One thing I've kinda noticed about the models and the art in general is the ships have really thin wings and extremities. The Torch KS for instance looks like an extremely anorexic Pyro (seriously, eat something or you are going to die!) and that is even comparing it to the D3 pyro which was already thinned down. The wings on most of the ships are either paper thin, or have tiny connection points to the main body which make them look like they will break off if you flew the thing in a stiff breeze. Where as the Pyro GX presented in the ingame art in D1 and D2 is built like a tank, even the wings are thick and are mounted solidly to the frame.
Of course not everything in D1 is built like a tank, but the majority of the robots have pretty solid bodies and fairly thick extremities. Probably the majority of that is because they didn't have the polygon budget for much more. The hulks are probably the best example, since they are basically flying bricks with bodybuilder arms that spew death at you on higher skill levels.
Also that round ship that is all over the kickstarter page, the one in the drone bay concept and with all the customizations...If I say: "It is a penguin!", can you unsee it?
I told them a while back that their ships looked too weakly designed to survive close-quarters maneuvering. I felt like they kind of blew me off at the time, but I'm hoping they took it to heart. I noticed that afterward Wingman said on a video that they may not be keeping all aspect of the Torch KS, such as the antena sticking off of the front, because they would be the kind of things that would likely break in the mines. To me that was a good sign. They may not have liked to hear it right off, but maybe they can't argue with the logic. It's kind of a hard argument to dispute--these ships need to be tough.
We really need more people representing Descent over there. I feel like at least half of the community is missing. Maybe we need to do a little campaign of our own to get the word out to familiar Descentrs who are in retirement... Unless something catastrophic happens with the KS, the DS somehow decides to leave it be, this is Descent for the first quarter of the 21st century, folks! We as a community should be more
informed and more
involved than the other gamers coming to Descent: Underground. This is OUR game, even if it may not be readily recognizable as a classic Descent title! Not because we own it, but because we love it more (or we wouldn't be here)!