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Posted: Mon Jan 23, 2006 11:50 am
by Nikolai
SDL mouse cursor is present during playback of a demo. I think it shouldn't be.

Posted: Mon Jan 23, 2006 2:50 pm
by TechPro
I like the Letterbox (widescreen) view... but I'm finding that if that view is my default view (or last view mode used)... the D2X-XL is crashing a lot when starting a game or saved position.

If I switch to full screen view or cockpit view... no problems.

Windows XP

Re:

Posted: Tue Jan 24, 2006 1:14 am
by Aus-RED-5
Diedel wrote:You play Minerva? :evil: Instead of making a wallpaper?!! :x

Diediediediediediedie! :twisted:

j/k

Snake,

I see the effect on your screenie, but I cannot reproduce it.
Diedel,
You can reproduce Snake's bug.
Though I tryed it like his screenshot and I did not see it.
However. If you make a blank tunel or connecting rooms, you can see it.
Image
I did this tunel connecting to a room with no lights.

Now as for me playing Minerva. I took a break from working on the wallpaper you want. :P heh

Posted: Tue Jan 24, 2006 6:19 am
by Diedel
I have built such a level for test purposes, but I cannot reproduce this effect.

(On a side note, if I turn off frame capping in that level, I get over 4000 fps ... :D)

Posted: Tue Jan 24, 2006 7:00 am
by Nikolai
In the \"Play songs...\" menu I'm able to select only 4 level-songs for d2, and 4 for d1. I don't know how many songs are in d2, but there are far more than 4 songs in d1.

Posted: Tue Jan 24, 2006 9:14 am
by Gold Leader
afaik there are 5 songs in Midi format for Descent2 and 7 for Descent 1.

Posted: Tue Jan 24, 2006 3:48 pm
by Diedel
Fixed.

Posted: Wed Jan 25, 2006 12:47 am
by Sirius
9 for Descent 2 (4 level), 29 for Descent 1 (24 level).

Posted: Wed Jan 25, 2006 5:12 am
by Nikolai
I've downloaded d2x-xl-w32-1.5.100.zip, but there is d2x-xl v1.5.99 inside.

Posted: Wed Jan 25, 2006 5:34 am
by Aus-RED-5
same

Posted: Wed Jan 25, 2006 5:53 am
by Diedel
Fixed.

Posted: Wed Jan 25, 2006 12:21 pm
by devourer
Found another bug, but i don't know if it is allready mentioned above. (46 pages are alot to read)

It occurs in D2X-XL as well as in D1X-Xl.
This happens with the boss robot in D1 level 7 and in D2 with the boss in level 4. After defeating them they just disappear, and no countdown is started and no exit door is open. The guidebot says, that there is no \"reactor in mine\"
It's also occuring with the thief bot in D2. He doesn't explode with revealing all the stolen weapons, he just disappears.

Posted: Wed Jan 25, 2006 2:12 pm
by Diedel
Fixed.

Posted: Thu Jan 26, 2006 3:43 am
by Aus-RED-5
Bug in version 1.5.102.
When setting \"primary/ secondary autoselect order..\".
It doesn't work anymore. :?
Have a look. You'll see what I mean. :(

Posted: Thu Jan 26, 2006 10:25 am
by Avder
Not sure if this is mentioned yet (I'm NOT going to go digging through a 46 page thread), but...

Well, I downloaded the latest version of D2X-XL and started playing a bit of singleplayer, and its a very good, extremely high quality port, so good job on that you guys, BUT, a couple of things...

1. When you kill the guidebot (yes, I ALWAYS kill that sucker), he just vanishes without going through his nice little death sequence where he ends up leaving a marker. Just poof...gone, no marker, no explosion from him, just poof.

2. Same thing for the thief. He should give off a whail, spin a little and then blow up big, leaving behind any items stole from you as well as bonus shields and energy, but he doesnt do this.

And 3. There seems to be a few hardly-noticeable texture alignment errors. Nothing very major really.

Anyway, good job on this so far. I wish D1X had the support this project has behind it.

Posted: Thu Jan 26, 2006 11:31 am
by Diedel
Version number?

