Hello everyone!
Does anyone have the old list of 1.5 bugs? AFAIK, Jeff and I had addressed most, if not all of them in the rework we were doing in 2009ish (and some work again in 2016). But I can't find it. I thought there was a list on here somewhere.
Search found 55 matches
- Tue Apr 16, 2024 9:47 am
- Forum: PTMC Cafe
- Topic: Descent 3 source code released
- Replies: 20
- Views: 28835
- Sun Mar 31, 2013 9:53 pm
- Forum: Descent Old Skool
- Topic: A deep mystery revealed? The aaronb \"cheating controv
- Replies: 20
- Views: 9169
Re: A deep mystery revealed? The aaronb \"cheating controv
Nice retelling of the story. I honestly don't remember a lot of the details very well, but your retelling seems legit. I don't remember trying to get Jay to divulge your info, but it's possible. I certainly can believe he wouldn't help me or Aaron out, he never did like us.
I'm a much more mellow ...
I'm a much more mellow ...
- Sun Dec 27, 2009 2:27 pm
- Forum: Descent Multiplayer
- Topic: Bring back PXO?
- Replies: 151
- Views: 42359
I agree that the chat was clunky in PXO, but in my defense the UI elements I had to work with were very limited.
Regardless of what I do with PXO, I can make a gate compatible game browser that works just like PXO or direct TCP/IP pretty easy, I'll just have to get the current server list from gate ...
Regardless of what I do with PXO, I can make a gate compatible game browser that works just like PXO or direct TCP/IP pretty easy, I'll just have to get the current server list from gate ...
- Sun Dec 27, 2009 11:42 am
- Forum: Descent Old Skool
- Topic: A deep mystery revealed? The aaronb \"cheating controv
- Replies: 20
- Views: 9169
- Sat Dec 26, 2009 1:09 pm
- Forum: Descent Multiplayer
- Topic: Bring back PXO?
- Replies: 151
- Views: 42359
Bring back PXO?
Hey everyone, in working on the D3 patch I'm wondering if people see any value in bringing back PXO in some form? I could get rankings chat, etc. up, but would anyone use it? Please let me know what you think.
Kevin
Kevin
- Tue Dec 15, 2009 4:48 pm
- Forum: For the D3 Dev Team
- Topic: Checksum progress
- Replies: 49
- Views: 120948
- Tue Dec 15, 2009 10:28 am
- Forum: For the D3 Dev Team
- Topic: Checksum progress
- Replies: 49
- Views: 120948
- Mon Dec 14, 2009 9:14 pm
- Forum: PTMC Cafe
- Topic: Theres somethin about tunnels....
- Replies: 5
- Views: 1412
- Mon Dec 14, 2009 9:11 pm
- Forum: For the D3 Dev Team
- Topic: Checksum progress
- Replies: 49
- Views: 120948
Thanks Xamindar, that helps me keep my motivation up. 
I've got hundreds of hours into this stuff in the past month or so, so I appreciate the appreciation.
Here's a link to my dorky video: http://www.youtube.com/watch?v=oasEAoPHk7I

I've got hundreds of hours into this stuff in the past month or so, so I appreciate the appreciation.
Here's a link to my dorky video: http://www.youtube.com/watch?v=oasEAoPHk7I
- Mon Dec 14, 2009 8:49 pm
- Forum: For the D3 Dev Team
- Topic: Checksum progress
- Replies: 49
- Views: 120948
Checksum progress
I got to the bottom of the checksum issues and I implemented a whole new checksum system that uses MD5 and works reliably across multiple platforms. I'm glad I did because I was still able to reproduce checksum issues across linux/mac/windows. With this fix, not only will the game work across ...
- Tue Dec 01, 2009 6:09 am
- Forum: For the D3 Dev Team
- Topic: Linux/OSX Alpha testers needed
- Replies: 33
- Views: 71591
As soon as I have the checksum issue fixed I'll send out some binaries to test. I've got the MD5 code written and I'm integrating it now.
The old checksum relied on the client to compare the checksum the server sent. I'm making it work like this: The server sends a salt value when the client joins ...
The old checksum relied on the client to compare the checksum the server sent. I'm making it work like this: The server sends a salt value when the client joins ...
- Sun Nov 29, 2009 11:07 am
- Forum: For the D3 Dev Team
- Topic: D3 source Code speculation
- Replies: 43
- Views: 91180
- Sun Nov 29, 2009 10:33 am
- Forum: For the D3 Dev Team
- Topic: D3 source Code speculation
- Replies: 43
- Views: 91180
I still have all the scripts that went into building the installers so I could help figure out what files to extract.
