D2X-XL Bug Reports - MS Windows
Moderators: Grendel, Aus-RED-5
- Gold Leader
- DBB Ace
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well I wanted to play D2X-XL on my laptop again @ 1280 x 800 and now I get black screens everytime I choose my pilot name or I get this:
i get flipped back to my desktop @ 640 x 480 yay :r
and here the CPU load
under WinXP home never had great experiences with that OS I suppose this is just one of those days again, unless there is a setting that can be changed, anyone an idea?
i get flipped back to my desktop @ 640 x 480 yay :r
and here the CPU load
under WinXP home never had great experiences with that OS I suppose this is just one of those days again, unless there is a setting that can be changed, anyone an idea?
- Gold Leader
- DBB Ace
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well I think it's something else, my laptop has a 16:10 15.4\" TFT and I think that maybe the problem, because even with the clean install the problem still occurs, very odd.
on my other system the Dual OpteronDP 244 and GeForce 6800GT there is no problem at all all nice @ 1024 x 768 x32 FSAA x4 AF x16,later on this day I'll be trying 1600 x 1200 x 32 on that system.
That system has WinXP Pro USA + SP2.
Forceware 82.12 beta for the GeForce 6800GT AGP
SFFT Alpha33 vor the Voodoo5 5500 PCI
there will be some test runs on the Voodoo5 5500 PCI later this day.
So I'm not sure why the Laptop doesn't like to run it for some odd reason, the first time I ran it I played Descent2 d2x-xl @ 1920 x 1200 x32 without probs after that I wen out of the game and went back iin just to see if things would still cope, but then I got those wierd crashes and so on.
oh well if there is anything else i can do it would be nce to know thanx for all the help so far
on my other system the Dual OpteronDP 244 and GeForce 6800GT there is no problem at all all nice @ 1024 x 768 x32 FSAA x4 AF x16,later on this day I'll be trying 1600 x 1200 x 32 on that system.
That system has WinXP Pro USA + SP2.
Forceware 82.12 beta for the GeForce 6800GT AGP
SFFT Alpha33 vor the Voodoo5 5500 PCI
there will be some test runs on the Voodoo5 5500 PCI later this day.
So I'm not sure why the Laptop doesn't like to run it for some odd reason, the first time I ran it I played Descent2 d2x-xl @ 1920 x 1200 x32 without probs after that I wen out of the game and went back iin just to see if things would still cope, but then I got those wierd crashes and so on.
oh well if there is anything else i can do it would be nce to know thanx for all the help so far
- Gold Leader
- DBB Ace
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yeah I do, I always use the Omega Catalyst, for better game performance in Flight Simulator 2004m FarCry and Call Of duty2, they are games i do at lans around here, I tried to get the people to play at least Descent3 or so, but they said it's too difficult lol anyway's it's running great here on the Dual Opteron system I will check out the latest Ati Catalyst drivers for the laptop and see if the D2X-XL will run better, indeed it maybe a driver issue looks like it
- Gold Leader
- DBB Ace
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well I found out that D2X-XL does ot work great with 16:10 Wide screen aspect ratio's sad to say, yet wide screens with aspect ratio's of 16:9 is not a problem, since that my laptop has a 16:10 aspect ratio screen with an ATi M18 the game will not cope properly with the Original ATi drivers as original Ati Mobile drivers as the Omega Drivers, it's a total no go .
as for the Voodoo5 5500 PCI under XP pro, it ran quite well @ 1024 x 768 x32 + FSAA x4 looks very nice, only when proceeding to the next game level Descent2 crashed. so that's a nogo also.
The Only thing that really worked was on the XFX GeForce 6800GT 256MB, About ATi GFX cards I'm not so sure of since that the M18 was a nogo with the 16:10 Wide screen TFT failed under WinXP Home. end of Februari my ATi Radeon X800XT PE AGP will arrive and I am willing to test that in the Dual Opteron system where the 6800GT is located.
as for the Voodoo5 5500 PCI under XP pro, it ran quite well @ 1024 x 768 x32 + FSAA x4 looks very nice, only when proceeding to the next game level Descent2 crashed. so that's a nogo also.
The Only thing that really worked was on the XFX GeForce 6800GT 256MB, About ATi GFX cards I'm not so sure of since that the M18 was a nogo with the 16:10 Wide screen TFT failed under WinXP Home. end of Februari my ATi Radeon X800XT PE AGP will arrive and I am willing to test that in the Dual Opteron system where the 6800GT is located.
