Force Feedback or no Force Feedback?

For system help, all hardware / software topics NOTE: use Coders Corner for all coders topics.

Moderators: Krom, Grendel

Post Reply

FF vs. non FF

Poll ended at Thu Feb 16, 2006 9:49 pm

W00t!!
4
21%
N00T!!
15
79%
 
Total votes: 19
User avatar
[]V[]essenjah
DBB Defender
DBB Defender
Posts: 3512
Joined: Mon Dec 20, 1999 3:01 am

Force Feedback or no Force Feedback?

Post by []V[]essenjah »

Just wondering, how many people prefer force feedback to non-force feedback controllers/joysticks?
User avatar
Krom
DBB Database Master
DBB Database Master
Posts: 16050
Joined: Sun Nov 29, 1998 3:01 am
Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
Contact:

Post by Krom »

Can't say I've been impressed by any of the few force feedback controllers I have seen so far.
fyrephlie
DBB Benefactor
DBB Benefactor
Posts: 956
Joined: Tue Nov 15, 2005 12:49 am

Post by fyrephlie »

as much as i dig full immersion, i don't like the idea of feeling it. specially in games that already correct for 'recoil' and the like.

seems more of an interferance to me. and since i have yet to find a force feedback anything that felt even remotely realistic... i say N00t (if that accurately corresponds to my not likely FF, cause that poll is a bit confusing lol)
User avatar
Grendel
3d Pro Master
3d Pro Master
Posts: 4390
Joined: Mon Oct 28, 2002 3:01 am
Location: Corvallis OR, USA

Post by Grendel »

Have enough problems wrestling w/ the game, don't need to fight the stick as well.
User avatar
[]V[]essenjah
DBB Defender
DBB Defender
Posts: 3512
Joined: Mon Dec 20, 1999 3:01 am

Post by []V[]essenjah »

Hehe, well the reason I'm asking this on this poll is because I hated anything FF for a long time myself. Ever since the creation of the rumble pack it seemed like it was just an irritation. However, when I picked up an X-Box controller, I found that it added to the game. It made it more fun and I felt somehow more immersed into the action. I didn't really find it distracting, but it did make it easier for me to tell when I am taking a hit from behind and I can't see the incoming shot. Anyway, I've been thinking on a Saitek Evo, even though there aren't any good flying games out there I might try it out and go back to playin' a little D3 on-line again, or I might use it in UT2004. Anyway, was trying to decide on a FF version or not. Since FF sticks are at least affordable now. :) I remember when it was like $120 for a FF stick.
User avatar
Jeff250
DBB Master
DBB Master
Posts: 6515
Joined: Sun Sep 05, 1999 2:01 am
Location: ❄️❄️❄️

Post by Jeff250 »

I think that it adds greatly to gamepads and wheels. I've never tried a FF joystick, but I can see why it would suck. Joystick aiming usually has to be very precise, which can't happen if you're using FF. On a gamepad, FF doesn't actually effect the resistance on the analog sticks (it just rumbles), and on a wheel, pixel-perfect accuaracy really isn't necessary.
User avatar
Mobius
DBB_Master
DBB_Master
Posts: 7940
Joined: Sun Jun 03, 2001 2:01 am
Location: Christchurch, New Zealand
Contact:

Post by Mobius »

FF = Teh Lame.
MD-2389
Defender of the Night
Defender of the Night
Posts: 13477
Joined: Thu Nov 05, 1998 12:01 pm
Location: Olathe, KS
Contact:

Post by MD-2389 »

Actually, I've found FF capable sticks to not be near as stiff. This means faster response times, but unfortunately it also means less accuracy with weapons like the mass driver.

When my Wingman Strike Force 3D gave up the ghost (failed just like the previous one....plastic clip on the Y axis snapped resulting in zero stiffness for up and own motion. That, and one of the pins on the pot that controlled the twist function finally snapped off. Unfortunately, it snapped RIGHT at the edge so there was no soldering it back. So I just got fed up and plopped down money for a new stick (Logitech Extreme 3D Pro). The extended warranty was only five bucks more, so I said wth. :P You'd have to be a moron not to jump on that deal. Even if this stick lasts as long as the previous one did (just over three years), its still a good investment.

Anyways, enough rambling from me. You don't have to use the FF capability, but if you set it up right its not all that bad. I never found it distracting at all.
"One spelling mistake can destroy your life. A Husband sent this to his wife : "I'm having a wonderful time. Wish you were her." - @RobinWilliams
User avatar
roid
DBB Master
DBB Master
Posts: 9990
Joined: Sun Dec 09, 2001 3:01 am
Location: Brisbane, Australia
Contact:

Re:

Post by roid »

Jeff250 wrote:I think that it adds greatly to gamepads and wheels. I've never tried a FF joystick,
x2
User avatar
Top Gun
DBB Master
DBB Master
Posts: 8021
Joined: Wed Nov 13, 2002 3:01 am

Post by Top Gun »

