Search found 15 matches

by Vertigo Zero
Fri Aug 15, 2003 12:32 am
Forum: For the D3 Dev Team
Topic: Time to axe this forum.
Replies: 104
Views: 199884

Holy crap!

I just heard on the news that Hell froze over, pigs can fly and monkeys are flying out of peoples' butts!

Woohoo!!!

Go Kevin!!!
by Vertigo Zero
Thu Jun 05, 2003 3:48 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

That. Royally. Sucks.
by Vertigo Zero
Thu Jun 05, 2003 12:32 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

Begging for the 1.5 patch is futile, I know, but what the hey:

Outrage, pleeeeease release the patch!

Thank you.
by Vertigo Zero
Fri Nov 01, 2002 1:21 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

It's November, any word on the patch?

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"The object of war is not to die for you country, but to make the other bastard die for his." -Gen. George S. Patton

"If money is the root of all evil, I'd like to be a bad ...
by Vertigo Zero
Tue Sep 03, 2002 12:40 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

That's a shame. Oh well, thanks anyway.

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**************************************************
"The object of war is not to die for you country, but to make the other bastard die for his." -Gen. George S. Patton

"If money is the root of all evil, I'd like to be a bad ...
by Vertigo Zero
Wed Aug 28, 2002 9:38 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

Suncho,

If you would be so kind, I have just a couple of questions about the state of the 1.5 beta patch:

1) Has bug #122 (i.e. Inventory Item Controller Button Bug) been fixed?

2) Has the rear-view camera view been flipped so it works like a car's rear-view mirror? Rear-view would be so much ...
by Vertigo Zero
Thu Oct 04, 2001 1:39 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">Originally posted by Solrazor:
<b> Regarding that, is that flare thing really a bug? I remember that D1/D2 used to recycle sound effects if the system was low on resources...

</b></font><HR></BLOCKQUOTE>

Just so ...
by Vertigo Zero
Tue Oct 02, 2001 11:56 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

I want to post this first item again because I'm positive it's not on the list and I think it should be.

- When you drop countermeasures, D3 sometimes plays the sound for firing a Flare.

- I forgot to mention this: Like Teddy, I too saw the lighting problem when bump mapping is enabled. The ...
by Vertigo Zero
Fri Sep 28, 2001 3:59 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

I don't think anybody has brought this one up yet:

When you drop countermeasures, D3 plays the sound for firing a Flare.

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"The object of war is not to die for you country, but to make the other bastard die for his." -Gen. George ...
by Vertigo Zero
Mon Sep 24, 2001 1:21 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

Sounds about right. I don't know if they count as robots, but the combination missile launcher/gun emplacements that protect many areas in single player are also affected. Really, anything that has a bump map is affected.

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"The ...
by Vertigo Zero
Sat Sep 22, 2001 2:58 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

Suncho, I sent you 10 screenshots. They should illustrate the bugs I am talking about.

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**************************************************
"The object of war is not to die for you country, but to make the other bastard die for his." -Gen. George S. Patton

"If money is the root of ...
by Vertigo Zero
Thu Sep 20, 2001 7:28 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

Suncho, if you don't mind, I'll try to take one screenshot each of the two graphics bugs I reported and e-mail them to you. Maybe you could pass them on to Outrage so they can see what's happening. Again, I only play D3 using Direct3D so as far as I know, the bugs are Direct3D-only bugs ...
by Vertigo Zero
Thu Sep 20, 2001 1:00 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">Originally posted by Suncho:
Vertigo, which API(s) were you using when the first 2 bugs happened? Also I think the proximity mines are only supposed to go off when you hit them. They just call 'em proximity mines ...
by Vertigo Zero
Mon Sep 17, 2001 4:13 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

I read through the list of bugs and the entire thread, so I don't think I'm repeating anything but I apologize if I do. I always play in Direct3D so these bugs apply to Direct3D. I am using a Visiontek GeForce3, and these problems occur with every Detonator release up to and including Detonator XP ...
by Vertigo Zero
Thu Jul 19, 2001 3:10 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 377787

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">Originally posted by SSC-Thunderbird:
...be aware that many of your singleplayer bugs are issues with the game data files (which would be a HUGE download to patch up)...</font><HR></BLOCKQUOTE>

How huge is huge ...