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Forum locked  This topic is locked, you cannot edit posts or make further replies.  [ 105 posts ]  1 2 3
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PostPosted: Wed Jul 30, 2003 7:17 pm 
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DBB Ace
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* agrees with solrazor* Mobius went from a halfway intelligent forum poster to a boring and obviously lifeless troll.

/me gets pissed when the topic turns to the end of Descent


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 Post subject:
PostPosted: Tue Aug 05, 2003 11:15 pm 
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It's been a week. Any luck, Kevin? Image

(Waits for "No.") :\


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 Post subject:
PostPosted: Fri Aug 08, 2003 1:46 pm 
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As listed by the US copyright office: http://www.copyright.gov/

<BLOCKQUOTE><font size="1" face="Arial">code:</font><HR><pre>
1. Registration Number: PA-983-535
Title: Descent 3.
Imprint: Outrage, c1999.
Description: 2 CD-ROMs & user's manual.
Note: For Windows 95/98. Includes source code.
Claimant: acOutrage Entertainment, Inc.
Created: 1999

Published: 13Jun99

Registered: 26Aug99

Author on © Application: computer program including audiovisual material: Outrage Entertainment, Inc., employer for hire.
Miscellaneous: C.O. corres.
Special Codes: 3/C/D

----------------------------------------------------------------

2. Registration Number: PA-986-192
Title: Descent 3 : mercenary.
Imprint: [Ann Arbor, MI] : Outrage Entertainment, c1999.
Description: CD-ROM package.
Note: Videogame. Printout also deposited. Requires full version of Descent 3.
Claimant: acOutrage Entertainment, Inc.
Created: 1999

Published: 23Nov99

Registered: 13Mar00

Author on © Application: computer program, audiovisual material: Outrage Entertainment, employer for hire.
Previous Related Version: Descent 3 preexisting.
Claim Limit: NEW MATTER: revisions and addtions to computer program & audiovisual material.
Special Codes: 3/C/D </pre><HR></BLOCKQUOTE>


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 Post subject:
PostPosted: Fri Aug 08, 2003 4:14 pm 
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ok, what about 1 and 2 ?


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 Post subject:
PostPosted: Sun Aug 10, 2003 11:24 pm 
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That's cool, but it doesn't show what other contractual obligations that Outrage and Volition may have been tied to.


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 Post subject:
PostPosted: Wed Aug 13, 2003 10:00 pm 
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Ok, I do have permission to release patches now! Took longer than I thought, but I got permission today. The next step is for me to track down the latest Mac and Linux source code, integrate those changes to 1.5, and build them. Then I'll get some testers and after a basic test release a public beta.

I'm open to adding more robust cheat detection. If someone wants to start a new thread with ideas about what that should do, feel free.

Thanks for your patience! I'll get it released soon!

Kevin


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 Post subject:
PostPosted: Wed Aug 13, 2003 10:51 pm 
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You rock, Kevin. ^_^

I just had to say that.


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 Post subject:
PostPosted: Thu Aug 14, 2003 12:18 am 
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Wow. I was expecting a pessimistic "No."
In light of this news:

<font size = 8> W00T </font>

----------
Just a quick confirmation Q, but is everything (what could be) from this thread integrated into the [latest] patch?


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 Post subject:
PostPosted: Thu Aug 14, 2003 1:47 am 
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yes you rock !!!


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 Post subject:
PostPosted: Thu Aug 14, 2003 3:36 am 
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thumbs up! u da man kevin =)


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 Post subject:
PostPosted: Thu Aug 14, 2003 9:06 am 
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Woohoo!

Kevin, you absolutely rock hard! Thanks for all your effort, man!


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 Post subject:
PostPosted: Thu Aug 14, 2003 7:13 pm 
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All hail Kevin !!! Image

Thx man !


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 Post subject:
PostPosted: Thu Aug 14, 2003 7:40 pm 
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I think donations to the man for his work would speak louder than much else. Image


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 Post subject:
PostPosted: Thu Aug 14, 2003 8:52 pm 
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I'm willing to shell out $30 w/o thinking -- just gimme a PayPal button Image


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 Post subject:
PostPosted: Thu Aug 14, 2003 9:21 pm 
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Good show! Image


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 Post subject:
PostPosted: Thu Aug 14, 2003 9:28 pm 
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Patch Ideas...

Make it able to scan a small range of IP Port numbers so that Direct IP gamers don't always have to the IP :port thing. Scanning 20 to 30 or so ports shouldnâ??t be that hard or take that long.

Just think of all the LAN games that run more than one server on a box.

RC


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 Post subject:
PostPosted: Thu Aug 14, 2003 9:30 pm 
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And don't forget all the Dedi server ops...

RC


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 Post subject:
PostPosted: Thu Aug 14, 2003 9:39 pm 
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You da man Kevin. Thanks so much dude!


