DXX-Rebirth v0.57.3 released

DXX Rebirth Descent I/II for modern systems, maintains the look and feel of the original. Home Page

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zico
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DXX-Rebirth v0.57.3 released

Post by zico » Sun May 13, 2012 2:38 am

Hey folks,

Today I'd like to introduce you to DXX-Rebirth v0.57.3. And as before it's mostly a Bugfix release. A lot of work went into making the Multiplayer a lot more enjoyable and I took a lot of time to squish all the bugs that have been reported so far.

Here are some of the most important changes:

* Added extension-support for FLAC files to play via SDL_mixer
* Vastly reduced delay during Multiplayer matches
* Fixed double collision result when weapon collides with a wall
* Fixed powerups getting lost in a long Multiplayer match
* Fixed incorrect collision-detection when dealing with very large walls
* Fixed briefing support for Destination Saturn and Shareware
* Fixed possible issues when restoring Coop Savestates
* Fixed randomness for smart blobs when picking targets in Multipalyer
* Made homing projectiles a bit easier to dodge
* Added possibility to disable weapon autoselection while firing
* Added ability to manually cycle through whole weapon list, no matter if weapon is auto-selectable or not
* Many other Bugfixes and code improvements

Get the release now at the www.dxx-rebirth.com and have fun with it.
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CDN_Merlin
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Re: DXX-Rebirth v0.57.3 released

Post by CDN_Merlin » Sun May 13, 2012 7:55 am

Thanks again Zico.
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Re: DXX-Rebirth v0.57.3 released

Post by Norcimo » Sun May 13, 2012 4:53 pm

You're the best guys out there. Thank you!
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Re: DXX-Rebirth v0.57.3 released

Post by Glowhyena » Thu May 24, 2012 1:03 pm

The hyena nuzzles Zico's leg happily.
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Re: DXX-Rebirth v0.57.3 released

Post by Avder » Thu Aug 23, 2012 12:57 pm

Is there a way to disable the ability to cycle to non-autoselectable weapons? I'm tired of having to cycle through prox bombs when I just want to switch from concs to homings in d1, and having to cycle through guided, prox, and smart mines in d2.
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