:
Hmmm...Diedel wrote:-nomovies
It set to 1, but it still play the D1 mine exit movie.d2x.ini wrote:don't playback cut scenes movies, but allow robot movies
I have the most recent update and can't find an option labled like that.Diedel wrote:Check the texture quality setting in the render options menu. You can have pixelated or filtered, whatever you prefer. (from question and Answer Thread)
also, double clicking my mouse on the "quit" (oops, htx! )option doesn't work.
Alos, any idea what makes the D2 movie play-back choppy? All drivers are up to date. Vid card is a 6600GT on XP Pro. (Is anyone else having this trouble?)
Thanks for the work Diedel
- Aus-RED-5
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1) Goto the Option>>> Render Options>>>. Its the sencond one from the top, "Texture Quality". Use the slider to select what quality you want.Duper wrote:I have the most recent update and can't find an option labled like that.Diedel wrote:Check the texture quality setting in the render options menu. You can have pixelated or filtered, whatever you prefer. (from question and Answer Thread)
also, double clicking my mouse on the "qhit" option doesn't work.
Alos, any idea what makes the D2 movie play-back choppy? All drivers are up to date. Vid card is a 6600GT on XP Pro. (Is anyone else having this trouble?)
Thanks for the work Diedel
2) "qhit" = quit? If so. It works for me. Single click on the "Q". Maybe that will help.
3) The movie is choppy on my end as well. And I have P4 3.2ghz w/HT + AGP BFG Nvidia 6800 Ultra 256MB card. All up-to-date.
- Aus-RED-5
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Thats strange.
You sure you have latest version?
That is D2x-XL version 1.5.95.
In the d2x.ini file. I have the following:
;-fullscreen
-grabmouse
-sound22k
;-nocdrom
-render_quality 3
-gl_alttexmerge
-playermessages
-noredundancy
-nomovies 1
-gl_reticle 0
-shortpackets
-pps 10
-player AusRED5
-1024x768
-render2texture 1
-menustyle 1
-fastmenus 1
;set the following value to 1 to enable sound rendering via SDL_mixer (enables midi playback on non-Windows OS-s)
-sdl_mixer 0
Take a look at the d2.ini file. Maybe you are missing something.
*****************************************************
EDIT: When using the old Menu (menustyle 0). I found that clicking on \"options\" would give me the \"credits\" screen!
In fact.. almost none of the options went to the right screen.
Though the hotkeys work.
D I E D E L ! ! !
You sure you have latest version?
That is D2x-XL version 1.5.95.
In the d2x.ini file. I have the following:
;-fullscreen
-grabmouse
-sound22k
;-nocdrom
-render_quality 3
-gl_alttexmerge
-playermessages
-noredundancy
-nomovies 1
-gl_reticle 0
-shortpackets
-pps 10
-player AusRED5
-1024x768
-render2texture 1
-menustyle 1
-fastmenus 1
;set the following value to 1 to enable sound rendering via SDL_mixer (enables midi playback on non-Windows OS-s)
-sdl_mixer 0
Take a look at the d2.ini file. Maybe you are missing something.
*****************************************************
EDIT: When using the old Menu (menustyle 0). I found that clicking on \"options\" would give me the \"credits\" screen!
In fact.. almost none of the options went to the right screen.
Though the hotkeys work.
D I E D E L ! ! !
hrm.. guess not. I have 1.5.14 I must have installed an older version I had laying around.. OOPS!, I'll fix that and get back to you.
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Ok, well. no, it wasn't MOST recent it was a wekk old or so.... It DOES help, however, to have your icon pointing to the correct EXE!!! That was that last W32 exe I think. ...oh kay... the movies are still choppy however. I have a program that rips the movies out into an exe and that runs fine. The movie codex was a thing that was owned by Interplay last I heard 6 years ago.
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Ok, well. no, it wasn't MOST recent it was a wekk old or so.... It DOES help, however, to have your icon pointing to the correct EXE!!! That was that last W32 exe I think. ...oh kay... the movies are still choppy however. I have a program that rips the movies out into an exe and that runs fine. The movie codex was a thing that was owned by Interplay last I heard 6 years ago.
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- DBB Cadet
- Posts: 2
- Joined: Tue Jan 17, 2006 12:23 pm
When I use D2X-XL I noticed that some enemies become invisible and indestructable permanently. Also, some enemies become rather still and don't move. When I destroy these enemies they give me no points. Also, the the only time the stationary enemies shoot is when I move directly infront of the cannons. Each stationary enemies will shoot those firey bolts that the green guys found on the 1st level shoot, whether they were designed to shoot different weapons or not. Probably 90% of the enemies react normally. I've noticed this problem happeening after I reload the same saved game multiple times. If someone could help me with this that would be terrific!