I used a Wingman Force 3D for a few years, and looking back on it, I'm glad I have my Evo now. Half the time, the reaction of Force Feedback in the games that I played it with (D3 and FreeSpace 2) was either too severe, disrupting my control, or so minimal as to not really make that much of an effect. It did help to add to the immersion at times, particularly when your ship rebounded off a wall or was struck by something, but I don't think it was worth it. At least with this model, the centering force was weak to nonexistent with the FF on. Forget about with it off; there was no centering force at all, and the thing had a deadzone you could drive a semi through. :P Eventually, something must have borked within the stick, because whenever I plug it in now, the FF moves it around uncontrollably, even when the thing's completely calibrated. Good riddance, too; I really didn't like the button placement anyway. At any rate, if you're planning on getting a FF stick for D3, be aware that a bug prevents it from working when running XP. I'd definitely advise trying out a FF stick if at all possible before committing to one; it's a whole world away from a vibrating console controller.
User avatar
CDN_Merlin
DBB_Master
DBB_Master
Posts: 9750
Joined: Thu Nov 05, 1998 12:01 pm
Location: Capital Of Canada

Post by CDN_Merlin »

I had a non FF wheel for yrs until I boguht the same model but with FF adn I'll never go back. But having FF on a stick, no thanks.
User avatar
Jeff250
DBB Master
DBB Master
Posts: 6515
Joined: Sun Sep 05, 1999 2:01 am
Location: ❄️❄️❄️

Post by Jeff250 »

Topgun wrote: if you're planning on getting a FF stick for D3, be aware that a bug prevents it from working when running XP
IIRC, this can be fixed by running it in Win98 compatibility mode.
CritterB
DBB Ace
DBB Ace
Posts: 261
Joined: Thu Jul 22, 1999 2:01 am
Location: Gainesville, FL

Post by CritterB »

IMO the best stick ever made was the Sidewinder Force Feedback 2. Grnated I never had the ff on but it had a return center that you could set how hard it was. That thing was smooth as butter and is on my shelf right now waiting to get used again. I know I was not alone in the use of this stick and the funny thing was that almost everyone had the feedback off and just used it for it's smoothness and centering. So no, I loved the stick itself but never used the feedback.
User avatar
Iceman
DBB Habitual Type Killer
DBB Habitual Type Killer
Posts: 4929
Joined: Thu Apr 20, 2000 2:01 am
Location: Huntsville, AL. USA
Contact:

Post by Iceman »

Doesn't Myzeri like FF sticks? :o
User avatar
Paperboy
DBB Cadet
DBB Cadet
Posts: 6
Joined: Wed Jan 25, 2006 7:22 am
Location: Flint, Michigan, USA
Contact:

Post by Paperboy »

I'm not a fan of FF just because it gets annyoing. Played MechWarrior at my friend's house and it moved when the mech moved. It was cool for the first 15 minutes but then you have to auto-correct for movement and I can't imagine how bad that'd be in D3 if you had to overcorrect all the time.

Non-FF for me :D

-=Paperboy=-
-=Paperboy=-
User avatar
dissent
DBB Fleet Admiral
DBB Fleet Admiral
Posts: 2159
Joined: Thu Oct 28, 2004 12:17 pm
Location: Illinois

Post by dissent »

What Grendel said.
Dedman
DBB Material Defender
DBB Material Defender
Posts: 4513
Joined: Tue Oct 15, 2002 2:01 am
Location: Atlanta

Post by Dedman »

I can't imagine playing a driving sim without a FF wheel. I can't imagine playing ANY game with a FF stick.
MD-2389
Defender of the Night
Defender of the Night
Posts: 13477
Joined: Thu Nov 05, 1998 12:01 pm
Location: Olathe, KS
Contact:

Post by MD-2389 »

I hope you folks are aware that you can set the strength of the FF both in most modern games, or in the included software.
"One spelling mistake can destroy your life. A Husband sent this to his wife : "I'm having a wonderful time. Wish you were her." - @RobinWilliams
User avatar
Diedel
D2X Master
D2X Master
Posts: 5278
Joined: Thu Nov 05, 1998 12:01 pm
Contact:

Post by Diedel »

I own an FF stick, and as I exclusively play shooter games, I have completely turned off FF - because I have found it to be hampering gameplay by its vibrations: Try to aim if the stick is shaking. I even found myself pressing the stick so hard on the table that it couldn't shake any more ... :lol: ... at the potential expense of ruining it.
User avatar
Grendel
3d Pro Master
3d Pro Master
Posts: 4390
Joined: Mon Oct 28, 2002 3:01 am
Location: Corvallis OR, USA

Re:

Post by Grendel »

MD-2389 wrote:I hope you folks are aware that you can set the strength of the FF both in most modern games, or in the included software.
I used a FF2 a while for D3 -- w/ the power cable unplugged. Worked very well if you can handle a totally forceless stick :) (unfortunately the twist on the FF2 is done via a pot that will give out eventually)
Post Reply