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New D3 Robot polymodel

Posted: Wed Nov 23, 2005 9:22 pm
by Image
Ok so I don't have D3, but I've made about three models of robots for it over the period of a couple months... Here's the latest model:

Image

:D

Posted: Wed Nov 23, 2005 10:02 pm
by Sapphire Wolf
Whoa! Thats awesome!

Posted: Wed Nov 23, 2005 10:47 pm
by roid
good work. what are you going to do with them?

Posted: Wed Nov 23, 2005 11:05 pm
by Mr. Perfect
Nice. You got a skin in the works for that? It'd really shine with some hefty skin detail.

BTW, all of your poll options are negative. How does one say it's nice? O_o

Posted: Thu Nov 24, 2005 7:15 am
by Image
idk... Image

Well I'm making these models with MilkShape 3D which means there's not realy any easy way to texture this...I either have to select different faces and turn them into separate groups for texturing at different angles, or find a UV mapping plugin for this o_O

My other two bots:

Banbot
Image

A boss
Image

:D

Posted: Thu Nov 24, 2005 8:29 am
by Darktalyn1
These are nice, if you could bevel your edges they would be even nicer :) Not sure if milkshape has that modeling tool, but check into it

Posted: Thu Nov 24, 2005 8:39 am
by Image
Do you mean "Smooth Shaded"? Well i don't use that for one reason: MS3D Sucks at displaying in that mode :P The shading is messed up becuase it tends to consider cubes, and extrudes entirely different types of shades, and that goes for the sides of a cylender and ends of it as well, such as the body here:

Image

I suppose it does look nicer however... o.o

Posted: Thu Nov 24, 2005 9:11 am
by will_kill
yes it does...keep it up, whatever your plans, their going quite well so far :)


oh, I voted you were weird, but it's a 'good weird' :D

Posted: Thu Nov 24, 2005 10:48 am
by Darkside Heartless
The reason the smoothing sucks is because it looks like you used the default smoothing groups.
There's tons of help on the Milkshape forums

Posted: Fri Nov 25, 2005 1:43 pm
by Image
Added smoothing groups to fix up the visor:

Image

:D