AI controlled Pyros/Phoenixes/Magnum

Feedback for the Outrage Entertainment D3 dev team members - bug reports, patch issues, your raves (or rants).
Locked

Are you interested in a bot-like multiplayer patch for Descent 3?

Yes - really cool!
20
83%
No
4
17%
 
Total votes: 24
Arenzera
DBB Cadet
DBB Cadet
Posts: 11
Joined: Thu Jul 08, 2004 4:58 am

AI controlled Pyros/Phoenixes/Magnum

Post by Arenzera »

Hi all!

Just wonder how difficult it would be in a future version of Descent 3 to have the ability to play computer controlled bots on multiplayer maps. I'm aware that there is maps that replicate similar behaviour but they're somewhat limited to a few maps and the AI scripting isn't too great - repetitive. They don't gang up and hunt you down unless u look for them.

A feature like this would expand the longetivity of Descent 3 something chronic.

Just my two cents. I was wondering how feasibile it was and determining the interest for something like that.

Thanks!

Kiel :-)
DigiJo
DBB Ace
DBB Ace
Posts: 491
Joined: Thu Jul 18, 2002 2:01 am
Location: Germany
Contact:

Post by DigiJo »

hmm voted yes, would be cool. on the other hand we already have two great mods, coop and roboanarchy, wich both are great fun and allow botmatches. they are just rarely hosted and played.
User avatar
Grendel
3d Pro Master
3d Pro Master
Posts: 4390
Joined: Mon Oct 28, 2002 3:01 am
Location: Corvallis OR, USA

Post by Grendel »

Voted no -- IMVHO it'll open the door to more cheating.
User avatar
Testiculese
DBB Material Defender
DBB Material Defender
Posts: 4688
Joined: Sun Nov 11, 2001 3:01 am

Post by Testiculese »

Someone did try to make AI-controlled ships. While the effort was good, the result was ships that were on par with a 3-week noob. AI is hard to script out, I know. But it would be stellar to have ships that chose weapons based on the surroundings and/or the other persons weapon(s), and also that could path the level and was able to determine 'best guess' cut-off points. (So if pilot A went down a tunnel that intersected another, bot A could go down that intersecting tunnel and try to ambush/surprise the pilot. Prediction patterns of any sort would be nice too, for dogfighting. The SP bots only move out of the way of your crosshair, they don't actually dance. Also, different styles of play (preferrably selectable), so you could fill a level with a pack of noob misslewhores, or some down and dirty plasma fights. Actually, I can go online any time and play a pack of noob misslewhores, never mind that part.. :P

I'd love this. I play UT and UT2k4 with bots all the time. I configg'd each bot to prefer a certain weapon, so that when I load up an eight-bot game, it's not all losers with rocket launchers, and all the other weapons go unused. Much better than playing online. The bots are killers too at the highest skillset.
User avatar
Sapphire Wolf
DBB Admiral
DBB Admiral
Posts: 1463
Joined: Mon Nov 24, 2003 3:01 am
Location: Nope.avi , gender: male
Contact:

Post by Sapphire Wolf »

Super Cool!
User avatar
Kyouryuu
DBB Alumni
DBB Alumni
Posts: 5775
Joined: Fri Apr 30, 1999 2:01 am
Location: Isla Nublar
Contact:

Post by Kyouryuu »

I think if Descent 3 had bots, it would have had a much longer life. Even if you don't enjoy playing on-line, playing against bots in multiplayer modes is fun on its own. But designing an AI for a 360º world can be challenging.
Arbitar
DBB Ace
DBB Ace
Posts: 186
Joined: Sun Apr 04, 2004 1:49 am

Post by Arbitar »

it would take a long time im sure, but what if you programmed the AI to react completely on the players movements? It would ALWAYS fire at you, but if you slid to the right it would strafe around you firing while trying to dodge the laser blobs. meanwhile, things like pilliars would be objects, and whne the players were firing upon the bot, the bot would move so the pilliar is between the player and bot, occasionally coming out to fire a few vausss rounds :D :?
User avatar
Top Gun
DBB Master
DBB Master
Posts: 8019
Joined: Wed Nov 13, 2002 3:01 am

Post by Top Gun »

While it might be fun, there will never be any patch released along those lines. Trust me about that :P.
Arenzera
DBB Cadet
DBB Cadet
Posts: 11
Joined: Thu Jul 08, 2004 4:58 am

Post by Arenzera »

Obviously the AI is there in the Descent 3 game engine to do the stuff...

Will Descent 3 ever go open source? I'd have half a mind to start a team and implement a project like that :)

Kiel :-)
User avatar
Mr. Perfect
DBB Fleet Admiral
DBB Fleet Admiral
Posts: 2817
Joined: Tue Apr 18, 2000 2:01 am
Location: Cape May Court House, New Jersey.
Contact:

Post by Mr. Perfect »

There actually are some AI Pyros that can be found in level 4. If I remeber correctly they where pretty challenging too. They moved around fairly well.
User avatar
Stryker
DBB Admiral
DBB Admiral
Posts: 1103
Joined: Sat Jun 12, 2004 7:58 am
Contact:

Post by Stryker »

There are 3 types of Black Pyros in D3. Super laser, vauss, and MD. The vauss ones are all but invincible at short range on even hotshot, whereas the MD ones seem to have just a little bit *too* good of aim.
Locked