Posted: Fri Jan 27, 2006 6:56 pm
by Weyrman
win 1.5.104.zip file includes v 1.3.103
tried it twice :)

Posted: Fri Jan 27, 2006 7:02 pm
by Diedel
Dang! Fixed. Well, if that's the only problem ... :)

Posted: Fri Jan 27, 2006 7:03 pm
by Aus-RED-5
Plus no History info on ur website again. :P

Bugs! :)

Posted: Fri Jan 27, 2006 8:56 pm
by Peterix
103:
  • robots, weapon shots, flares and pyro getting stuck in mid-air, strange problems with game speed ( always max )
    Edit: this got better after making a new profile
103,maybe 104(I didn't check):
  • Random crashes during D1 exit sequence.
103+104:
  • Lightmaps are broken. See the screenshots. They worked fine in 95.
  • It's impossible to click OK on the 'you died' screen, but keyboard works fine.
  • D1 mine exit model has bad textures (it's actually different every time, even for the same mission)
  • In D1 missions it's possible to give yourself unusable D2 weapons and items with cheats ( this also makes normal lasers inaccesible )
My system:
Radeon 9700, Omega drivers 2.6.87, XP SP2


http://rapidshare.de/files/11980606/bug.zip.html

Posted: Sat Jan 28, 2006 4:15 am
by Diedel
Speed, stuck objects: Cannot reproduce.

Lightmaps: Only work in D2, because they use the D2 light textures which have different id's in D1. I will fix this, but has low priority.

Palette problems in D1 exit: Known bug, hard to fix, low prio.

D1 exit crash bug: Known bug, cannot reproduce myself, hence cannot fix it.

Aus-RED-5:

History works fine now. Try the reload button (if that doesn't work, explicitly enter http://www.descent2.de/d2x-history.html in your browser's URI input field, then reload. I have it especially with firefox that reloading bumps me back to the main page and the intended page doesn't get reloaded).

Posted: Sat Jan 28, 2006 5:02 am
by Aus-RED-5
Ok, firefox worked, but IE did not.
I've cleared history, files/offline files and so on. Still no good with IE.

Anyways.
That is all...... for now. :P

Posted: Sat Jan 28, 2006 5:05 am
by Diedel
IE problem fixed.

Lightmaps

Posted: Sat Jan 28, 2006 6:37 am
by Peterix
It's bugged even in D2 missions
Lightmaps are applied to individual triangles on irregular walls in the new version, not the whole wall.

screenshots:
http://rapidshare.de/files/12010540/scr ... s.zip.html

Posted: Sat Jan 28, 2006 8:44 am
by Aus-RED-5
Peterix wrote:It's bugged even in D2 missions
Lightmaps are applied to individual triangles on irregular walls in the new version, not the whole wall.

screenshots:
http://rapidshare.de/files/12010540/scr ... s.zip.html
Image
One simple pic like this will do. :roll:
Thanks

Posted: Sat Jan 28, 2006 9:12 am
by Diedel
Yikes!

Re:

Posted: Sat Jan 28, 2006 9:17 am
by Aus-RED-5
Diedel wrote:Yikes!
Yeeeeessss...
What have you been up to??? :lol: :P

Posted: Sat Jan 28, 2006 12:43 pm
by Nikolai
I'm not sure is it a level bug or D2X-XL bug, but I hope you will be able to reproduce it. On the level 12 of d2 there is a strange narrow doorway. PyroGX just cannot pass through it.

On the savegame this doorway is right on front of the ship.

Re:

Posted: Sat Jan 28, 2006 1:42 pm
by Diedel
Aus-RED-5 wrote:
Diedel wrote:Yikes!
Yeeeeessss...
What have you been up to??? :lol: :P
Optimization. ;)

Fixed.

Posted: Sat Jan 28, 2006 4:29 pm
by Weyrman
Sorry, but win 1.5.105 will not load savegames!!! :cry: :cry: :cry: :o

\"Error Unable to load Mission\"

Play D1 and D2 boxes both ticked

Posted: Sat Jan 28, 2006 5:36 pm
by Diedel
I am loading savegames all the time right now.

Nikolai,

the level structure at that point is pretty distorted, and D2 runs into a problem with its geometry calculations. This seems to be a bug from pre-D2X times. I haven't yet been able to fix it.

Posted: Sun Jan 29, 2006 4:38 am
by Weyrman
I got around the load-game problem by starting a new game and then doing an in-game restore, then saving it.

