Funny thing I noticed about the Interactive Demo's plot

A forum just for you old time Descent and Descent2 players.
Post Reply
User avatar
Xfing
DBB Admiral
DBB Admiral
Posts: 1495
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

Funny thing I noticed about the Interactive Demo's plot

Post by Xfing » Sat Apr 29, 2017 4:13 am

When running through the Interactive Demo the other day for nostalgia's sake I noticed that there are certain plot differences between it and the full version of Descent. For example, all the extrasolar installations are referred to as alien mines proper (not PTMC holdings), it's even mentioned that their reactors aren't exactly reactors, but only operate similarly to "reactors in our own mines", was it?

Interestingly enough, at the end of Descent, Dravis mentions "our" holdings in deep space, so it appears Parallax went back and forth on this, reverting it back to deep space PTMC mines for the final release of D2.
Descent 1,5: Level layouts done: 34/54 Secret level layouts done: 1/6
User avatar
Alter-Fox
The Feline Menace
Posts: 2661
Joined: Thu May 24, 2007 12:49 pm
Location: the realms of theory
Contact:

Re: Funny thing I noticed about the Interactive Demo's plot

Post by Alter-Fox » Sat Apr 29, 2017 2:39 pm

One of the pics on the "order now" page shows a disc-shaped robot that can't be found anywhere in the final game or even the game files.
Another one shows a room that seems to be from the second level of Vertigo.
The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
...

Also beware my original music, at http://soundcloud.com/snowfoxden and http://vertigofox.bandcamp.com
User avatar
LightWolf
DBB Captain
DBB Captain
Posts: 512
Joined: Sat Mar 09, 2013 2:27 pm
Location: Kingdom of God

Re: Funny thing I noticed about the Interactive Demo's plot

Post by LightWolf » Sat Apr 29, 2017 3:37 pm

That disc-shaped robot looks like it was a planned boss to me...
The scene from VL2 (if we're talking about the same one) is actually from level 7. The grates block the area that you enter from above to get to the red key.
Your friendly neighborhood diamond-loving light wolf.
(Who wouldn't love diamonds? They're so strong! Ever wonder why Diamond Claws did so much damage?)
Substance: 5/30 (6/35) Click here!
New Age Mod: Now hiring! Click here!
User avatar
Alter-Fox
The Feline Menace
Posts: 2661
Joined: Thu May 24, 2007 12:49 pm
Location: the realms of theory
Contact:

Re: Funny thing I noticed about the Interactive Demo's plot

Post by Alter-Fox » Sat Apr 29, 2017 3:44 pm

Well it looks kinda like that but the grates in the shot are too small.
The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
...

Also beware my original music, at http://soundcloud.com/snowfoxden and http://vertigofox.bandcamp.com
User avatar
LightWolf
DBB Captain
DBB Captain
Posts: 512
Joined: Sat Mar 09, 2013 2:27 pm
Location: Kingdom of God

Re: Funny thing I noticed about the Interactive Demo's plot

Post by LightWolf » Sat Apr 29, 2017 4:24 pm

Are they?
The two on the left of the 4x4 are shaded, but they are there. The rest of the room looks pretty much exactly like the room I was talking about.
Your friendly neighborhood diamond-loving light wolf.
(Who wouldn't love diamonds? They're so strong! Ever wonder why Diamond Claws did so much damage?)
Substance: 5/30 (6/35) Click here!
New Age Mod: Now hiring! Click here!
User avatar
Alter-Fox
The Feline Menace
Posts: 2661
Joined: Thu May 24, 2007 12:49 pm
Location: the realms of theory
Contact:

Re: Funny thing I noticed about the Interactive Demo's plot

Post by Alter-Fox » Sat Apr 29, 2017 6:48 pm

Eeh, I've got a screenshot of it so I can check to be sure. I also recall that the walls in the screen were grey instead of bluish and there was no waterfall.
The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
...

