Search found 22 matches
- Tue Oct 12, 2004 6:10 am
- Forum: Descent Development
- Topic: Trying to shake things up
- Replies: 13
- Views: 2785
- Sun Oct 10, 2004 5:29 pm
- Forum: Descent Development
- Topic: need help for joining rooms
- Replies: 14
- Views: 2308
- Sun Oct 10, 2004 5:24 pm
- Forum: Descent Development
- Topic: Trying to shake things up
- Replies: 13
- Views: 2785
- Sun Oct 10, 2004 5:13 pm
- Forum: Descent Development
- Topic: Trying to shake things up
- Replies: 13
- Views: 2785
Re: Trying to shake things up
what is this "recoil force" anyway, where i can define it when the ship collide with a object?Darkside Heartless wrote:How do I make a ship shake like when you shoot the MD? I thought it was recoil force, but that just sends you into reverse. Anyone?
- Sun Oct 10, 2004 4:47 pm
- Forum: Descent Development
- Topic: need help for joining rooms
- Replies: 14
- Views: 2308
- Sun Oct 10, 2004 4:45 pm
- Forum: Descent Development
- Topic: 'Hooked on Scripting' didn't work well for me ...
- Replies: 10
- Views: 2398
- Sun Oct 10, 2004 4:42 pm
- Forum: Descent Development
- Topic: 'Hooked on Scripting' didn't work well for me ...
- Replies: 10
- Views: 2398
- Sun Oct 10, 2004 5:31 am
- Forum: Descent Development
- Topic: need help for joining rooms
- Replies: 14
- Views: 2308
the way of pressing '3' works very well. what i need is only apply it to every room with same times of '3' key pressing.
i tried to change the facing direction of the player object too, but I cannot change them. what i did was place it at the center of the current coordinate, then press '3' to turn ...
i tried to change the facing direction of the player object too, but I cannot change them. what i did was place it at the center of the current coordinate, then press '3' to turn ...
- Sat Oct 09, 2004 7:11 pm
- Forum: Descent Development
- Topic: need help for joining rooms
- Replies: 14
- Views: 2308
- Sat Oct 09, 2004 4:07 pm
- Forum: Descent Development
- Topic: need help for joining rooms
- Replies: 14
- Views: 2308
- Sat Oct 09, 2004 1:51 pm
- Forum: Descent Development
- Topic: need help for joining rooms
- Replies: 14
- Views: 2308
need help for joining rooms
this might be a stupid question, but i could not find a clue after a full afternoon trying.
I import a room into a new level, then i built another, how could i import the second on into the current level? what i know is copy in this room in the "world view" window, then use "place in mine" to paste ...
I import a room into a new level, then i built another, how could i import the second on into the current level? what i know is copy in this room in the "world view" window, then use "place in mine" to paste ...
- Thu Oct 07, 2004 2:43 pm
- Forum: Descent Development
- Topic: how to get player name in dallas
- Replies: 3
- Views: 1462
- Wed Oct 06, 2004 5:09 am
- Forum: Descent Development
- Topic: how to get player name in dallas
- Replies: 3
- Views: 1462
how to get player name in dallas
Can i get a player name as a string? i want show it as an HUD message. The IT seems not helpful, it is just a integer.
- Mon Oct 04, 2004 5:18 am
- Forum: Descent Development
- Topic: Can't get scripting to work
- Replies: 9
- Views: 2212
- Mon Oct 04, 2004 5:04 am
- Forum: Descent Development
- Topic: My tutorial site...
- Replies: 6
- Views: 1766
- Mon Oct 04, 2004 4:47 am
- Forum: Descent Development
- Topic: How the ProxMine works
- Replies: 8
- Views: 2494
- Fri Oct 01, 2004 3:03 am
- Forum: Descent Development
- Topic: How the ProxMine works
- Replies: 8
- Views: 2494
That makes sense for How the Proxmine works. Thanks, Int.
I never did any weapons, but i guess it also needs to be defined how to behave in Dallas every time when you use them.
I like the idea of overriding functions, this probably makes a custom robot more like the original one. Could you tell me ...
I never did any weapons, but i guess it also needs to be defined how to behave in Dallas every time when you use them.
I like the idea of overriding functions, this probably makes a custom robot more like the original one. Could you tell me ...
- Thu Sep 30, 2004 3:24 am
- Forum: Descent Development
- Topic: How the ProxMine works
- Replies: 8
- Views: 2494
- Wed Sep 29, 2004 11:21 am
- Forum: Descent Development
- Topic: How the ProxMine works
- Replies: 8
- Views: 2494
- Wed Sep 29, 2004 5:23 am
- Forum: Descent Development
- Topic: How the ProxMine works
- Replies: 8
- Views: 2494
How the ProxMine works
I'm a newbie of D3E, and I wonder how the proxmine works.
It is a quite simple object, and it does not have any gunpoint.
But you know, when you hit it, it would explode and cover a very large range. I check the tablefile of this item, but nothing there.
Is there anything in script which is doing ...
It is a quite simple object, and it does not have any gunpoint.
But you know, when you hit it, it would explode and cover a very large range. I check the tablefile of this item, but nothing there.
Is there anything in script which is doing ...
- Wed Sep 29, 2004 5:08 am
- Forum: Descent Development
- Topic: Custom Objects
- Replies: 10
- Views: 2371
- Wed Sep 29, 2004 4:53 am
- Forum: Descent Level Spotlight
- Topic: Gameedit.com down?
- Replies: 36
- Views: 8223