This was the only way I could get it to work and now it is the only game that will open initially from the load game menu

**EDIT** well I thought I had, it's back to as it was (3hrs later), have to start a new game and then in-game restore :roll: :x :?

Posted: Sun Jan 29, 2006 5:31 am
by Aus-RED-5
Sorry. V1.5.105
Still having probs with loading saved coop games.
This time I tried it and still no good. :(

Now correct me if I'm wrong, but when you start a coop game? Once the second player joins, you load the saved coop game to resume where you left off?

Anyways.
Tried the following for coop game:

1)Through Kali - First player WinXP host. Second Player WinXP joins. First player tries to load saved game. Both get kicked back to chat.

2)UDP/IP netgames/ Tracker/ Multicast. Start/Join - Load saved coop. All options kick you back to windows. Even tried them all on my home LAN line. Same thing. :(

Humm maybe I'm just doing it wrong? Feel free to tell me how to load a saved coop game! :lol:
Thanks

*** Edit: I also tried this on my win98 PC, D2 3dfx dos version. Win98- Host IPX game. WinXP joins. Saved coop game. Then tried loading coop game. Win98 loaded and stays, but WinXP got kicked back to windows. ***

Posted: Sun Jan 29, 2006 6:16 am
by Sirius
Talking about co-op, I saw something weird recently; I suspect that when you are viewing the automap when the reactor is blown, the countdown fails to initialise (although I think only for you).

Edit: Exit door is opened, though.

Posted: Sun Jan 29, 2006 12:37 pm
by devourer
You can't save in the secret levels of Descent 1!! In the original game you could.

I also noticed random crashs when exiting mines in Descent 1 mission.

Posted: Sun Jan 29, 2006 1:51 pm
by Diedel
devourer,

#1 D2X-XL is not D1, it is D2 able to play D1 levels. You cannot save in D2 secret levels.
#2 Read the switches doc on my Descent site for a workaround.
#3 D1 exit crash bug is known and can't be fixed due to me not being able to reproduce it. Please read this thread for known bugs and solutions before being #4 or #5 to report the same bug.

Aus-RED-5:

I didn't test KALI, but UDP/IP on a LAN, and I could load save games in coop after fixing a few things w/o problems.

Weyrman,

no problems with save games here at all.

Big bad bug

Posted: Sun Jan 29, 2006 5:20 pm
by Peterix
106, happened in D1 lvl2
It was possible to fly through solid walls, parts of the level disappeared
Image

Here's the spot where it's easy to replicate. Just fly forward and u should end up in 'nowhere'.
Image

Posted: Sun Jan 29, 2006 5:30 pm
by Diedel
Oh no.

Posted: Sun Jan 29, 2006 8:08 pm
by Aus-RED-5
Diedel wrote:Aus-RED-5:

I didn't test KALI, but UDP/IP on a LAN, and I could load save games in coop after fixing a few things w/o problems.
Lets not worry about Kali right now. ;)
Using v1.5.106.
Still can't load saved coop games. Even when trying a FRESH saved game. Both D2x-XL get kicked back to windows. While win98 D2 3dfx dos version remain ingame.
How are you loading the saved coop games? Step by step please. :roll:

I don't know about you, but I'm starting a coop game this way.
Using "FRESH" install of D2 w/D2x-XL on WinXP for both PC1 and 2 through UDP/IP Netgames.

Step 1. PC1 - host coop - Counter Strike - lvl 1.
Step 2. PC2 - joins coop game.
Step 3. PC1 - Starts coop game and both players spawn in game fine.
Step 4. PC1 - "alt-F2" to save coop mission (save as coop1).
Step 5. PC1 - "alt-F3" to load saved coop1 mission.
Step 6. Both PC1 and 2 start to "Prepare for Descent", but both crash to windows.

Even tried to load a saved coop game from PC1 by its self and still it crashed to windows. :(

Deidel, just so you know. I'm not thinking you don't believe me. I'm just trying to understand how is it you can save/load coop games with no problem? Yet I'm not able to. ;)
Any help would be great!
Thanks :)

Posted: Mon Jan 30, 2006 4:03 am
by Diedel
I do believe you. It's just that again I cannot reproduce it. I had this bug, but with v1.5.105 this worked for me, exactly as you described it above.