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Posted: Tue Mar 09, 2004 1:55 am
by Skyalmian
Can't wait to see this finished. :o

Posted: Tue Mar 09, 2004 7:57 am
by Darktalyn1
Floyd;

Thanks for the feedback, I will take a look at it at the end when I am piecing the entire model together and tweaking it. Hopefully very soon.

longchimp & FuriousHomo;

I <3 you guys

Nitrofox;

Okay cool

Meathead;

Ha thanks

DCrazy;

Yeah we are

Ferno;

I'll take another look at Brad Pitt's neck to see how prominent his adam's apple is. You're right, my model doesn't have much of one at all.

Archaeloidic,

You and me both buddy

Thanks again everyone some big updates coming soon.

Posted: Tue Mar 09, 2004 4:03 pm
by Iongchimp
i just reaized something. your model has no legs.

Posted: Tue Mar 09, 2004 4:26 pm
by Skyalmian
Maybe because he hasn't finished making them yet?

Posted: Tue Mar 09, 2004 7:30 pm
by Ryujin
No penith either.

Posted: Tue Mar 09, 2004 8:20 pm
by BUBBALOU
FuriousMojo wrote:No penith either.
you need one TOO!

Posted: Thu Mar 11, 2004 5:54 pm
by Ryujin
I lurb you all (cept DT)!























:wink:

Posted: Sat Mar 13, 2004 8:47 pm
by Darktalyn1
I spent the last several days redoing the hair, here it is

Image

Posted: Sat Mar 13, 2004 9:51 pm
by Darkside Heartless
Incredible!! :D
Those look almost like photos from the movie!
What's the poly count so far?

Posted: Sat Mar 13, 2004 9:55 pm
by Darktalyn1
Thanks! He still doesn't have eyelashes I will have to add them later on...

As for the polycount the head is 8,500 polys right now... Not sure about the whole body I'll have to get back to you on that one.

Posted: Sun Mar 14, 2004 11:21 pm
by Skyalmian
Looks good.

Posted: Mon Mar 15, 2004 1:41 am
by Ferno
is that how his ears really look?

Posted: Mon Mar 15, 2004 12:48 pm
by Ryujin
How many hours spent on the hair?

Posted: Tue Mar 16, 2004 9:53 am
by Darktalyn1
Furious;

Probably about 45.

Ferno;

I worked from reference shots for the ears, so I'd say they're pretty close... As close as I can get with the references I have, anyway.

Going to be modeling pants for the next couple days should have them posted fairly soon.

Posted: Wed Mar 17, 2004 8:12 pm
by Darktalyn1
Putting him together; here he is as of right now...

Image

EDIT: Please note the lower body is untextured. I forgot to mention that.

Kind of struggling with the pants... Dunno, they don't look quite right to me. Although I don't have any good references either :/ Cloth modeling = pain in the ass

I'm still trying to get proportions finalized. I think maybe the arms are a little too short... Not sure though. I'd definitely appreciate some feedback.

Also the head might be a little too big... what do you think?

Thanks

Posted: Wed Mar 17, 2004 8:28 pm
by DCrazy
The problem I see with the pants is that the wrinkles look way too circular. They need to go from the crotch down to the shoes, so as to look like they're being worn.

And add some kneecaps.

Posted: Wed Mar 17, 2004 10:39 pm
by Nitrofox125
Before I start talking I want you to know this is better than I could do :) this model looks amazing.

That being said, there's a few things...

--the crotch is too wide... the pants should really converge to a ^ kinda.. right now they converge to an arch.... does that make sense?
--Yeah, the wrinkles look a little wierd.
--There's some proportion to be fixed in the legs.. not really sure where to go though....
--There's something strange also going on at the bottom of the shirt and the top of the pants... it looks like the pants have a top then you just forgot to texture skin above that... although that might be fixed by fixing #1.

Posted: Thu Mar 18, 2004 3:45 am
by BUBBALOU
I only see one thing that stands out most of all

Head is disproportionate to the rest of the body, and arms are too short. anyways still looking good the rest is all minor tweeks

easy way to scale:
height of head should almost equal center of chest to shoulder
2 to 2 1/2 heads for shoulder to waist
about 4 to 4 1/2 heads from waist to ankle.

Arms one hand length away from knee.
elbow 1/2 to 3/4 hand length away from hip.

That's my general rules for portraits and nudes.

Posted: Thu Mar 18, 2004 12:24 pm
by Darktalyn1
The problem I see with the pants is that the wrinkles look way too circular. They need to go from the crotch down to the shoes, so as to look like they're being worn.

And add some kneecaps.
Yeah I think you are right, the wrinkles need some work. I will try to add the impression of kneecaps, but they are (supposed to be) warm-up pants so i know they hang kind of loosely. Again, I'm having trouble with these pants...
--There's something strange also going on at the bottom of the shirt and the top of the pants... it looks like the pants have a top then you just forgot to texture skin above that... although that might be fixed by fixing #1.
Pants and shoes are untextured as of right now...but don't worry that section above the pants will be textured to look like skin once that mesh is unwrapped... I agree looks a little wierd right now without the textures...
That's my general rules for portraits and nudes.
Hey man this is great stuff, thanks for taking the time to type those out for me.

I'm going to be working a lot on this model this weekend, can't so much at the end of the week due to work... But I'd really like to get this model finalized sometime between Sunday and Wednesday next week so I can start the rig next weekend.

Posted: Sat Mar 20, 2004 2:46 pm
by Darktalyn1
Image

Hey guys... lots of little changes, editing the proportions of the legs, the arms, the torso, the head in relation to the body...

Tried to give more of an impression of knees and textured the pants. Shoes are still untextured, I'll be unwrapping them tonight.

