.57 released

Post by Pumo » Sun Jun 19, 2011 11:40 pm

:o Woow! Super great. Those are very good news, Zico. :D
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Re: DXX-Rebirth v0.57 released

Post by karx11erx » Wed Jun 22, 2011 8:02 am

LvlSevenBoss
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Re: DXX-Rebirth v0.57 released

Post by LvlSevenBoss » Thu Jun 23, 2011 12:08 pm

This is great news! However, is the dev info page serious? "Not much to say?"

I'd love to know how to query the info for display on my website. A lot more detail on how Matt's tracker can be queried would help. Please point me to the specifics cause I'm sure I'm missing it.

Thanks for the hard work guys!
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Re: DXX-Rebirth v0.57 released

Post by LvlSevenBoss » Thu Jun 30, 2011 6:26 pm

Descent Valhalla Game Tracker now supports Rebirth! :D

Thanks for your help!
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Jeff250
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Re: DXX-Rebirth v0.57 released

Post by Jeff250 » Fri Jul 01, 2011 1:14 am

Nice, the tracker looks well-engineered. And JSON! At some point, I should talk to Koolbear about this, since I'm sure he's going to want DBB integration. ;)
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