Flash missiles

Descent mission help and more WARNING: Spoilers inside!

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kakhome1
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Flash missiles

Post by kakhome1 » Tue Aug 01, 2017 6:06 pm

Are flash missiles from robots in D2 supposed to blind you 100% with a single hit, for about two seconds? They do for me in Dos, at least at Hotshot or above, but not in all source ports. I'm wondering if DosBOX might have an issue handling flash missile hits or if Dos is doing it right.
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Sirius
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Re: Flash missiles

Post by Sirius » Wed Aug 02, 2017 9:31 am

That is probably intended behavior, though I don't know if the original builds of Descent 2 had the same brightness bug with flash missiles that shows up in D2X.
kakhome1
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Re: Flash missiles

Post by kakhome1 » Wed Aug 02, 2017 9:53 am

What brightness bug? Dos blinds you 100% for about 2 seconds with single hit while Rebirth caps at about 85% blinding (these are both results on Hotshot). Which is the correct behavior based on the original D2 exe?
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Sirius
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Re: Flash missiles

Post by Sirius » Wed Aug 02, 2017 11:29 pm

DOS is the original D2 EXE, so where Rebirth differs in any substantial way, it can be assumed to be incorrect.
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Re: Flash missiles

Post by Alter-Fox » Thu Aug 03, 2017 10:39 am

Seems to me that zico would be the one to ask about it if you're still not satisfied, yes?
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Re: Flash missiles

Post by Descer » Sun Aug 06, 2017 4:09 am

kakhome1 wrote:Dos blinds you 100%
Usually not if it's not homing. (At least in Trainee/Rookie)
It's just a game. Face it.
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