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 Post subject:
PostPosted: Fri Aug 15, 2003 12:32 am 
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Holy crap!

I just heard on the news that Hell froze over, pigs can fly and monkeys are flying out of peoples' butts!

Woohoo!!!

Go Kevin!!!


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 Post subject:
PostPosted: Fri Aug 15, 2003 3:24 pm 
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Mobius was right to believe in fairies afterall...looks like we'll have a 1.5...wow.


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 Post subject:
PostPosted: Fri Aug 15, 2003 3:31 pm 
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Heres some more kudos.

GREAT! EXCELLENT!! Image


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 Post subject:
PostPosted: Fri Aug 15, 2003 9:17 pm 
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This is why America kicks ass: Kevin Bentley Image

Image


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 Post subject:
PostPosted: Fri Aug 15, 2003 9:19 pm 
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History is made this day Image


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 Post subject:
PostPosted: Fri Aug 15, 2003 11:34 pm 
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THANK YOU KEVEN BENTLY

Thats all I have to say...


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 Post subject:
PostPosted: Sat Aug 16, 2003 2:17 am 
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Does this mean that Mac and Linux 1.5 will, after all, exist?

If so, that's stupendous news.


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 Post subject:
PostPosted: Sat Aug 16, 2003 8:35 am 
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<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">Originally posted by Kevin Bentley:
<b> Ok, I do have permission to release patches now! Took longer than I thought, but I got permission today. The next step is for me to track down the latest Mac and Linux source code, integrate those changes to 1.5, and build them. Then I'll get some testers and after a basic test release a public beta.

I'm open to adding more robust cheat detection. If someone wants to start a new thread with ideas about what that should do, feel free.

Thanks for your patience! I'll get it released soon!

Kevin</b></font><HR></BLOCKQUOTE>

Kevin, you rock man!!!!!! After you are done with the 1.5 patch, i might have a question for you about UCTF (a mod i am working on). Won't take much of your time, but i don't want to distract you now. Image

This is great news!


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 Post subject:
PostPosted: Sat Aug 16, 2003 4:03 pm 
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more kudos!

thanks so much, man!

Image Image Image


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 Post subject:
PostPosted: Thu Aug 28, 2003 2:04 am 
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@Kevin!

As you possibly know I've been working together with Jason Charles Feyers of Outrage to update the text version of the D3
FAQ to be included in the 1.5 patch in 2002. I'd have to replace some URLs on the links page, other than that the FAQ is ready to be included.

Please mail me so I can send the current version to you to be included the patch. I couldn't reach you by mail. Thanks!


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 Post subject:
PostPosted: Tue Sep 09, 2003 10:27 pm 
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Looks like everything is coming together! All we need now is a beta to test. Image


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 Post subject:
PostPosted: Fri Sep 26, 2003 11:12 am 
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Von would be happy to beta test it too if needed.


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 Post subject:
PostPosted: Thu Oct 16, 2003 6:50 pm 
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Where art thou, Kevin?


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 Post subject:
PostPosted: Fri Nov 14, 2003 1:36 am 
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...damn it.


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 Post subject:
PostPosted: Fri Nov 21, 2003 1:12 am 
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I'll be deeply humbled when 1.5 is released. Hell, I might even start playing Descent again. Thanks Kevin.


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 Post subject:
PostPosted: Sat Nov 22, 2003 2:08 pm 
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Talkig about cheating, I played around with tablefile, specific entry: "ship Imageyro-gl". Initially I just wanted to replace the GL with a D4GX, then I played around with vauss entry, changed the delay from .1 to .003. That turns slow vauss into a hellfire, it kills hellion in 20 seconds flat. AND it works for multiplayer. That magnum is going down Image


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 Post subject:
PostPosted: Sat Nov 22, 2003 2:20 pm 
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<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">Originally posted by SGT_BASH:
That magnum is going down </font><HR></BLOCKQUOTE>

Not likely. If you can't take a Mag down now, a cheating isn't going to help you. A bud of mine can take you down in less than 20 sec with a vauss at normal.


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 Post subject:
PostPosted: Sat Nov 22, 2003 4:08 pm 
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Sorry Sgt Bash, but that does not in fact do anything in Multiplayer. Vauss is an On/Off weapon meaning only if you are shooting or not is sent, not the individual shots.

Duper...That is true, typically if I can get a good bead on someone, they'll die in about 5-6 seconds. Course, if they just sit in one spot, even better. Image


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 Post subject:
PostPosted: Mon Nov 24, 2003 10:29 am 
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Well there was all this talk about a 1.5 patch and I still dont see it. Whats up?


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 Post subject:
PostPosted: Tue Dec 23, 2003 1:47 pm 
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Maybe Kevin's waiting to play Santa Claus? Image


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