Maybe the game should default to ~/.d2x-xl as the data directory, and keep all the read-only data in /usr/something. I don't see any reason why it should know about all the different pilots present in the machine.
Also, it could complain about all cmdline switches it didn't understand, and somehow ...
Search found 41 matches
- Sat May 27, 2006 9:32 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Thu May 25, 2006 7:45 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Thu May 25, 2006 7:26 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
Odd thing is, it does not segfault with --enable-debug. I've already done the debugging. The game runs in the loop that waits for the user to pick a pilot. Only problem is that the window is not displayed. Not in my Matrox machine, and not in my GeForce2 machine.
The loop tightens after the first ...
The loop tightens after the first ...
- Thu May 25, 2006 5:35 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Sun Apr 16, 2006 2:56 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Sat Mar 25, 2006 2:43 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
The machine with the Nvidia GeForce 2 MX is stuck inside newmenu.c:newmenu_get_filename(). It runs all the time, redrawing the menu, but the window is not displayed on screen.
After my first Ctrl+C keypress, the game doesn't call any drawing functions anymore, but instead runs a small loop of some ...
After my first Ctrl+C keypress, the game doesn't call any drawing functions anymore, but instead runs a small loop of some ...
- Tue Mar 21, 2006 12:34 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Mon Mar 20, 2006 2:12 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
I decided to use --enable-debug until I am able to play d2x-xl with my 2nd machine and its GeForce 2 MX.
Do you suggest I forget the MEM_FREE_NOMALLOC and report only segfaults and SDL parachutes? The most recent might need to be reported to SDL or ALSA developers. Or what do you think? If that is ...
Do you suggest I forget the MEM_FREE_NOMALLOC and report only segfaults and SDL parachutes? The most recent might need to be reported to SDL or ALSA developers. Or what do you think? If that is ...
- Mon Mar 20, 2006 12:08 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Mon Mar 20, 2006 10:35 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Sun Mar 19, 2006 12:29 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Sun Mar 19, 2006 12:19 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
No, -sdl_mixer 0 or -sdl_mixer 1 do not help. The game exits immediately with both.
-nosound allows to run the game, as do -sound11k and -sound22k. Which, by the way, uses the old menustyle now by default. -sdl_mixer 0 or -sdl_mixer 1 do not cause any problems if I use at least -nosound, -sound11k ...
-nosound allows to run the game, as do -sound11k and -sound22k. Which, by the way, uses the old menustyle now by default. -sdl_mixer 0 or -sdl_mixer 1 do not cause any problems if I use at least -nosound, -sound11k ...
- Sun Mar 19, 2006 9:17 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Sun Mar 19, 2006 1:20 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Sat Mar 18, 2006 1:05 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Wed Mar 08, 2006 2:50 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Wed Mar 08, 2006 2:08 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Fri Mar 03, 2006 10:54 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
I'm thinking about that right now. Sure I can afford a video card anytime. But it will be 1. second hand and 2. fanless, because I can't justify any costs bigger than that and I want a quiet machine. I am no big gamer, so there was no problem for me in sticking with an old Matrox, especially because ...
- Fri Mar 03, 2006 9:38 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Thu Mar 02, 2006 1:05 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Thu Mar 02, 2006 10:45 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
The message I wrote to the d2x list was intended to see if anyone else has heard anything about a similar problem, and this far nobody has.
I don't have the memory leak problem with any other game. It doesn't happen with d2x-rebirth, it doesn't happen with original d2x. It doesn't happen with any ...
I don't have the memory leak problem with any other game. It doesn't happen with d2x-rebirth, it doesn't happen with original d2x. It doesn't happen with any ...
- Sat Feb 25, 2006 2:03 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Sat Feb 25, 2006 1:48 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Sat Feb 25, 2006 8:26 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
Setting the midi_volume to 4 enables me to compile the game (1.5.132), but when running, I get
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
and nothing else. The 1.5.127 version still runs fine, with the exception of the memory hog problem, which I am still trying to solve. The binary ...
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
and nothing else. The 1.5.127 version still runs fine, with the exception of the memory hog problem, which I am still trying to solve. The binary ...