My point is that a simple to use installer for each platform that could extract the game files from any version of the CD would be nice for all the people who have the CDs. I just ...
My point is that a simple to use installer for each platform that could extract the game files from any version of the CD would be nice for all the people who have the CDs. I just ...
- Sun Nov 29, 2009 8:17 am
- Forum: For the D3 Dev Team
- Topic: D3 source Code speculation
- Replies: 43
- Views: 91180
- Sat Nov 28, 2009 6:42 pm
- Forum: For the D3 Dev Team
- Topic: D3 source Code speculation
- Replies: 43
- Views: 91180
- Fri Nov 27, 2009 6:48 pm
- Forum: For the D3 Dev Team
- Topic: D3 source Code speculation
- Replies: 43
- Views: 91180
- Fri Nov 27, 2009 6:45 pm
- Forum: For the D3 Dev Team
- Topic: D3 source Code speculation
- Replies: 43
- Views: 91180
The work I'm doing now is simply a continuation of the 1.5 patch I was working on after I left Outrage. It's something I was working on for free as a benefit to the community and with the blessing of Outrage. I don't know if we will ever get official approval to release the patch, but I don't think ...
- Fri Nov 27, 2009 5:15 pm
- Forum: For the D3 Dev Team
- Topic: D3 source Code speculation
- Replies: 43
- Views: 91180
Copyrights for D3 will not expire any time soon. Probably not in my lifetime.
I don't think the problem is the lack of a mailing address either. I know how to reach the people who own some of the rights. That's the problem, there are very many different entities involved. What's left of Interplay ...
I don't think the problem is the lack of a mailing address either. I know how to reach the people who own some of the rights. That's the problem, there are very many different entities involved. What's left of Interplay ...
- Thu Nov 26, 2009 11:04 am
- Forum: For the D3 Dev Team
- Topic: Linux/OSX Alpha testers needed
- Replies: 33
- Views: 71591
- Wed Nov 25, 2009 6:13 pm
- Forum: For the D3 Dev Team
- Topic: Linux/OSX Alpha testers needed
- Replies: 33
- Views: 71591
- Tue Nov 24, 2009 9:28 pm
- Forum: For the D3 Dev Team
- Topic: Linux/OSX Alpha testers needed
- Replies: 33
- Views: 71591
- Mon Nov 23, 2009 10:50 pm
- Forum: For the D3 Dev Team
- Topic: Linux/OSX Alpha testers needed
- Replies: 33
- Views: 71591
CRC vs. SHA isn't really a problem to implement (although the current checksum isn't remotely CRC, it's just some homemade checksum) but I'm not sure there's any real advantage here.
At any rate, I think the problem is fixed in my current build. We are using one source tree now for all platforms ...
At any rate, I think the problem is fixed in my current build. We are using one source tree now for all platforms ...
- Mon Nov 23, 2009 7:03 pm
- Forum: For the D3 Dev Team
- Topic: Linux/OSX Alpha testers needed
- Replies: 33
- Views: 71591
- Mon Nov 23, 2009 8:11 am
- Forum: For the D3 Dev Team
- Topic: Linux/OSX Alpha testers needed
- Replies: 33
- Views: 71591
Yes, I have everything building under 64 bit, and some stuff working. But when we wrote D3 we didn't make any effort to specify the size of integers (we just used int, instead of making typedefs like int32). So there is a lot of I/O code that is expecting sizeof(int) to be 4. I just go through all ...
- Sun Nov 22, 2009 9:03 pm
- Forum: For the D3 Dev Team
- Topic: Linux/OSX Alpha testers needed
- Replies: 33
- Views: 71591
Linux/OSX Alpha testers needed
We have an almost fully functional D3 build for Linux and OSX now, and I'd like to get a handful of power users who would like to try it out. If you have a high tolerance for buggy code, the ability to write detailed reports of problems you encounter, and a good understanding of your system, please ...
- Mon Nov 16, 2009 9:12 am
- Forum: For the D3 Dev Team
- Topic: D3 Loki version
- Replies: 11
- Views: 41275
Thanks, I appreciate that!
With Jeff's help we got the Interplay movies working again under linux and OSX yesterday (there's still a sound bug I've got to work out). Jeff fixed some opengl issues under linux and OSX yesterday. Today I got the level/netgame scripts building for OSX. We've still got ...
