Search found 20 matches
- Thu Aug 16, 2007 6:16 pm
- Forum: Tech Forum
- Topic: Sound detection crash
- Replies: 1
- Views: 702
- Wed Aug 15, 2007 8:07 pm
- Forum: Tech Forum
- Topic: Sound detection crash
- Replies: 1
- Views: 702
Sound detection crash
My sound card is a SoundBlaster Audigy Advanced MB (according to Creative) but runs through another program called Sigmatel.
It supports (to my knowledge and testing) Directsound, Directsound 3D, and EAX.
Whenever D3 tries to detect it in the setup window, the launcher crashes. I'm not sure if ...
It supports (to my knowledge and testing) Directsound, Directsound 3D, and EAX.
Whenever D3 tries to detect it in the setup window, the launcher crashes. I'm not sure if ...
- Fri Jun 24, 2005 11:04 am
- Forum: Descent Old Skool
- Topic: D1X Radar?
- Replies: 2
- Views: 1195
- Thu Jun 23, 2005 6:41 pm
- Forum: Descent Old Skool
- Topic: D1X Radar?
- Replies: 2
- Views: 1195
D1X Radar?
when i was playing D1X once i saw a Freespace style radar in the upper left showing what appeared to be enemies, powerups, and eventually the reactor...can anyone explain what this is and how to turn it on?
- Mon May 09, 2005 2:57 pm
- Forum: Tech Forum
- Topic: SFX Lag
- Replies: 6
- Views: 854
- Sun May 08, 2005 2:55 pm
- Forum: Tech Forum
- Topic: SFX Lag
- Replies: 6
- Views: 854
SFX Lag
a friend of mine who played D3 had this issue where the video never rly lagged usually except when he did something that made a sound effect( like shooting a weapon)
anyone else kno what i mean
anyone else kno what i mean

- Sun May 08, 2005 2:47 pm
- Forum: Descent Single Player
- Topic: d3 level 13 help
- Replies: 17
- Views: 3368
- Sat May 07, 2005 11:24 am
- Forum: Descent Single Player
- Topic: d3 level 13 help
- Replies: 17
- Views: 3368
- Thu May 05, 2005 8:15 pm
- Forum: Descent Single Player
- Topic: d3 level 13 help
- Replies: 17
- Views: 3368
- Wed May 04, 2005 8:15 pm
- Forum: Descent Single Player
- Topic: d3 level 13 help
- Replies: 17
- Views: 3368
d3 level 13 help
I have played this level through 3-4 four times and still havent found out how to disable the engines, i hit the three switches but dont know what to do after that 

- Thu Aug 19, 2004 7:01 am
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 97336
- Wed Aug 18, 2004 8:07 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 97336
- Wed Aug 18, 2004 7:00 am
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 97336
- Tue Aug 17, 2004 5:51 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 97336
While I do hate missleboating games, I don't entirely like the old D1/D2 weapon tracking. I can remeber many a time where an ace pilot would join the game, collect all the best weapons, and then procede to beat the **** out of everyone else(who not only where below him on the skill tree, but where ...
- Sun Aug 15, 2004 7:29 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 97336
Re: Website
LOL.....ok..first off..someone said "HighOctane" is doing a new d3...
Thats what i heard anyway.. Did anyone else pop open the broswer and type in www.highoctanesoftware.com but not think to add the "software" part?
I did...interesting indeed..Hope their game fans dont get that one mixed up like ...
Thats what i heard anyway.. Did anyone else pop open the broswer and type in www.highoctanesoftware.com but not think to add the "software" part?
I did...interesting indeed..Hope their game fans dont get that one mixed up like ...
- Sat Aug 07, 2004 6:36 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 97336
While I will agree that the D3 singleplayer campaign was not as exciting as it could have been, I think D3's goal-based system has much more potential than the standard grab-keys, kill-reactor-or-boss, escape of the first two games. They were fun, but after 12 or 13 levels or so, it just got to be ...
- Sat Aug 07, 2004 12:15 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 97336
- Sun Aug 01, 2004 4:01 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 97336
One last thing I'll add to the wishful thinging list...sound. A beam weapon should have some god-awful hissing, ripping sound of electron/photons being torn apart.
One time, I played FreeSpace 2 with a good pair of expensive headphones. Wow. When the Shivan ships go flying by quickly, or when you ...
One time, I played FreeSpace 2 with a good pair of expensive headphones. Wow. When the Shivan ships go flying by quickly, or when you ...
- Tue Jul 27, 2004 6:19 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 97336
- Mon Jul 26, 2004 12:27 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 97336