- Fri Feb 24, 2006 11:23 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Fri Feb 24, 2006 10:42 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Wed Feb 22, 2006 5:54 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Tue Feb 21, 2006 3:13 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Tue Feb 21, 2006 2:07 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Tue Feb 21, 2006 11:17 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
To chech memory consumption under linux, I run a program called 'top' in a terminal window. From another terminal windows I run d2x-xl. This would look better with a fixed width font.
top - 19:10:51 up 3 days, 1:33, 13 users, load average: 0.20, 0.39, 0.48
Tasks: 127 total, 1 running, 124 sleeping ...
top - 19:10:51 up 3 days, 1:33, 13 users, load average: 0.20, 0.39, 0.48
Tasks: 127 total, 1 running, 124 sleeping ...
- Tue Feb 21, 2006 10:50 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Mon Feb 20, 2006 2:31 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Mon Feb 20, 2006 11:41 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
I ran it as root. It worked, and it is beeeautiful!
Only problem is that while I am in any menu, the memory taken by d2x-xl keeps growing. As soon as I enter the game, the memory usage stays same. But as soon as I exit the game and enter the main menu, the memory usage starts growing again.
Update ...
Only problem is that while I am in any menu, the memory taken by d2x-xl keeps growing. As soon as I enter the game, the memory usage stays same. But as soon as I exit the game and enter the main menu, the memory usage starts growing again.
Update ...
- Mon Feb 20, 2006 10:09 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
The game has write permission to everything in my home directory. The game does not have write permission to /usr/local/share/d2x-xl/ where the datafiles are located. I have no idea where it tries to create the files, because it doesn't tell me anything. The -debug switch only outputs:
Built: Feb ...
Built: Feb ...
- Sun Feb 19, 2006 6:59 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
Stuck in the way that I have no pilots created yet. So, when d2x-xl asks me to select a pilot, the only possibility is to <CREATE NEW>. I give the pilot my name, and it asks me to pick a controller. I choose KEYBOARD ONLY.
Then I think it should put me to the main menu. Instead, it takes me back to ...
Then I think it should put me to the main menu. Instead, it takes me back to ...
- Sun Feb 19, 2006 2:20 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Sat Feb 18, 2006 4:11 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
- Sat Feb 18, 2006 3:19 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
New source found
I'll get the 1.5.121 source and then tell what happened.
Edit: Got the exact same results with 1.5.121 source.
Edit: Got the exact same results with 1.5.121 source.
- Sat Feb 18, 2006 3:17 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Linux
- Replies: 227
- Views: 41805
Fighting to compile 116 source in linux
With source d2x-xl-src-1.5.116.tar and linux, I tried to solve the OpenGL problem. I commented out one #ifdef and one #endif in arch/ogl/fbuffer.c, and likewise in include/fbuffer.h
There is also
#ifdef _WIN32
# include <windows.h>
# include <stddef.h>
# include <io.h>
#endif
in arch/ogl/fbuffer ...
There is also
#ifdef _WIN32
# include <windows.h>
# include <stddef.h>
# include <io.h>
#endif
in arch/ogl/fbuffer ...
- Fri Feb 17, 2006 3:59 pm
- Forum: D2X-XL
- Topic: A compile error, d2x-xl-src 116 and linux
- Replies: 1
- Views: 1569
A compile error, d2x-xl-src 116 and linux
I hope this bug report belongs here. I will post more information if requested.
make[2]: Entering directory `/d2xl-src/src'
gcc -I ./arch/linux/include -I/usr/include/SDL -D_REENTRANT -pipe -O2 -Wall -Wno-char-subscripts -o d2x-gl main/libmain.a 3d/lib3d.a 2d/lib2d.a arch/linux/libarch_linux.a arch ...
make[2]: Entering directory `/d2xl-src/src'
gcc -I ./arch/linux/include -I/usr/include/SDL -D_REENTRANT -pipe -O2 -Wall -Wno-char-subscripts -o d2x-gl main/libmain.a 3d/lib3d.a 2d/lib2d.a arch/linux/libarch_linux.a arch ...