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Is this a good sign?

Posted: Fri Jun 30, 2006 12:17 am
by d3jake
Image

I ran into it when I was poking though the CD website. And after reading alot of threads on CD here... and I figured that I wanted to find out as much as I could.
BTW, since I couldn't check, will a 2GHz 1 GB RAM, 256 MB vid card run CD okay?

Posted: Fri Jun 30, 2006 1:32 am
by Nosferatu
They didnt happen to have a story about it on /. did they? :wink:

Re: Is this a good sign?

Posted: Sun Jul 09, 2006 4:50 pm
by HighOctane_Jared
d3jake wrote:Image

I ran into it when I was poking though the CD website. And after reading alot of threads on CD here... and I figured that I wanted to find out as much as I could.
BTW, since I couldn't check, will a 2GHz 1 GB RAM, 256 MB vid card run CD okay?

You'll need a shader 3.0 complient video card as well. Or a faster CPU to make up the emulation difference.

Posted: Sun Jul 09, 2006 6:41 pm
by d3jake
Would [url=\"http://www.newegg.com/Product/Product.a ... 6814133150\"]this{/url] card work? It's the one I'm going to order.

Posted: Sun Jul 09, 2006 7:03 pm
by Krom
Yes it would since everything in Nvidia's 7000 line supports SM3.

Posted: Sun Jul 09, 2006 7:31 pm
by d3jake
Thanks Krom!

Posted: Mon Jul 10, 2006 9:36 pm
by zbriggs
Actually I think the limitation is PS 2.0; The engine supports 3.0 presently but there are fallbacks for 2.0. If you look at the specs on the engine and the minimum requirements posted here you should find the acceptable range.

Posted: Wed Jul 12, 2006 6:49 pm
by Shadowfury333
zbriggs wrote:Actually I think the limitation is PS 2.0; The engine supports 3.0 presently but there are fallbacks for 2.0. If you look at the specs on the engine and the minimum requirements posted here you should find the acceptable range.
I assume then that there are no fallbacks for anything earlier, say a RADEON 9200 (waits for hysterical laughter from everyone else).

I'm kidding, of course, by the time this comes out I should have a computer with at least a RADEON X1600.

Posted: Wed Jul 12, 2006 7:13 pm
by Krom
They probably have a fall back all the way back to DX7 mode. IIRC the major difference between PS 2.0 and PS 3.0 is that 3.0 can do all the same things that 2.0 can do, but it can do a number more of them in only one pass.

Posted: Wed Jul 12, 2006 7:46 pm
by Shadowfury333
Krom wrote:They probably have a fall back all the way back to DX7 mode.
Or the nearest OpenGL equivalent (I'm on Mac, though *nixers qould benefit as well)
Krom wrote:IIRC the major difference between PS 2.0 and PS 3.0 is that 3.0 can do all the same things that 2.0 can do, but it can do a number more of them in only one pass.
Thanks for the info

Posted: Thu Jul 13, 2006 10:55 am
by zbriggs
BTW, anytime you guys see that we have dinged that bandwidth quota email me at zbriggs@highoctane.biz and I will resolve it ASAP.

Zach