I'd wait for quake4 if you want to use an ID engine. As it looks like they brought back lightmaps from what I've seen , or at least made it easier to light large areas with eating into the light count limit... because, well all lights in doom3 are point lights.
Actually, Doom 3 supports spot and ...
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- Tue May 10, 2005 8:45 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 40339