Also beware my original music, at http://soundcloud.com/snowfoxden and http://vertigofox.bandcamp.com
User avatar
Jeff250
DBB Master
DBB Master
Posts: 6387
Joined: Sun Sep 05, 1999 2:01 am
Location: ☃☃☃

Re: Funny thing I noticed about the Interactive Demo's plot

Post by Jeff250 » Sat Apr 29, 2017 6:51 pm

Could either of you post screenshots from the demo? I'm curious to see what y'all are referring to.
User avatar
LightWolf
DBB Captain
DBB Captain
Posts: 512
Joined: Sat Mar 09, 2013 2:27 pm
Location: Kingdom of God

Re: Funny thing I noticed about the Interactive Demo's plot

Post by LightWolf » Sat Apr 29, 2017 6:57 pm

Image

The shot on the bottom right is the picture of interest.
Your friendly neighborhood diamond-loving light wolf.
(Who wouldn't love diamonds? They're so strong! Ever wonder why Diamond Claws did so much damage?)
Substance: 5/30 (6/35) Click here!
New Age Mod: Now hiring! Click here!
User avatar
Alter-Fox
The Feline Menace
Posts: 2661
Joined: Thu May 24, 2007 12:49 pm
Location: the realms of theory
Contact:

Re: Funny thing I noticed about the Interactive Demo's plot

Post by Alter-Fox » Sat Apr 29, 2017 9:51 pm

I can see what you mean, yeah.
There's still something off about it compared to the final map but that could be down to it being still "in development" at the time.
Just like, on the bottom left I think that phoenix cannon was turned into an E-Bandit in the final version.
...
But it is weird that that one bot doesn't even show up in the game files. There are other enemies that were never used but are still in the files and this being in the demo means it was probably scrapped relatively close to the final release -- whereas I'd imagine Mr Homing Missile Spam would have been taken out earlier since he was clearly never balanced for proper play. If you look at the reticle to judge size, it would have been slightly smaller than that E-Bandit so I wouldn't be sure about it having been a boss.
Besides, I'm pretty sure there was no boss arena in the final game with a lava fall, presumably because the noise would have made it hard to hear the boss's perpetual sound.
The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
...

Also beware my original music, at http://soundcloud.com/snowfoxden and http://vertigofox.bandcamp.com
User avatar
Sirius
DBB Master
DBB Master
Posts: 5435
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Re: Funny thing I noticed about the Interactive Demo's plot

Post by Sirius » Sat Apr 29, 2017 10:45 pm

Plot differences... did they have briefings in the D2 demo? It's been 20 years since I played it so I can't really remember anymore, myself.

I do, somehow, remember that they had D1-style exit sequences though, so it doesn't seem out of the question. Presumably they didn't want to put the movie files on something that would be downloaded over the internet, since back in those days most people were still on a 14.4k modem or something in that ballpark.
Descer
DBB Ace
DBB Ace
Posts: 53
Joined: Mon Apr 26, 2010 2:16 am
Location: A deserted village in middle of Finland
Contact:

Re: Funny thing I noticed about the Interactive Demo's plot

Post by Descer » Sun Apr 30, 2017 3:47 am

Sirius wrote:did they have briefings in the D2 demo?

I do, somehow, remember that they had D1-style exit sequences
Yes.
It's just a game. Face it.
User avatar
Jeff250
DBB Master
DBB Master
Posts: 6387
Joined: Sun Sep 05, 1999 2:01 am
Location: ☃☃☃

Re: Funny thing I noticed about the Interactive Demo's plot

Post by Jeff250 » Tue May 02, 2017 5:46 pm

It's funny how they thought that bot was cool enough to make the limited space of the advert but somehow was not cool enough to make the cut of the game.
User avatar
Sirius
DBB Master
DBB Master
Posts: 5435
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Re: Funny thing I noticed about the Interactive Demo's plot

Post by Sirius » Fri May 05, 2017 8:43 am

Yeah, wonder what the story behind that was. Most of the other screenshots make perfect sense.
User avatar
Xfing
DBB Admiral
DBB Admiral
Posts: 1495
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

Re: Funny thing I noticed about the Interactive Demo's plot

Post by Xfing » Mon May 08, 2017 3:04 am

Would be fun to ask Matt and Mike these questions.

On another note, I'm sure you guys also know that, the Interactive Demo levels 1 and 2 lack some secrets that were added to them in the full release and use some different sound assets too. As far as the secrets go, for example there is no hidden cube in level 1 at the top of the chamber next to the waterfall where you get the red key, as the section at the base of the waterfall where you can shoot through to reach a switch doesn't exist at all. Likewise, in level 2 the secret in the very first chamber doesn't exist, the one where you shoot the ceiling of the area behind the grate to the left of your starting position for a switch which opens the entry hatch once. Fun little tidbits.
Descent 1,5: Level layouts done: 34/54 Secret level layouts done: 1/6
Post Reply