With Jeff's help we got the Interplay movies working again under linux and OSX yesterday (there's still a sound bug I've got to work out). Jeff fixed some opengl issues under linux and OSX yesterday. Today I got the level/netgame scripts building for OSX. We've still got ...
- Sun Nov 15, 2009 8:31 pm
- Forum: For the D3 Dev Team
- Topic: D3 Loki version
- Replies: 11
- Views: 41275
D3 Loki version
Hey, does anyone out there have the loki version of D3? I've got a CD that won't read anymore, and I need some files off of it. Please email me kevin.bentley@gmail.com if you do, thanks!
P.S. Yes, this is not the first time I made this request, but I think the last time was about 9 years ago, so I ...
P.S. Yes, this is not the first time I made this request, but I think the last time was about 9 years ago, so I ...
- Sat Oct 24, 2009 8:16 am
- Forum: PTMC Cafe
- Topic: YIKES! A Kevin Bentley sighting!! HERE
- Replies: 21
- Views: 7241
Regarding rebirth, I have no problem supporting and working with both projects, if the rebirth guys are open to help.
It's sad that there are two competing efforts, but I understand the personalities involved. It's been something that has bothered me since I first put the d1 code online.
If/when ...
It's sad that there are two competing efforts, but I understand the personalities involved. It's been something that has bothered me since I first put the d1 code online.
If/when ...
- Fri Oct 23, 2009 11:23 am
- Forum: PTMC Cafe
- Topic: YIKES! A Kevin Bentley sighting!! HERE
- Replies: 21
- Views: 7241
Thanks Duper. Yes, the family is well. Christopher (who was born slightly after D3 came out) is now 10, and Nic is 5. No more kids for us though. ;)
My little project is some changes to the D2X-XL net code to support a tracker system that behaves just like old Kahn/Kali games. So inside D2 you will ...
My little project is some changes to the D2X-XL net code to support a tracker system that behaves just like old Kahn/Kali games. So inside D2 you will ...
- Fri Oct 23, 2009 8:25 am
- Forum: PTMC Cafe
- Topic: YIKES! A Kevin Bentley sighting!! HERE
- Replies: 21
- Views: 7241
- Fri Oct 23, 2009 8:23 am
- Forum: PTMC Cafe
- Topic: YIKES! A Kevin Bentley sighting!! HERE
- Replies: 21
- Views: 7241
- Thu Oct 08, 2009 7:34 am
- Forum: Descent Multiplayer
- Topic: D1/2 ladder levels
- Replies: 12
- Views: 3252
- Tue Mar 23, 2004 9:51 pm
- Forum: For the D3 Dev Team
- Topic: Patch Status
- Replies: 219
- Views: 790008
- Sun Mar 21, 2004 9:24 pm
- Forum: For the D3 Dev Team
- Topic: Patch Status
- Replies: 219
- Views: 790008
- Wed Mar 10, 2004 9:47 pm
- Forum: For the D3 Dev Team
- Topic: PXO Update?
- Replies: 3
- Views: 22806
- Wed Feb 25, 2004 4:14 pm
- Forum: For the D3 Dev Team
- Topic: OSX Teaser
- Replies: 25
- Views: 65967
Nothing's happened to Duane.
I've got his almost complete carbon version, and if it turns out that it runs better than the SDL linux ported version, we'll release it too.
Also, some classic users might still exist(?) that want a carbon version. Duane has been a ton of help to me, and he has access ...
I've got his almost complete carbon version, and if it turns out that it runs better than the SDL linux ported version, we'll release it too.
Also, some classic users might still exist(?) that want a carbon version. Duane has been a ton of help to me, and he has access ...
- Tue Feb 24, 2004 7:38 pm
- Forum: For the D3 Dev Team
- Topic: OSX Teaser
- Replies: 25
- Views: 65967
- Tue Feb 24, 2004 6:50 pm
- Forum: For the D3 Dev Team
- Topic: OSX Teaser
- Replies: 25
- Views: 65967
- Tue Feb 24, 2004 6:49 pm
- Forum: For the D3 Dev Team
- Topic: OSX Teaser
- Replies: 25
- Views: 65967
- Fri Feb 20, 2004 11:20 pm
- Forum: For the D3 Dev Team
- Topic: Patch Status
- Replies: 219
- Views: 790008