Any comments, anything you think needs more work please let me know! This is getting to the homestretch and once I start rigging animating there will be no more edits to the geometry/textures.

Thanks again for all the replies!

Posted: Sat Mar 20, 2004 6:29 pm
by Phoenix Red
Really good :)

I do have three complaints however... his chest is too thin, his pantsa are too shiny, and his forehead looks like he had a whole tub of his assfat pumped in htere, give him some creases man :P

Posted: Sat Mar 20, 2004 6:43 pm
by Darktalyn1
his chest is too thin
Do you mean too thin front to back?
his pantsa are too shiny
I agree. I'll play with the shader.
his forehead looks like he had a whole tub of his assfat pumped in htere
So descriptive! I will try to remove some, if not all, of the assfat.... :)

Posted: Sat Mar 20, 2004 8:44 pm
by roid
Darktalyn1 wrote:
his forehead looks like he had a whole tub of his assfat pumped in htere
So descriptive! I will try to remove some, if not all, of the assfat.... :)
you gonna "RENDER" that removed fat? ;) (hahah too many jokes in one)

Posted: Sat Mar 20, 2004 9:06 pm
by Duper
0_o ... could you raise that belt line a bit? There are parts of him I think you shouldn't bother rendering..

I never saw the movie, but I'm willing to bet he wasn't wearing pants cut that low. ;)

Posted: Sat Mar 20, 2004 9:20 pm
by Darktalyn1
I never saw the movie, but I'm willing to bet he wasn't wearing pants cut that low.
He wears his pants extremely low in the movie, I don't think he sports any underwear either...

And you definitely see that part of his lower abdomen...

Sorry to disappoint!

Posted: Sat Mar 20, 2004 9:57 pm
by DCrazy
He needs hair on his stomach -- actually, his entire chest.

The pants are too thick. Look in the middle pose, around the shoe. See how the pants round out like plastic? Warmup pants are flat. :) Also, the specific problem with the lighting is that it's too smooth. The wrinkles must be hard-edged to look right.

Posted: Sat Mar 20, 2004 11:24 pm
by Duper
Darktalyn1 wrote:
I never saw the movie, but I'm willing to bet he wasn't wearing pants cut that low.
He wears his pants extremely low in the movie, I don't think he sports any underwear either...

And you definitely see that part of his lower abdomen...

Sorry to disappoint!
WhoA! 0_o TMI!

Posted: Thu Mar 25, 2004 6:23 pm
by Darktalyn1
Okay well things went a lot slower than planned but here he is as of right now, fully modeled and textured.

Image

No, not perfect but this is a school project so I'm going to have to move on to the rig this weekend so I can animate him in the coming weeks. I'll probably set aside a few hours tomorrow night to touch up a couple weak spots but this is pretty much how he's going to look....

DCrazy, not sure what you mean by too thick..

peace

Posted: Thu Mar 25, 2004 6:45 pm
by Tyranny
I think one of the things that makes it look somewhat awkward is that his legs aren't long enough to match his torso. Same goes for his arms, this gives the impression that his legs/arms are a tad stubby compared to the rest of him.

Not by much mind you, but enough where the unbalanced proportions are noticeable. I had/have this problem quite often while freehand sketching, depending on the perspectives and actions of the characters being drawn.

Small small points though, it is an amazing likeness. Keep up the good work.

Posted: Sat Mar 27, 2004 6:05 am
by roid
yeah low pants will make it look like he has short legs. is there anything you can do with his hips/legs to show the legs are longer?
if not, then you will definitely need to remember this in the animation, you gotta make sure his pants react like his legs start comparitively close to the pant line.

actually now i look at it again, i think his legs ARE a little too short, even for low pants. he's gotta have the knee bends/folds in his pants quite low down to show his pants are low. they arn't really "baggy" pants, just low. all low pants look kinda baggy in places i guess.

wow this is quite complicated no?

Posted: Sat Mar 27, 2004 9:36 am
by Darktalyn1
Hi guys, thanks for the comments/crits...

As for his legs I admit they aren't perfect but on the bright side you don't even see his lower body in the cuts I am compositing. His lower body will only be seen in showcase renders such as a posed spinny or a walk cycle animation.

I will be rigging the model this weekend. I would like to have it done by Sunday but might run over because I don't have much experience in that area.

Once he is rigged I will post another render and at that point it should be very easy to tell where his knees are.

Posted: Sun Mar 28, 2004 12:58 pm
by Darktalyn1
Image

Still working on the lower body. No expressions yet either. This is just a test.. Thought I'd share.

More later

Posted: Sun Mar 28, 2004 8:13 pm
by roid
ahhh, yeah it does turn out quite well when posed.

Posted: Mon Mar 29, 2004 5:22 pm
by Darktalyn1
Not sure if I mentioned this, but the project I'm working on is a group project. My friend is modeling Ed Norton (The Narrator). Here's a still.

Image

I'm done rigging Tyler and have started his facial expressions. I'll be spending the remainder of the week touching things up. Will start animating on Saturday.

Posted: Mon Mar 29, 2004 7:42 pm
by Tyranny
Holy crap thats awesome....

Posted: Mon Mar 29, 2004 11:36 pm
by Beowulf
omg

/me jaw drops

Posted: Mon Mar 29, 2004 11:38 pm
by Zer0Cool
so how come yours doesn't look that good DT :P

Posted: Tue Mar 30, 2004 6:19 pm
by Darktalyn1
wellll i was already the best at descent, cant be the best at 3d modeling & texturing too :D :P

Posted: Tue Mar 30, 2004 10:40 pm
by Iongchimp
DT I started on the animation you asked for. I still need to work on the projectory. Other than that I think its everything you wanted.

Posted: Thu Apr 01, 2004 1:10 am
by Beowulf
lmfao