Would you want a 6-8\" pyro on your desk

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Aus-RED-5
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Post by Aus-RED-5 »

KoolBear wrote:Bubba,
I'd love a cockpit, it's your time if you are willing I say go for it!

Mike
X2. :)
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BUBBALOU
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Post by BUBBALOU »

Quick Update

ImageImage

If you look carefully at the cockpit render/screenshot, we must extend the hood over the instrumentation.
In return the electronics will not reflected in the front window.


Added some more

ImageImage
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Aus-RED-5
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Post by Aus-RED-5 »

Ahhh yes, that's awesome work Bubba! :shock:
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Post by KoolBear »

Dude that rocks!

I hope it's not TO detailed for the model ;)
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BUBBALOU
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Post by BUBBALOU »

Certain things can be left out by the MasterMold Maker, I have been leaving that option in the whole time.

Camera View from the cockpit (WIP) - then I had a little fun with Photoshop

ImageImage
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Aus-RED-5
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Post by Aus-RED-5 »

Wow!
Man, I can't wait to buy this bad boy! :mrgreen:
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Post by Foil »

x2! :D
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Post by Sedwick »

Very cool indeed. Are you going to attempt the Lock alarm box as well?
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Post by Enzo-03 »

BUBBALOU wrote:Next is the bottom, and with no real reference, except some garbage they threw on it in the D3 intro, I will have to be a little creative
i know this was 12 days ago but i havent been keeping up real well. anyways, looking at the d2 movies, some escape sequences, i noticed:

Image

The pyro in d2 has absolutely nothing on the belly! in a way i dont like the junk you put on the belly, where the hell is the center gunpoint supposed to be (missiles)? but in a way it looks good.

now for the cockpit, the center part of it (where the shield meter is) is not at enough of an angle. in fact, i think its completely vertical!
in the d2 intro:
Image

and even better, the d1 playstation version end movie:
Image
in fact, the whole set of screens is at a slight angle.
as it is, it looks great, though. i cannot wait to see it finished; i would like to have a render of it for my desktop :). if i had money i would get the pyro model when its made, too.
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Post by BUBBALOU »

Update, most of the interior layout is just for placement and is constantly being updated.

Well back to my real job(not off for another 7 days)

ImageImageImage
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Post by Aus-RED-5 »

Nice! :D
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Post by Diedel »

Holy moly, nice job!
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Post by Enzo-03 »

:shock:
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Post by Krom »

Excellent work so far!
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d3jake
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Post by d3jake »

Is that rectangle next to the AB meter supposed to be the LOCK box? If I remmeber correctly (out of the d3 manual) the LOCK box was to the left more...
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Post by Aus-RED-5 »

d3jake wrote:Is that rectangle next to the AB meter supposed to be the LOCK box? If I remmeber correctly (out of the d3 manual) the LOCK box was to the left more...
Sorry, but.... Does it really matter?

I mean really... it will hardly be noticeable when it's been molded.

Did you read what Bubba said in his post?
BUBBALOU wrote:Update, most of the interior layout is just for placement and is constantly being updated.
Lets wait and see what happens, shall we? :P
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Post by d3jake »

I guess that bit you quoted from bubb I had read, but it went in one ear and out the other. And it matters to me. :)
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Post by Aus-RED-5 »

And it matters to me. :)
Thats cool. I'm fine with that.

But the way I see it is:

1) The model itself is either 6\" or 8\".

2) Either size the cockpit will be around 1/2\" to 1 1/2\".

The panels inside the cockpit will be so small that one would think that it won't even show up in the molding process.
Though I could be wrong. KB probably knows more about that. ;)

Anyways.
From the look of it. Bubba is using the D2 cockpit as reference.
Image Image

The changes look a heck of alot better!