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- DBB Cadet
- Posts: 2
- Joined: Tue Jan 17, 2006 12:23 pm
I am not talking about reactors being stationay. I'm talking about many of the standard bots that usually move and are NOT supposed to be stationary. When I destroy those I get no points and they only fire when I place my ship directly infront of their weapons.
A 2nd enemy problem I notice is that some enemies are permanents invisible. I'm not talking about the temporary transparant invisibility that many enemies in Descent I & II have. I mean total invisibility. I can only see their bursts of fire. I could fire my entire arsenal of Homing missles will home in on them but not destroy them.
In short, there are dummy robots that give no points when destroyed and also invulnerable, invisible enemies.
THe problem is frequent enough that I revert back to D2x-W32 instead of D2x-XL
A 2nd enemy problem I notice is that some enemies are permanents invisible. I'm not talking about the temporary transparant invisibility that many enemies in Descent I & II have. I mean total invisibility. I can only see their bursts of fire. I could fire my entire arsenal of Homing missles will home in on them but not destroy them.
In short, there are dummy robots that give no points when destroyed and also invulnerable, invisible enemies.
THe problem is frequent enough that I revert back to D2x-W32 instead of D2x-XL
Dummy robots - maybe. Never noticed them.
Invulnerable, invisible enemies - confirming. I've encountered them in 6'th level of D2. After killing a Sidearm he splitted as usual into Sidearm modulas, that are carrying flash-missiles. These bots somehow became invisible. I have savegame of this point. I had to replay the level from the beginning and this time everything was fine - bots were visible. It is a very strange bug.
Here is the savegame (40 KB):
http://rapidshare.de/files/11525118/d2_ ... g.zip.html
Invulnerable, invisible enemies - confirming. I've encountered them in 6'th level of D2. After killing a Sidearm he splitted as usual into Sidearm modulas, that are carrying flash-missiles. These bots somehow became invisible. I have savegame of this point. I had to replay the level from the beginning and this time everything was fine - bots were visible. It is a very strange bug.
Here is the savegame (40 KB):
http://rapidshare.de/files/11525118/d2_ ... g.zip.html
It looks like these invisible bots get destroyed, yet aren't flagged as destroyed. Actually, when a bot gets destroyed, its shields drop below zero, and the destruction sequence is initiated, setting its remaining lifetime to a short timespan. During that timespan, it is set to immobile and explodes. When the explosion time has elapsed, it is flagged as destroyed and gets deleted from the object list.
Somehow it can happen that a robots shield's drop below zero, yet its destruction sequence doesn't get initialized. I don't yet know why.
I have added some code that will detect and delete such robots when loading a save game and in-game.
Somehow it can happen that a robots shield's drop below zero, yet its destruction sequence doesn't get initialized. I don't yet know why.
I have added some code that will detect and delete such robots when loading a save game and in-game.
Re:
Version 1.5.96 - now it seems to be fine. Thank you.Diedel wrote:I have added some code to the save game handling that will detect and delete such robots when loading a save game and in-game.
- Aus-RED-5
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Ok, 2 bugs to report. D2x-XL v1.5.97
Now I know you'll probably flame me for this buuuuttttt....
Minerva3 - If you go into the reactor room and head for the exit. There is a gate door just before. At the moment its not visiable, but it is there coz you'll run right into it! On the other side of it. You can see the gate door. Now from memory. This gate door has always been visiable, so something has changed.
Now bug 2.
When hosting a game (IPX/UDP/IP and so on). While waiting for someone to join the game list. No name appears but you hear the person join and becomes highlighted with an X in the box. Yet no name. Hit enter and the game starts. Only then you know who has joined once you're in the game.
Now I know you'll probably flame me for this buuuuttttt....
Minerva3 - If you go into the reactor room and head for the exit. There is a gate door just before. At the moment its not visiable, but it is there coz you'll run right into it! On the other side of it. You can see the gate door. Now from memory. This gate door has always been visiable, so something has changed.
Now bug 2.
When hosting a game (IPX/UDP/IP and so on). While waiting for someone to join the game list. No name appears but you hear the person join and becomes highlighted with an X in the box. Yet no name. Hit enter and the game starts. Only then you know who has joined once you're in the game.