One bug and one question.
Question: Is multiplayer supposed to work? I'm getting the "ioctl(siocgifconf) failure during broadcast detection: m" message again when trying to host/join a multiplayer game. I don't know if that affects whether or not I can play a multiplayer game, though, as I don't ...
Search found 19 matches
- Tue Jan 10, 2006 6:01 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 55387
- Tue Dec 20, 2005 12:26 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
- Mon Dec 19, 2005 10:06 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
- Mon Dec 19, 2005 4:08 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
OK folks, I've gotten to the point where I'm getting the same error: can't open hoard.ham. And voila! I have no such file. Is that file only installed with D3? Where can I get my hands on it?
Kaelan, it looks as though the reason that error is appearing is due to one line in multi_prep_level() in ...
Kaelan, it looks as though the reason that error is appearing is due to one line in multi_prep_level() in ...
- Fri Dec 16, 2005 12:00 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1071049
The UDP code is not broadcasting anything, but it is involved in some basic setup for a multicast game. Specifically, the function addiflist() (where the error in the screenshot originates) in ipx_udp.c is called from ipx_udp_GetMyAddress(). If you look at both the regular UDP (struct ipx_driver ipx ...
- Fri Dec 16, 2005 9:20 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1071049
- Thu Dec 15, 2005 8:53 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1071049
I believe all the files are up-to-date except ipx_udp.c, which has no impact on the compilation errors I mentioned. It seems to be a mac-specific thing, so I'm assuming that kaelan encountered the same problem.
I'm making some progress in resolving Mac network-related errors. I've stuck some code ...
I'm making some progress in resolving Mac network-related errors. I've stuck some code ...
- Wed Dec 14, 2005 9:53 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1071049
Just updated to version 47 via SVN, and my project wouldn't compile. It complained about lines 345 and 346 in ogl_init.h, which I can see were added in version 47. I had to comb through all the code and enclose any references to these two symbols in #if RENDER2TEXTURE blocks. I'm assuming this was ...
- Mon Dec 12, 2005 9:00 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
- Mon Dec 12, 2005 6:12 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
- Mon Dec 12, 2005 3:59 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
- Mon Dec 12, 2005 3:40 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
Diedel, I got my MS in Computer Science from MSU! Are you doing any particular research there? I was in the GARAGe but I'm not sure if it's around any more.
BTW, I just checked out version 45 via SVN, and I got one compliation error in fixc.c, line 381. I went ahead and just changed #if 1 to #if 0 ...
BTW, I just checked out version 45 via SVN, and I got one compliation error in fixc.c, line 381. I went ahead and just changed #if 1 to #if 0 ...
- Mon Dec 12, 2005 1:18 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
- Sun Dec 11, 2005 10:09 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
- Sun Dec 11, 2005 9:48 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
- Sat Dec 10, 2005 11:43 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
kaelan, is there a link or a place where I can download the latest code as an XCode project? I tried the link on page 1 of this thread but was not able to get the .pbxproj file to open; I double-clicked on it and XCode started but no windows appeared.
I've been poking around the code and am having ...
I've been poking around the code and am having ...
- Fri Dec 09, 2005 4:47 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
- Fri Dec 09, 2005 2:57 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
Thanks for the reply.
In the true nature of bugs, once I actually went to reproduce it the geometry error, it evaporated. It happened a couple times, each when I ran it for the first time on a given machine. I tried a couple more "virgin" machines but didn't get it to fail.
Let me know if I can do ...
In the true nature of bugs, once I actually went to reproduce it the geometry error, it evaporated. It happened a couple times, each when I ran it for the first time on a given machine. I tried a couple more "virgin" machines but didn't get it to fail.
Let me know if I can do ...
- Fri Dec 09, 2005 2:29 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 30352
I have a couple things to accomplish in this post... Please tell me if there's a more appropriate place.
First, thanks for doing the work to port to OS X! I'm excited to see that D2X is alive and well, after such a long hiatus in development. I downloaded the binary (1.5.40) and only encountered a ...
First, thanks for doing the work to port to OS X! I'm excited to see that D2X is alive and well, after such a long hiatus in development. I downloaded the binary (1.5.40) and only encountered a ...