Keep in mind, Bubba is improving the look of the pyro and it looks 100x better then original. :wink:
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Post by BUBBALOU »

Thanks Aus-RED-5

Update

ImageImage

ImageImage

I think this will be it... for the Scale Model before I cut it up. Since this is only going to maybe 8\" plenty of details are present. After we have that setup I will continue on the Model for everyone else and myself


Image
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Post by Money! »

Another Bubba Avatar: Stolen! Is this ok? I'm using it on a diff forum.
Birdseye wrote:It's never over
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Post by KoolBear »

BUBBALOU wrote:Thanks Aus-RED-5

Update

ImageImage

ImageImage

I think this will be it... for the Scale Model before I cut it up. Since this is only going to maybe 8" plenty of details are present. After we have that setup I will continue on the Model for everyone else and myself


Image
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Post by Aus-RED-5 »

X2!!! :shock:
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Post by Isaac »

:cry: i miss my 3d software.....
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Post by Enzo-03 »

poor issac :wink:

i actually could see this pyro being used to remake the d1/2 cutscenes if anyone were to take the time to do that.



yes! a photo-realistic pyro gx in the asteroid belt for my desktop, coupled with the same model, 8 inches long, sitting beside my monitor on my desk, canopy open, showing off the cockpit and \"luxurious\" seating ;)!

what more could one ask for? :D
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Post by Kilarin »

that is just some incredible work.
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Post by CDN_Merlin »

Enzo-03 wrote:poor issac :wink:

i actually could see this pyro being used to remake the d1/2 cutscenes if anyone were to take the time to do that.



yes! a photo-realistic pyro gx in the asteroid belt for my desktop, coupled with the same model, 8 inches long, sitting beside my monitor on my desk, canopy open, showing off the cockpit and "luxurious" seating ;)!

what more could one ask for? :D
A descent keychain and a Descent Pyro with your name made out of wood. :P
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Post by BUBBALOU »

Enzo-03 wrote:what more could one ask for? :D
A New Descent that is the combination of Freespace II Scale and Campaigns with Old Skool Descent Ambiance, huge Gibfest, and a Touch of Independence Wars.

I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
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Post by BUBBALOU »

Current Cockpit Update

ImageImageImageImage

Refined Model for Desk Pyro

ImageImageImageImage

Anyone have a Military or Sci-Fi pilot mesh?
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Post by KoolBear »

Bubba,

How hard would it be to make that shield pyro embossed?

KB
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Post by d3jake »

BUBBALOU wrote:[/url]Image
Truly awsome.
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Post by Aus-RED-5 »

Bubba, check with the IC team for the high poly D2 hostage model.

Image Image
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Post by Duper »

ya know, for such scruffy detail in D1, that is remarkably accurate!
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Post by BUBBALOU »

not to worry I am making my own pilot mesh, but that will wait until I sliced up the Prefab Model for the desk pyro

anyone have a screenshot from the d1 ending of the vertigo 1's helmet

[edit] Nevermind found it.. will make an updated version

I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
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Post by Aus-RED-5 »

What does the original look like?
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Post by BUBBALOU »

This is only being used as a general reference

Descent 1 Intro (MAC/PSX)

Descent 1 Ending (MAC/PSX)

This is to date my favorite intro
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Post by Aus-RED-5 »

BUBBALOU wrote:This is to date my favorite intro
X2!

Love that intro. :)
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Post by Aus-RED-5 »

BUBBALOU wrote:not to worry I am making my own pilot mesh, but that will wait until I sliced up the Prefab Model for the desk pyro

anyone have a screenshot from the d1 ending of the vertigo 1's helmet

[edit] Nevermind found it.. will make an updated version
Hows it going Bubba?
Any shots ya like to share? :mrgreen:
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Post by BUBBALOU »

Aus-RED-5 wrote:Hows it going Bubba?
Any shots ya like to share? :mrgreen:
Well he is very basic, not even skinned

ImageImageImageImage
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Post by Isaac »

that's some sexy 3d :P
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Post by Aus-RED-5 »

That's really cool looking Bubba.

Much better then the original!

I didn't like the look of that helmet from the PS D1 movie, but your version makes it look awesome. :)

Nice going. 8)
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